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Patch 1.0.2 Fixes


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#1
SChin

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Hello fellow Watchers!

 

It's been a little over a week since we released Pillars of Eternity II: Deadfire and we have received tons of amazing feedback and bug reports.  Thanks to all of your support we have been able to find many bugs hidden around the Deadfire and get to fixing them.  Below is the list of fixes coming in for the now released 1.0.2 patch.

 

Major Fixes

  • [Mac/OSX] Resolved issue with loading into a black screen on Macs with Intel Integrated Graphics Cards.
  • Mouse clicks now properly resister for users using the Korean IME in windows.
  • Player Dispositions should change less drastically for small decisions.
  • Level Scaling now enables correctly when toggled on.
  • Players can now set or save cloned AI behaviors for all classes, and quick saves will not be lost when doing so.
  • Fixed multiple Pillars I imports that were importing the incorrect state.
  • Fixed a permissions issue that was blocking some players from loading saves.
  • Fixed a combat related memory leak (should improve some FPS on long play sessions).
  • Potential Spoilers:
  • Spoiler

Companions/Crew

  • Eder's end game state from Pillars I has been fixed.
  • Potential Spoilers:
  • Spoiler

Audio

  • Various VO fixes to the Vox Machina voice sets.

Miscellaneous

  • Custom AI settings should now save changes when adding new conditionals or abilities.
  • Gold, Greed, and Guts achievement now unlocks when loading a save that has completed the quest.
  • Pillars I history creator now removes options from the list once a choice has been made to prevent confusion.
  • Various Credit fixes.

  • Fionavar, Tawmis, Androoh and 45 others like this

#2
sacomer1s

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Hooray! Thank you! Now if we can get the companion relationship stuff fixed up, I'll be all set.


  • xsikal and InsaneCommander like this

#3
Juodas Varnas

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So... I can finally play my PoE 1 character without having all of the choices made - borked?

 

How nice.



#4
Sentinel VX

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Switching from beta patch to the main patch would not break the game saves right?



#5
Alot

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So... I can finally play my PoE 1 character without having all of the choices made - borked?

 

How nice.

There were - as far as I can tell - two bugged choices. Two. I distinctly recall having made more choices than that.


Edited by Alot, 17 May 2018 - 09:25 AM.


#6
AndreaColombo

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I assume the Blade of the Endless Paths' import bug is still in, right?

 

Not super bothering as I can use the console to cheat the fragments in; just checking.


  • silverthornJSW likes this

#7
Aramintai

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Uh, that's nice and all but I'm kinda iffy on playing again until companions and relationship system are fixed, there are a lot of bugs related to them.


  • The Sharmat, AndreaColombo, Nalyd and 15 others like this

#8
Fluffle

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Thanks for using spoiler tags in the patch notes for the spoilery stuff. Please keep doing that! :) Very much appreciated :)


  • Suen, illathid, AndreaColombo and 8 others like this

#9
Sentinel VX

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So v1.0.2.0089 is the latest one right?



#10
Townsendvol

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Can you confirm you are aware of the issue where saved games just disappear and that it will be worked on? Thanks.


  • Kaiiri likes this

#11
Kaiiri

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  • Fixed a permissions issue that was blocking some players from loading saves.

If this fixes users not being able to save and then exit and then load that save then its not fixed (at least for me) I just made a new character played until the captains cabin saved, exited game, came back and it still only says start new game......I really hope this gets fixed soon...



#12
Simon_Verhoeven

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Glad to see that it's live and that so many issues are resolved.



#13
TheisEjsing

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Yeah, I can finally start playing and have a baby with me! 

 

1tvjwr.jpg


  • Brother Pain, Fluffle, Torm51 and 1 other like this

#14
smjjames

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Nice. Also, I wonder how many of the crashes reported were connected to the memory leak because I had one after a long period of play, but it didn’t happen after restarting.

On the making your own legacy, I thought maybe it would have a check by it when you’ve set it rather than disappearing since maybe you’d decide to go back and change something.

#15
flamesium

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Will the Level Scaling fix work for games in progress? Or only new games?

#16
InsaneCommander

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Uh, that's nice and all but I'm kinda iffy on playing again until companions and relationship system are fixed, there are a lot of bugs related to them.

 

I'll wait for that too. I could play before they adjust Veteran and PotD, but not without this.


  • The Sharmat and Muskratful like this

#17
baldurs_gate_2

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What you really have to fix:

 

# Healing the ship-crew, so that it works or just implent a fee, so you can heal them immediately.

# The mutiny event is way too rare. I sail around with no food, no water, wounded crew and the event does not happen. For many sailing days, no event occured anymore.



#18
flamesium

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What you really have to fix:
 
# Healing the ship-crew, so that it works or just implent a fee, so you can heal them immediately.
# The mutiny event is way too rare. I sail around with no food, no water, wounded crew and the event does not happen. For many sailing days, no event occured anymore.


Crew healing works for me. Have you dragged the injured crew members to the rest area?
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#19
Jamila

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Oh, level scaling, good. Except that GOG has again broken installer, just 7GB instead of 20GB, which is even less than 14GB out of 20GB on the launch day. At this rate we they will be in negative numbers and actually start sucking data out of users's computers when 1.0.4 is released.



#20
Sceptenar

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Thanks Obsidian, finally got the last achievement in the game. Now we need more content... chop chop






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