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Backer Beta Build 278 is live

Backer Beta Patch Update Build 278

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77 replies to this topic

#1
BAdler

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We have put the new Backer Beta update live.

 

Have fun, guys, and thanks for all of the hard work you have put in when reporting issues. It really makes a huge difference and we are getting lots of great info.

 

Fixed Issues

Save/Load

  • Items disappearing on save/load and transitions has been fixed
  • Fixed a problem where quests/tasks are lost when loading while in a game
  • Saving games no longer causes the zoom in/out feature to function improperly
  • Currency, Quest items, Crafting items, and Camping Supplies are no longer placed in the inventory after loading a game
  • Status icons no longer revert to temp icons and text after loading a game

Spells/Abilities/Classes/Gameplay

  • Adventurers can now be hired at levels above level 1
  • Characters no longer get stuck in attack or casting animation loops
  • Health values are no longer the same for all classes
  • Deep Wounds effect is no longer dealing large amounts of damage
  • Paladin's Zealous Charge is no longer slowing/rooting characters after saving
  • Fix to an issue where weapons would occasionally disappear on start of new game on slower machines.
  • Wizard, Cipher, and Chanter receive talents at level 3 and 6 now
  • Party member responsiveness has been improved
  • New icons for first level spells
  • Added new hairstyles
  • Added new portraits
  • Pathfinding is more accurate
  • Improved pathing around creatures
  • Scene transitions are more tolerant when switching scenes
  • Added fades to transitions
  • Fixed issues with ambient map levels being set too high
  • PC being knocked unconscious will not end the game.
  • Fixed maximum health issues on level up
  • Many other spell/ability fixes (too numerous to list)

Items

  • Shops should have correct pricing now
  • Items and loot bags no longer appear on the ground randomly
  • Dropped loot no longer reappears after being looted
  • The Skull Key can now be used to open the entrance to Temple of Skaen
  • Added "page" system to the stash to improve performance when there are hundreds of items in the stash

User Interface

  • Inventory is no longer acting as though it is full when it is not
  • Main menu options text is no longer disappearing
  • Fixed a problem where players would lose control when closing the stash while holding a stashed item
  • The Continue button loads the newest save now
  • Right clicking portraits no longer moves the selected character
  • Turning the HUD off and invoking a menu no longer locks the HUD as invisible
  • Opening and closing the map quickly no longer allows you to see the entire area without fog
  • Added UI indicator for Fast and Slow modes
  • Updated look and feel of selection circles
  • Added new death screen art
  • The area map should match the look of the area
  • Fixed mixed glyph issue with dynamic fonts. This was causing text to look LiKe It wAs MiXIng SiZEs
  • Added scroll speed options in the settings
  • Control mapping is now saved

Audio

  • SFX are no longer looping in slow motion, while pausing, or when knockdown is played

Other

  • Formations are now spaced properly/evenly
  • Water no longer becomes black between 5 and 7 am
  • Pace in the back of Dyrford Tavern is no longer translucent
  • Added SetZoomRange console command

 

On Known Issues List (that weren't fixed)

Save/Load

  • Dead party members will rejoin the party after transitions and save/load

Spells/Abilities/Classes/Gameplay

  • Problem with AI instruction sets where sometimes enemies will stop attacking
  • Charmed/Dominated creatures will attack themselves

User Interface

  • Cannot cancel Character Creation, Level Up, or Adventurer Creation
  • Character Creation buttons can have a significant delay when clicked
  • Steps can be skipped in Character Creation

 There are many other known issues, but I wanted to list the ones that were on the known issues list that we are still looking into. We will continue to add to the list in the bug forum.


  • Achilles, nikolokolus, vril and 41 others like this

#2
Qiushui

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Thanks! 1.7GB patch, wow  :biggrin:



#3
knightguy

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Looking forward to try the new build!



#4
Tartantyco

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Any info on when you'll get some patch notes out?



#5
Marceror

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Later tonight.

#6
thurgood

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are existing saved games expected to work or should we start new games?


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#7
Flow

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are existing saved games expected to work or should we start new games?

 

Maybe, maybe not. Just assume always starting new games for a new build is a wise policy.


  • ultimis, Arouet and Matt516 like this

#8
Leferd

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Start a new game. Corrupted saves is one of the major issues anyway.

#9
Wonderboy2402

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Sounds good!



#10
nikolokolus

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Thank you very much. Jumping in now and seeing what I can see.



#11
Marceror

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An impressive start! Thanks Brandon and OE for this!

 

Morte may have to wait just a while longer to be rescued.



#12
Headbomb

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And people said OE didn't listen... I recognize 90%+ of those reports from the bug forum :p. Sadly few of mine are listed here, but they were lower in priority than this and might just have been deemed too minor to include in the changelog. 95%+ of gamebreakers I ran into seem to have been fixed! Now it should be much easier to get a feel of how the get is shaping up.

 

Time to break v278bb!


Edited by Headbomb, 03 September 2014 - 05:57 PM.

  • nikolokolus, Hormalakh, kozzy and 1 other like this

#13
LordFess

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Fantastic news!! Almost finished updating! Thank-you!



#14
kozzy

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And people said OE didn't listen... I recognize 90%+ of those reports from the bug forum :p. Sadly few of mine are listed here, but they were lower in priority than this and might just have been deemed too minor to include in the changelog. 95%+ of gamebreakers I ran into seem to have been fixed! Now it should be much easier to get a feel of how the get is shaping up.

 

Time to break v278bb!

Cosign! Good job Obsidian! I see a bunch of the fixes are things people complained about. Reminding me of Wasteland 2's late alpha/early beta and issues I had, all of which have been fixed now.
 

Keep it up Obsidian!


Edited by kozzy, 03 September 2014 - 06:21 PM.

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#15
wanderon

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Downloading now - on my bargain priced internet it should be ready to play in the morning  :w00t:

 

Thanks Obsidian!  :yes:



#16
Deep Blue

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Thanks y'all.  Keep up the great work.



#17
BrokenMask

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Wohoo :D Now I can continue playing!*hasn't read changelogs so maybe I'm wrong and the bugs that annoy me aren't fixed* No more having characters stuck or items disappearing!



#18
Freshock

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Wow! Did not expect so many fixes in the very first patch, and the size of the patch though! Good work guys! Downloading now and are very eager to play  :biggrin:



#19
Sepsetto

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Great) thx!



#20
Falendor

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Awesome guys, really great to see how much has been done in just one patch! now we might get some real gameplay balance work done.







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