Infinitron Posted October 23, 2017 Posted October 23, 2017 (edited) April 2017: http://www.obsidian.net/jobs/open-positions/art/969-ui-artist-senior Senior UI Artist Obsidian Entertainment is looking for a Senior UI Artist to collaborate in the design and creation of the user interface for our next great multi-platform RPG. This artist will be responsible for developing a ground breaking user-experience, responsibilities will include: inventing concepts, mocking up designs (static and animated), creating assets, importing them, assembling them and animating them in Unreal's UMG. October 2017: http://www.obsidian.net/jobs/open-positions/art/1013-sr-environment-artist Senior Environment Artist Obsidian Entertainment is looking for a talented, self-motivated Environment Artist to collaborate with a growing team of developers. The Senior Environment Artist will be responsible for EXPERTLY creating aesthetically pleasing environments, for a console RPG. Using their knowledge of shape and form, proportions, color and design principles, this artist will model high and low-poly objects, bake textures, export/import assets, apply materials, assemble environments, and generally: be an all-around bad-ass! What's up with that? Edited October 23, 2017 by Infinitron 1
HoonDing Posted October 23, 2017 Posted October 23, 2017 im a badass The ending of the words is ALMSIVI.
Flouride Posted October 24, 2017 Posted October 24, 2017 Maybe a different game? That half of a project that Feargus mentioned? Hate the living, love the dead.
IndiraLightfoot Posted October 24, 2017 Posted October 24, 2017 April 2017: http://www.obsidian.net/jobs/open-positions/art/969-ui-artist-senior Senior UI Artist Obsidian Entertainment is looking for a Senior UI Artist to collaborate in the design and creation of the user interface for our next great multi-platform RPG. This artist will be responsible for developing a ground breaking user-experience, responsibilities will include: inventing concepts, mocking up designs (static and animated), creating assets, importing them, assembling them and animating them in Unreal's UMG. October 2017: http://www.obsidian.net/jobs/open-positions/art/1013-sr-environment-artist Senior Environment Artist Obsidian Entertainment is looking for a talented, self-motivated Environment Artist to collaborate with a growing team of developers. The Senior Environment Artist will be responsible for EXPERTLY creating aesthetically pleasing environments, for a console RPG. Using their knowledge of shape and form, proportions, color and design principles, this artist will model high and low-poly objects, bake textures, export/import assets, apply materials, assemble environments, and generally: be an all-around bad-ass! What's up with that? Okay, here's a very convoluted guess (my apologies): Obsidian has released their Pathfinder card game. And this spring, we got a lot of Pathfinder CRPG questions in that survey. Then we saw that Russian Kingmaker Pathfinder CRPG in the making, with MCA and all, based on the Unity engine, early summer. Perhaps Obsidian started off with a bigger undertaking, but is now left with the task of making a Pathfinder CRPG for consoles. I'm not saying it's Kingmaker, but perhaps some other Pathfinder CRPG? *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
ShadySands Posted October 24, 2017 Posted October 24, 2017 Vampire! ..or something else My money is on one of those two Free games updated 3/4/21
Flouride Posted October 24, 2017 Posted October 24, 2017 Okay, here's a very convoluted guess (my apologies): Obsidian has released their Pathfinder card game. And this spring, we got a lot of Pathfinder CRPG questions in that survey. Then we saw that Russian Kingmaker Pathfinder CRPG in the making, with MCA and all, based on the Unity engine, early summer. Perhaps Obsidian started off with a bigger undertaking, but is now left with the task of making a Pathfinder CRPG for consoles. I'm not saying it's Kingmaker, but perhaps some other Pathfinder CRPG? They are not done with Pathfinder Adventures yet. I doubt they would work on the 4 fantasy projects at the same time. Pathfinder Adventures & CRPG, Pillars 2 and possibly Tyranny DLC. Hate the living, love the dead.
Labadal Posted October 24, 2017 Posted October 24, 2017 My money is on none of those. Source: Tales from my butt.
IndiraLightfoot Posted October 24, 2017 Posted October 24, 2017 A grand, nay epic, space vampire saga! Imagine if Vampire: Bloodlines and Mass Effect had a baby. It's never been done before (or...?). My body needs it. 1 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Infinitron Posted October 24, 2017 Author Posted October 24, 2017 It's almost certainly the same game in both ads. They're unlikely to be hiring Seniors for two different projects at the same time.
Zoraptor Posted October 24, 2017 Posted October 24, 2017 Reading far too much into it. UI position, you want to take the unique differences between PC and console expectations, input devices etc into account to get the best for both. Environmental artist? You want console expertise as anything that the consoles can handle a PC certainly can. If it were a programming position specifying console only it would be more significant, or even if we still had the more PC distant Cell or PowerPC based consoles, but this doesn't mean much for whether there's a PC version or not given that both PS and Xbox are using AMD Radeon/ x86 systems that aren't much different from their laptop APUs (though they're considerably better at playing games than APU laptops, of course, and far worse at running Office).
