Leaderboard
Popular Content
Showing content with the highest reputation on 01/15/23 in all areas
-
Legal Eagles take on the OGL 1.1 for anyone interested; Even if you're not particularly interested, it's eyecandy3 points
-
I could eat a medium rare ribeye (I like the fat!), salt and pepper only, every day. My wife prefers a well done NY strip and I cry a solitary manly tear every time I cook it for her.2 points
-
Almost finished painting first third of my Veteran Guardsmen Kill Team (6 out of 18). Still need to paint bases and weapons though. A slow and grueling affair, as I make up the colour scheme as I work my way through the different parts of the miniatures. Hopefully the remaining two batches of 6 each will only take a fraction of the time, as all the decision making and redoing/repainting will be done As for why 18 when a Death Korps of Krieg team is nominally 10, it's because options (and a choice between strategic support options, one of which allows me to field another 4 guys on the battlefield) Kill Team trailer from Games Workshop Edit: Warning, it's Warhammer 40k, i.e. violent and gory2 points
-
a couple from robbie robertson and HA! Good Fun!2 points
-
critical role finally speak about the ogl situation pretty pathetic statement2 points
-
There you go. I have one simplified behavior for simple encounters where I rely purely on passive defenses (90% of even high-level stuff): Then I have the full behavior below for hairier encounters where I want additional defenses. It's in 2 screenshots: Most of the time, everything works well on automation, you just have to decide here and there to cast brand enemy, or maybe lay on hands, or force a blood sacrifice below 50% health. Even in boss fights I'm basically relaxing having a coffee or multitasking to check what's up once in a while. The Oracle of Wael I just redid the first fight with the simplified behavior and didn't touch it once - I was just having a beer and playing ball with my kid.2 points
-
Hi folks, long time no see. During the Christmas break I watched "Foundation" on Apple TV+, and while I had mixed feelings about the show there were couple interesting enough threads for me to start digging about stories it was based on. Aside from learning how poor of an adaptiation the show was, I came across the concept of "Sociopolitical fiction": Which made me think about Pillars of Eternity, which focus on politics, social structures, religion and it's impact on populace make me think that at the heart Pillars of Eternity tries to be Sociopolitical Fiction. In both games, the most player can do is tip scales in favour of one of local economical and political structures. Personally, In PoE1&2 the ususal hero heroics always rang fales to me - gaining power and becoming legendary hero capable of slaughtering endless masses of enemies, felt like "because it is a game" feature, rather than part of the narrative and themes. Especially in PoE2, where the games tries hard to elevate the player as a dragon slayer, herald of Berath, a legendary hero everyone relies on help - it feels hollow, as in the narratively we seem powerless to do anything about the ongoing conflicts. It seems to me that PoE1&2 are more interested in its nations and ideologies, than our adventures. They seem to me like Sociopolitical Structures, stuck using hero's journey tropes they inherited from Baldur's Gate series. Would you agree? If so, do you see a solution? In unlikely case PoE3 were created, do you think it is possible to avoid this inherent conflict? Or would the series either need to change their narrative focus, to better support a group of adventurers gameplay, or would the gameplay need to take some drastic changes to better reflect game's narrative interests?1 point
-
Everything has gone chalk so far this weekend but that Miami at Buffalo was waaaaay closer than many people, myself included, thought it would be1 point
-
Made some kolaches, with ham, cheddar and jalapenos. Came out ok, but not sure it is acceptable for the effort.1 point
-
I've never had Peruvian ceviche and after reading up on it, I've made the very hard decision not to change that. Mexican ceviche is damn good though, damn good. I'll say that in terms of preference, I'd go for Vietnamese (Viet-Cajun, which as far as I can tell is a Houston thing, is insane top tier) because ca phe sua da is great, but really as long as the ingredients are good most of that cuisine appeals to me. I have a stomach of iron and my taste in food is a lot like my taste in cinema, so you can factor that in as well. It's great, the goop absorbs all of the spice from the boil and it can be like getting kicked in the mouth. But the tails are where it's at at the end of the day, and you can't go wrong with etouffee or gumbo. You can eat the soft shell whole, I don't have it too much because it's usually expensive but fried is really good. I see your hater game truly is vast. Even if I think that's bad, I got to respect the game. Honestly, while I love steak, smoked brisket is my personal favorite way to eat beef followed closely by smoked beef ribs.1 point
-
If you want something entertaining to listen to in the background, I recommend If the emperor had a text to speech device! Warning; Very foul language;1 point
-
Brady is undefeated against the Cowboys and theyre 1-4 on grass this season...but I recently got a new Dallas hoodie, so its reasonable to assume that by wearing it I will be the catalyst to break the curse and vault them into the Superbowl.1 point
-
same thought. miller's crossing, raising arizona, and no country for old men is likely our three favorite from the coens. am thinking hudsuscker is underrated. lewbowski is a sh!te film. disagreeing with cassidy insofar as ladykillers, but he is spot on with his lewbowski take. also we thought hail caeser! were the kinda self-indulgent hollywood-movie-'bout-hollywood which fails for us 90% o' the time. HA! Good Fun!1 point
-
All this Coen Brothers talk and no one has brought up Raising Arizona.1 point
-
What a wonderful turn-key resource for stealing game assets, and creating fake in-game videos. *Indisputably useful, fun, and neat, but it will definitely be abused.1 point
-
I liked No Country for Old Men fairly well, but mostly in terms of the performances (T.L. Jones, Bardem and Harrelson in his small role) and certain stylistic directions, rather than the movie/story itself, if that makes any sense. I don't think I've seen very many Cohen films - five or six maybe? - tbh, at least not in full. They are typically creators where I might like specific short scenes a lot but their overall style doesn't fully engage or resonate with me. Or the subject matter just doesn't interest me film-wise to begin with (Miller's Crossing).1 point
