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Showing content with the highest reputation on 04/15/23 in all areas
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I went to see the Charlotte Knights host the Jacksonville Jumbo Shrimp (tremendous team name). I guess it's no longer BB&T Ballpark, now it's Truist Field. Anyway, it was a nice evening and night, minus the rain from the bottom of the 6th until the top of the 8th. Knights won it 3-2 in the 10th inning on the ol' suicide squeeze play. Once I got a beer and a half in I got to heckling the 1st base umpire, as you do. Good times.3 points
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yeah the 0.2 value seems to be there for the sake of the description The actual % chance though seems to be defined in the AttackFilter's ChanceToApply: 33%2 points
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For no reason whatsoever here's a marmot eating corn:2 points
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Seems like Girkin has used up all of his free passes, and they started to “investigate” him for discrediting of world’s second army2 points
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Overpriced Carolina dog (chili & slaw), overpriced pretzel, and overpriced hefeweizen at the ballpark.2 points
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Haha I agree, the weapon is fine as is even if description is off. It is extremely good in some cases but not broken or anything This makes perfect sense, what I was counting before was actually the SUM of double strikes, triple strikes, quadruple strikes, etc. Can see below that if a double strike happens with probability .33, a triple is .109, a quadruple is .0359, etc., and I've never seen more than 8 hits in a row so I did a sum from 1 to 8 to get .492 So effectively the probability of getting *at least* a double strike is roughly 50%, which lines up close enough with my testing.1 point
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OK, so wrong description or wrong proc chance ? Which to tweak ? I would lean to the former since it changes the game the less.1 point
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All I'm saying is that the 20% values does not seem to be used (apart description) according to the structure of the code.1 point
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I did it. Oh my ! If I understand well : { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Mercy_strike_SE_ApplyOnEvent", "ID": "dec282fb-96f1-45b7-8566-33d89ce5873f", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectOnEvent", "OverrideDescriptionString": 254, "OverrideDescriptionStringTactical": -1, "UseStatusEffectValueAs": "None", "BaseValue": 0.2, The 0.2 does not feel suspicious, but the ApplyStatusEffectOnEvent is. Compare with Weightless draw and Galawain's Harry from Saint Omaku and Veilpiercer : { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Weightless_draw_SE_ApplyOnEvent", "ID": "01badb09-824d-4e49-b77a-f670eda74a50", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectOnEventWithChance", "OverrideDescriptionString": 278, "OverrideDescriptionStringTactical": 745, "UseStatusEffectValueAs": "None", "BaseValue": 0.5, { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "Galawains_harry_SE_ApplyOnEvent", "ID": "c1048185-e71d-46cf-8d19-a77a7ef2b6fe", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "ApplyStatusEffectOnEventWithChance", "OverrideDescriptionString": 249, "OverrideDescriptionStringTactical": 746, "UseStatusEffectValueAs": "None", "BaseValue": 0.5, In short, it is 100% chance on Crit. EDIT : Then, if it doesn't work everytime, it might be because negating recovery might work weirdly with melee weapon (negating recovery before it has started might lead to mess, ranged weapons won't have this issue because of the projectile non-null travel time).1 point
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I don't have an answer to the hit proc percentage question but stalker's patience is one of my favourite weapons, particular on something like Stalker + Soulblade/Trickster or Forbidden Fist + Soulblade/Trickster. Rogue is nice for persistent distraction to automatically trigger ambushing as well as the intrinsic bonus to stealth. Forbidden Fist is nice to prolong the DOT and also to have a crush back-up which tends to be a weakness for most pierce immune foes. If using with a shield it just needs to be a non-bashing shield otherwise the Mercy Strike proc will skip to the shield bash attack. Although it also makes a strong case for single weapon style for the bonus ACC and crit chance. It has me wondering whether, if the proc chance is closer to 50%, it works out faster overall in most fights to go with a non-bashing shield and stalker's patience, than to use a bashing shield with two-weapon style. Might be nice to try out a different shield for once on an FF (perhaps Outworn Buckler for the additional 5% hostile effect reduction, or Xoti's Lantern for the Mortification and Wounds on kill...). Getting a bit off topic though!1 point
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The algorithm knows you best1 point
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This one is pretty interesting. Prigozhin sugested, that Russia should stop war and declare all objectives of SMO as fulfilled.1 point
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Was Frost / Shock, as KW and description suggest. Right, it was an oversight of 2.5.0. Somehow I forgot to actualy change LoPZ damage types... Just released 2.5.3 to hotfix it : Deadfire Balance Polishing Mod at Pillars of Eternity 2: Deadfire Nexus - Mods and Community (nexusmods.com)1 point
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Yeah it was here, talking about changing LOPZ to fire/shock but you did seem to change your mind a few posts later. I must have hallucinated the bit about sacred immolation lol...so do you like sacred immolation as is? Could make it fire/frost or fire/shock, it's "holy fire" so doesn't have to be literal fire. This build just gets kind of stuck vs fire immune things and there's a lot. I mean fire/freeze on LOPZ seems fine but it isn't keyworded that way, it is keyworded frost, electricity (and description says "tremendous amount of shock and freeze damage") so it doesn't benefit from scion of flame for penetration nor ring of focused flame for accuracy. Also seems to default to fire...like vs dorudugan it uses fire which of course just heals him. I haven't seen an enemy yet where it uses freeze, though I haven't tested it except in some tougher fights.1 point