AwesomeOcelot Posted October 25, 2017 Posted October 25, 2017 Maybe they decided to develop separate UI for different platforms like a sensible developer. 1
injurai Posted October 26, 2017 Posted October 26, 2017 Reading far too much into it. UI position, you want to take the unique differences between PC and console expectations, input devices etc into account to get the best for both. Environmental artist? You want console expertise as anything that the consoles can handle a PC certainly can. If it were a programming position specifying console only it would be more significant, or even if we still had the more PC distant Cell or PowerPC based consoles, but this doesn't mean much for whether there's a PC version or not given that both PS and Xbox are using AMD Radeon/ x86 systems that aren't much different from their laptop APUs (though they're considerably better at playing games than APU laptops, of course, and far worse at running Office). Yeah it's best to invest in a companies technology frameworks in such a way the many projects could make use of the tech. Best to have as broad of experience to properly lay the foundation for things to come.
Infinitron Posted November 30, 2017 Author Posted November 30, 2017 (edited) November 2017 - it's multiplatform again: http://www.obsidian.net/jobs/open-positions/production/1019-producer Producer Obsidian Entertainment is currently looking for an experienced Producer to join the development team making our next great multi-platform RPG. The ideal candidate has been in a leadership position for the entire production cycle for at least one AAA game and is familiar with all aspects of game development. Candidates should demonstrate outstanding communication and organizational skills, must possess a strong understanding of development workflows, production processes, testing, contracting and outsourcing, licensing, and development project management. This position involves working with dev team leaders and stakeholders from the internal development team and our publishing partners to create and maintain development schedules. Quickly identifying and solving short-term problems and resource bottlenecks, while simultaneously shepherding the project's critical features and content through an entire development cycle. Edited November 30, 2017 by Infinitron
Ganrich Posted November 30, 2017 Posted November 30, 2017 I'll always keep my fingers crossed that Obsidian finally snagged the green light on an Arcanum sequel.
swordsandroses Posted December 1, 2017 Posted December 1, 2017 Perhaps the game Tim and Leonard are working on?
Jojobobo Posted December 2, 2017 Posted December 2, 2017 All I know is they need to come up with better names than "???". I mean who would buy a game called "???" - no-one, that's who!
Humanoid Posted December 3, 2017 Posted December 3, 2017 Eh, people bought VVVVVV. L I E S T R O N GL I V E W R O N G
Enoch Posted December 5, 2017 Posted December 5, 2017 Eh, people bought VVVVVV. An awesome soundtrack can overcome a lot of problems. 1
Blodhemn Posted December 9, 2017 Posted December 9, 2017 I'll always keep my fingers crossed that Obsidian finally snagged the green light on an Arcanum sequel.My feeling is that it's a spiritual successor to an Arcanum or Arcanum/Fallout hybrid. Pretty sure it's been mentioned to be a new IP.
Jozape Posted December 13, 2017 Posted December 13, 2017 I feel like this game has been teased forever now but I still don't know what it is beyond people who liked the humor in Arcanum and Fallout should appreciate the humor in this game. So eager for a reveal.
Mamoulian War Posted January 8, 2018 Posted January 8, 2018 My money is on none of those. Source: Tales from my butt. Sigh, you reminded me, that Bamco still did not announce new game in this series :'( Sent from my Stone Tablet, using Chisel-a-Talk 2000BC. My youtube channel: MamoulianFH Latest Let's Play Tales of Arise (completed) Latest Bossfight Compilation Dark Souls Remastered - New Game (completed) Let's Play/AAR Europa Universalis 1: Austria Grand Campaign (completed) Let's Play/AAR Europa Universalis 2: Xhosa Grand Campaign (completed) My PS Platinums and 100% - 29 games so far (my PSN profile) 1) God of War III - PS3 - 24+ hours 2) Final Fantasy XIII - PS3 - 130+ hours 3) White Knight Chronicles International Edition - PS3 - 525+ hours 4) Hyperdimension Neptunia - PS3 - 80+ hours 5) Final Fantasy XIII-2 - PS3 - 200+ hours 6) Tales of Xillia - PS3 - 135+ hours 7) Hyperdimension Neptunia mk2 - PS3 - 152+ hours 8.) Grand Turismo 6 - PS3 - 81+ hours (including Senna Master DLC) 9) Demon's Souls - PS3 - 197+ hours 10) Tales of Graces f - PS3 - 337+ hours 11) Star Ocean: The Last Hope International - PS3 - 750+ hours 12) Lightning Returns: Final Fantasy XIII - PS3 - 127+ hours 13) Soulcalibur V - PS3 - 73+ hours 14) Gran Turismo 5 - PS3 - 600+ hours 15) Tales of Xillia 2 - PS3 - 302+ hours 16) Mortal Kombat XL - PS4 - 95+ hours 17) Project CARS Game of the Year Edition - PS4 - 120+ hours 18) Dark Souls - PS3 - 197+ hours 19) Hyperdimension Neptunia Victory - PS3 - 238+ hours 20) Final Fantasy Type-0 - PS4 - 58+ hours 21) Journey - PS4 - 9+ hours 22) Dark Souls II - PS3 - 210+ hours 23) Fairy Fencer F - PS3 - 215+ hours 24) Megadimension Neptunia VII - PS4 - 160 hours 25) Super Neptunia RPG - PS4 - 44+ hours 26) Journey - PS3 - 22+ hours 27) Final Fantasy XV - PS4 - 263+ hours (including all DLCs) 28) Tales of Arise - PS4 - 111+ hours 29) Dark Souls: Remastered - PS4 - 121+ hours
IndiraLightfoot Posted January 9, 2018 Posted January 9, 2018 My money is on none of those. Source: Tales from my butt. Butt out, asstronomer! 3 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
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