-
1 point
-
During the early game/low levels combat feels especially tedious because you will miss and graze so much. My advice is to focus on accuracy a lot more than on damage numbers. Also always flank enemies if you can (attack an enemy from opposite sides in melee). This makes the combat a lot easier in the early parts of the game. Later the ratio of your accuracy vs. enemies' defenses becomes higher and the fights become less of drag. In general I would favor casters over weapon users. Casters start pretty weak but become a lot more potent later on than your usual fighters, rogues etc. A Priest is extremely valuable because he can buff up the party's accuracy like no other support class. That directly translates to smoother fights. If your accuracy gets boosted by 20 points or so it's much easier to land debuffs and CC spells that reduce the enemies' defenses. At that point the fight is already won most of times. PoE [edit]Deadfire[/edit] did some major changes in order to make the combat less of a tedium. I don't kow about any mod that tries to put those things into PoE. But you coud try if disabling the engagement mechanic (game options) does anything for you?1 point
-
Just for the points on snark:1 point
-
--- Rogue with bashing shield: You can build a sturdy Rogue with a shield who is capable to survive in tough battles without hiding and still do good melee dmg. Let the Rogue use a bashing shield to still profit from the Full Attack strikes that contain afflictions (Blinding Strike etc.) and a hard hitting one handed weapon (war hammer, sabre, mace and so on). WIth a Full Attack the (weaker) offhand will strike first, not dealing that much damage but applying the affliction already. Second swing from the harder hitting main hand then gets the Sneak Attack bonus right away. A Bash is considered an ability - so it scales its accuracy with level (char level -1 = acc bonus) and is never behind your main weapon's auto attack too much - it keeps being decent (in terms of accuracy). My favorite late-game setup for such a rogue was Godansthunyr + Badgradr's Barricade. They work beautifully together. The bash of the shield procs Thrust of Tattered Veils - which has no limit per encounter. It will proc on every bash-crit. ToTV is a spell and thus doesn't profit from Sneak Attack - but it profits from Deathblows (+100%dmg) which makes it a nice addition to your dps. At the same time Riposte makes a lot of sense with such a Rogue (bash-crits from Riposte will proc ToTV, too). Godanthunyr allows to stun enemies on crit (so they won't be able to attack you) which also helps with unlocking Deathblows right away. The early to mid or even late game can be done with the superearly Larder Door and later Scath Gwannek if Azurro wants to sell it (kinda random event). Unfortunetly Dragon's Maw can't be bound to a Rogue so that leaves Badgradr's Barricade as the best option. Scath Gwannek is also nice because it has a 3/rest-spellbinding of Winter Wind (spellbinding with a Rogue: see below). This is still not a tank - but it's a quite sturdy Rogue who doesn't lose a lot of damage output. And you know what they say: "dead Rogues deal the least damage"... --- Ranged Rogue You can of course also play a ranged Rogue and thus circumvent the problem of getting knocked out so much while still contributing nicely to the party's damage output. Rogue with maxed MIG, low INT and Persistence (its wounding dmg per tick scales with MIG, its overall dps raises the lower the INT) has great ranged, single target dps. Also arquebus with Rogue is not a bad pick imo. Especially Pliambo per Casitàs, which has a marking enchantment, is great to hunt down casters and such in the back rows. You can team up with another ranged party member near you and while delivering deadly shots give your nearest partner all-stacking +10 accuracy on the target. Shoot at he same enemy and they will go down very quickly. ---Spellcasting Rogue Another way is to focus on spellbinding/-holding/-striking (and so on) gear. Since Deathblows works with spells you can pile all sorts of damaging spell-per-rest gear on the Rogue (see Flames of Fair Rhian, Amulet of SUmmer Solstice, Sun-Touched Mail etc.). Once enemies have two afflictions on them the Rogue can bombard them with his double damage spells with high accuracy. As with all spellcasters, you might want to spare the bulk of the spells for the tough fights and "just be a normal Rogue" in the easier ones. But once it's time to turn the tides the Rogue can really pull off some tricks then. Same with scrolls: a Rogue with Deathblows and a scroll of Missile Barrage on double-afflicted enemies is very deadly (again: +100% damage). --- Draining Rogue A Rogue with a draining weapon and good DR can survive a single encoutner long enough do have decent impact. Tidefall is a great weapon because it combines the health draining (which is dependent on the damage you deal) and the wounding (which works like a multiplicative lash and thus also is dependent on the damage you deal). Hitting with it won't raise your health of course (use potions of Infuse with Vital Essence for that), but it will work well for your endurance. You will sacrifice a bit dps because no Full Attacks/dual wielding and also bc. of longer recovery due to thick armor - but it's doing very well against high DR foes (wounding is raw dmg that bypasses DR completely and the higher base damage of two handers has an easier time with DR in the first place). It also makes using Backstab+Shadowing Beyond (and Cape of the Master Mystic) worthwhile in tough encounters. There are other alternatives with draining and they start pretty early (Gaun's Share, Oidhreacht etc. ). It's one of the very few times I actually used Rose of Salthollow - and it worked quite well. Also looks badass imo. --- The standard melee Rogue unfortunately isn't that well-suited for PotD's late game. Way too many enemies with way too much health (or endurance) for a single target damage dealer who's not able to survive concentrated attention.1 point
-
Around here it's more like x2, if we're talking about price. Because of that I usually settle for just the bone in. Not as fancy as a tomahawk, but it's better than the boneless cut.0 points
-
I thought I was the only one that didn't much care for steak.0 points
-
Made tacos because it's always Tuesday somewhere. Kroger has a ground beef/pork mix that we enjoy when making ground meat tacos, so we went with that.0 points