Eleven-year-old Maira lived in the White that Wends and had a vivid imagination and was fascinated by histories, particularly of Ancient Engwyth; her parents ignored her activities, having become more obsessed with hunting seals and fish and extending their igloo to keep up with their neighbours. One night, as Maira was sleeping, an armoured knight on a horse bursted out of her icy wardrobe. Maira was scared and hided as the knight rode off into a forest setting where once her bedroom wall was; when Maira looked back out, the room was back to normal and she found one of her ice cravings on the wall similar to the forest she saw. The next night she prepared a satchel with supplies, but was surprised when six boreal dwarves spilled out of her wardrobe. Maira quickly learned the group had stolen a large, worn map, and were looking for an exit from Maira's room before they are discovered. They found that Maira's bedroom wall can be pushed, revealing a long hallway. Maira was hesitant to join until the visage of a menacing aurochs – a supreme being – appeared behind them, demanding the return of the map. Maira and the dwarves fell into an empty void at the end of the hallway.
They landed on an island in the Deadfire Archipelago during a battle over said island. As they recovered, Maira learned that Randaluq was the lead dwarf of the group. They were once employed by the supreme being to repair holes in the barrier between the world and Rymrgand's domain called "Frost Hewn Breaches", but instead realized the potential to use the map he gave them to steal riches. Over the following years, with the map and Maira's help, they visited several locations, stole a lot of riches and later developed a strategy that good-looking and exotic Maira would seduce and then beat up wealthy people to get their riches - which wasn't very nice of them to be honest. She soon was known as "The Leech" because of that.
One day one of those people turned out to be a powerful animancer and engineer who wanted to visit the old Engwythan ruins in order to learn more about soul manipulation and the technology the old builders used. He wanted to leave for the Dyrwood and secretly enter some of those ruins that the Glanfathans are guarding. He also wanted to assemble an expedition for that. What he didn't want was to be robbed by some notorious boreal dwarfes, so he launched a barrage of missiles from the awesome armor he invented and burned them to dust - sparing Maira because he was not only a mighty animancer and engineer but also a lecherous old fart. Maira remembered that she always wanted to see all these engwythian things when she was a kid. So they went out for the Dyrwood. The Engineer got slapped a lot on the way...
===================================
The Leech
===================================
Difficulty: PotD
--------------------------------------------------------------
Class: Barbarian
--------------------------------------------------------------
Race: Pale Elf
--------------------------------------------------------------
Background: Deadfire Archipelago - Mercenary
--------------------------------------------------------------
Stats:
MIG: 10
CON: 10
DEX: 20
PER: 10
INT: 18
RES: 10
--------------------------------------------------------------
Skills: Stealth 4, Athl. 5, Mech 0, Surv. 9, Lore 8
--------------------------------------------------------------
Talents (a=auto, r=recommended, !=important)
Accurate Carnage®
Greater Frenzy®
Stalwart Defiance(!)
Weapon Focus Noble(!)
Weapon & SHield Style(!)
Savage Attack
Vulnerable Attack®
Abilities
Elemental Endurance(a)
Carnage(a)
Frenzy(!)
Thick Skinned®
Threatening Presence®
Savage Defiance(!)
One Stands Alone®
Brute Force (! if you have a priest with Painful Interdiction, else take smth. different)
Bloodlust
---------------------------------------------------------------
Items (*=additional echantments by me; !=important, r=recommended):
Weapon set 1: Spelltongue(!) (Durgan Refined*, Slaying Wilder*, Exceptional*, Accurate 1, Time Siphon, Spellbind: Conc. Corr. Siphon) & Black Sanctuary
Weapon Set 2: The Grey Sleeper ® or St. Ydwen's Redeemer
Boots: Boots of Stability®
Head: Dunryd Demon® (+2 INT) or Garodh's Chorus v. 2 (+3 MIG, Preservation)
Armor: Blaidh Golan® (Exceptional*, Break Out, Preservation, Durgan Reinforced*, +2 DEX*, Crush Proofed*) or
Wayfarer's Hide (Superb, Freedom, Durgan Reinforced*, +1 INT*, Crush Proofed*, Spellbind:Nature's Vigor)
Neck: Cloak of Protection
Belt: Blunting Belt®
Rings: Ring of Overseeing®, Ring of Unshackling(!)
Hands: Bracers of Deflection
Quick slots: selfbuffing Potions & Scrolls
---------------------------------------------------------------
First of all: I mainly used a pale elf because a) the colors of pale elves (light blue, white and so on) fit to Spelltongue's blue tone and b) because they have nice elemental resistances.
The Leech is a tank with good dps. How is this build going to be a tank with this stupid stats you say? Well... the key of his tankyness is the fact that Spelltongue endlessly prolongs ALL buffs on The Leech as long as she's hitting foes. That means that Greater Frenzy will be active until the end of an encounter, but also that the healing and defense bonuses of Stalwart Defiance never expire. Same goes for all buffs that The Leech receives from his friends (in my case Sheemer's Needler, a skaen priestess). At lvl 14, after Frenzy & Stalwart Defiance were cast and a potion of Llengrath's was drunk, all defenses were around 120. But the real trick that adds A LOT of tankyness is the Ring of Unshackling (or the preist spell or the ability of the paladin): You can cast this on The Leech when combat starts and before she gets afflicted by anything. She will then walk into the fray and prolong the suppression of afflictions forever. She will get hit by them eventually because 120 defense is no guarantee to be spared, but you won't notice until the fight is over. There are some afflictions that don't get suppressed, so you want to make sure that her defenses are high. The worst thing that can happen is that The Leecher gets knocked down or paralyzed at the beginning of a fight when the durations of her buffs have not been prolonged yet. However, that happenend only once in my playthrough because I didn't prebuff her correctly.
The damage of Spelltongue is rather low - but with Vulnerable Attack it's ok against low to mid DR foes. Because of 22 DEX and Frenzy's +33% attack speed (remember - that lasts forever) you hit very fast and that's important because you want to siphon as fast as possible to stack durations. Recovery bar shows up, but just for a fraction of a second. You will interrupt a lot, but these are rather short. Anyway, it helps. The damage of Spelltongue was ok for me - but if you want more DPS you can easily skip Vulnerable Attack, take Quick Switch and use the Grey Sleeper or St. Ydwen's Redeemer in your second weapon slot. When your buff durations got extended, switch to the two hander and deal some good damage to the mob - then switch back to further extend the buffs. Works like a chram but requires some micro - so I didn't do that. As I said: Spelltongue's damage was enough for me.
Your next question might be: "But the low PER! How on earth will you hit something on PoTD?" Good question - I also wasn't sure if this is the right strategy, but it turned out that this really wasn't a problem at all. First of all: Spelltongue has Accuracy 1 - as all rapiers have. That compensates for the low PER and is enough for the common mob. Then there are some nice priest buffs and consumables like potion of Eldrith Aim and Scroll of Valor and so on. Sine they never expire in a fight, I'm more willing to use them. Against tough enemies these things give enough bonus to land a lot of hits/crits without the need of having maxed PER.
I just took this build and solo'ed the Nalrend bounty in order to really test the tankyness. By the way I always choose this bounty quest because it's a pain in the a**. All this Plagues of Insects and the knockdowns can put you down real fast if you're too squishy. If you can solo it then you're good I say. So - she killed the horde on her own and had 100% endurance and 50% health left. I call that a win.
Works even better (let'S say extremely well) with a priest as you might guess. With a fortitude debuff of more than 40 points and brute force crits start to fly around a lot (siphoning even more time and doing more dps).
Oooph... now I'm tired... have fun!