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Well, the weak are rabble, and the willful are just uppity and will resist, so both must go. I mean, that is what I guess it means, it just makes no sense either way. Well, but a dying captain also hands the conn to his second in command with his dying breath, basically, it really is whatever at this point. So, whatever. "No one has seen or heard of the Borg in over ten years." -- Picard, two months after more or less creating a new Borg Queen.1 point
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The worst part was Picard saying that something in the major event at the end of the previous season was not seen in decades.1 point
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I missed the "grows up" part when I initially read this, so I was really excited to see a 8-16 year old girl getting revenge, but I read the full premise on Wikipedia and it still sounds sort of interesting. My only issue is that I largely can't watch Korean TV/movies due to the painful over-acting, Squid Game coincidentally being a prime example. Sigh, the trailer is also trying to do everything it possibly can to make me not give it a try. The weak...and willful? Oh, these are probably two separate groups, not one group of people who are both weak and willful. Right...although, you'd think "the willful" would be considered among the strong. Maybe it's a classic tale of The Borg and The Three Meatbags? This meatbag is too weak, and this meatbag is too willful...but this meatbag, this meatbag is just right.1 point
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Well, Star Trek: Picard went from copying Mass Effect plot points to copying plot points from the reimagined Battlestar Galactica while taking ludicrous dialogue from Pacific Rim. Ah, somehow, as this show stood on the precipice that Mike and Rich mentioned, I hoped that it will not plunge off in a way that rivals the other two seasons, but lo, it did. It did so spectacularily.1 point
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Green light go: SpaceX receives a launch license from the FAA for Starship | Ars Technica1 point
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My mom tried to raise me that way, but...no surprise for anyone here I'm sure, it didn't work on account of me being an inhuman monster. Indeed, as a child, I made the mistake of saying I didn't like the texture of a strawberry-rhubarb bar thing* at a large family gathering thingy. Some hurt feelings later, I learned that day I would just never eat at a family gathering or practically anywhere else outside my own home ever again if I could possibly avoid it, no matter how hungry I was. Better to always come up with some reason why I couldn't eat: I feel very sick, I already ate, I think I'm allergic, it gives me headaches, I might have celiac disease...whatever you need me to say say so that I don't have to eat your food without hurting your feelings, just tell me and I'll say it. It did have the side-effect of making me better appreciate my mom's cooking though, I can only imagine how much more miserable my childhood would've been if I had been stuck with some other midwestern floozy who didn't know how to make anything Mexican or Asian. *it was more of a strawberry-rhubarb goop than a bar, really - my gosh, aunt veronica, learn how to use an oven before you kill us with that crap1 point
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looking at just picture of US beer makes my mouth lock tight. Noone should be forced to drinkn that thing. And Bud is also offence to my country. That piss water you drink lover there is ruining good name of actually decent beer1 point
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This is another fun channel to watch, he seems to be fairly objective and does some interesting topics.1 point
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Description says Mercy Strike: 20% chance to recovery immediately on crit. My experience is it procs much more than this. I have had many many opponents I proc 5+ times. Does anyone know what the actual rate is? It's hard to tell because it's sort of random but after playing a Savage quite a bit using this spear most of the time, I'd guess it procs on the initial hit something like 20%, but repeated proc probablity seems higher. I recorded a fight vs The Messenger to test this. Picked this fight as it is decent enough length to get an okay sample, everything is a vessel, and I'll crit 100% except vs The Messenger (dragon scales). Anyway, after looking through the video I have 91 crits, of which 41 procced Mercy Strike. I'm probably off on the count by 2 or 3 in either direction, but that's roughly 45% proc rate. And this fight seemed very typical for my experience, so I'm guessing that is at least close to the true proc rate, and I wouldn't be surprised if it were as high as 50%. In this fight I had at least four quadruple+ procs. That is just incredibly unlikely if it's really 1 in 5. Quadruple procs would be rather rare (1 in 625). There could be some interaction with carnage as it seems to proc more when facing groups than individuals but I'm unsure. I do know one thing, this weapon is stupid good. On top of its innate +5 accuracy, Mercy Strike proccing more than it should, Ambushing adds like 24% damage to flanked targets with max stealth, and Mortal Wounds causes A LOT of raw DOT (it stacks, and the DOT gives +50% damage to animal companion with predator's sense). Definitely a top tier weapon for crit builds IMO, particularly for melee rangers.0 points
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Aftersun (2022). Barebones premise: a divorced Scottish father takes his young teen daughter on a vacation to Turkey for her birthday. I really enjoyed it. I'd recommend it to @PK htiw klaw eriF...and probably most everyone else who enjoys slow character-driven films.0 points