injurai Posted July 14, 2017 Posted July 14, 2017 I say let the game launch broken. Part of the fun is building into these crazy setups. If a few are too much they can always be curtailed later.
MaxQuest Posted July 14, 2017 Posted July 14, 2017 (edited) I guess wizard + barbarian will be totally bonkers if Citzal's Spirit Lance works the same way as in PoE 1. The Lance's AoE attacks combined with carnage would be total overkill. Iirc I was testing a barbarian with Citzal Lance and it worked in the following manner: - you hit one enemy surrounded by 4 other - this was resulting in: 1 hit + 4 carnage hits + 4 blast hits And if you HoF: - this was resulting in: 5 hits + 20 carnage hits + 20 blast hits Interesting, in Deadfire Barbaric Blow does not trigger carnage?... Or it does, but carnage hits do not benefit from increased crit chance and damage? In poe 1 you could reach about 350 dmg per hit, do that without a time limit and in aoe will be massive. Even more if corpse eater barbarian. 350 per hit? Not on crit?) I haven't seen that much, but that's a lot... taking into account how fast he can hit. P.S. Shower thought: are corpses consumed by corpse-eater considered as consumables by Nalpazca monk? Edited July 14, 2017 by MaxQuest PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Dr <3 Posted July 14, 2017 Posted July 14, 2017 I guess wizard + barbarian will be totally bonkers if Citzal's Spirit Lance works the same way as in PoE 1. The Lance's AoE attacks combined with carnage would be total overkill.Iirc I was testing a barbarian with Citzal Lance and it worked in the following manner:- you hit one enemy surrounded by 4 other - this was resulting in: 1 hit + 4 carnage hits + 4 blast hits And if you HoF: - this was resulting in: 5 hits + 20 carnage hits + 20 blast hits Interesting, in Deadfire Barbaric Blow does not trigger carnage?... Or it does, but carnage damage does not benefit from increased crit chance and damage? In poe 1 you could reach about 350 dmg per hit, do that without a time limit and in aoe will be massive. Even more if corpse eater barbarian.350 per hit? Not even crit? Sorry you are right, with a crit. I managed to reach that with max str druid, most + dmg talents taken, champion boon and fire lash chant. Mc had droemel bonus talent. 1
MaxQuest Posted July 14, 2017 Posted July 14, 2017 I was kidding But still, that's a lot, provided that such druid could land a hit (at 20 DEX / zero recovery) every 0.666s (if Cat) or 0.935s (if not). PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Dr <3 Posted July 14, 2017 Posted July 14, 2017 (edited) Yes, that is why i claim that this combo could be very strong. The test i did came from an old thread about "best single dps in the game". A guy that i don't remember said that rogue was clearly the best in single target dps ( with party support). So i made that druid to explain why and how much he was wrong. The pic should still be around in the thread, i remeber clearly dmg over 350 at the expense of the poor trolls of black meadow ( they all were insta-kill with 1 shot) Boar druid, max lvl, max str, shapeshift belt, both wildstrike talent, +20% dmg -5 acc talent, scion of flame, unarmed weapon focus, rogue minor sneak attack, gallant focus. External buffs: champion boon, chanter +25% fire dmg, devotion for the faithful. --> 20 sec of pure madness Edited July 14, 2017 by Dr <3
AndreaColombo Posted July 14, 2017 Author Posted July 14, 2017 I wish I'd been able to back the campaign, so I could have access to the beta. Between multi-classing, subclasses and the universal empowerment mechanics, there's going to be a staggering number of combinations. At least I know there are dedicated players who will hunt down every exploit. You can still back the game and get beta access from the backer portal, IIRC. "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
smjjames Posted July 14, 2017 Posted July 14, 2017 I wish I'd been able to back the campaign, so I could have access to the beta. Between multi-classing, subclasses and the universal empowerment mechanics, there's going to be a staggering number of combinations. At least I know there are dedicated players who will hunt down every exploit. You can still back the game and get beta access from the backer portal, IIRC. I thought backer signups were closed now?
Wormerine Posted July 14, 2017 Posted July 14, 2017 I wish I'd been able to back the campaign, so I could have access to the beta. Between multi-classing, subclasses and the universal empowerment mechanics, there's going to be a staggering number of combinations. At least I know there are dedicated players who will hunt down every exploit. You can still back the game and get beta access from the backer portal, IIRC. I thought backer signups were closed now? The fig campaign is over but you can back the game via obsidian's backer site: https://eternity.obsidian.net/ I believe access to rewards is still there.
Boeroer Posted July 14, 2017 Posted July 14, 2017 (edited) The test i did came from an old thread about "best single dps in the game". A guy that i don't remember said that rogue was clearly the best in single target dps ( with party support). So i made that druid to explain why and how much he was wrong.I guess it was firkraag888... Also, don't forget Avenging Storm. That spell adds so much to a spirit shifted druid... Edited July 14, 2017 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Lamppost in Winter Posted July 15, 2017 Posted July 15, 2017 Interview with Joshhttps://steemit.com/gaming/@badastroza/interesting-people-6-josh-sawyer-on-pillars-of-eternity-ii 1
draego Posted July 15, 2017 Posted July 15, 2017 (edited) Interview with Josh https://steemit.com/gaming/@badastroza/interesting-people-6-josh-sawyer-on-pillars-of-eternity-ii I actually feel that I get more out of engaging with a conversation when they don’t know I’m reading or watching it. As soon as they know they’re engaging with the developer directly, well first there are tone considerations that go into it – I feel that it is more genuine and interesting when the interactions are player to player. I get a lot of that by going to the different communities and just seeing what they are talking about. I guess this is why we dont see Josh post here . We are like his little rat laboratory scurrying here and there to be examined . Good stuff though Edited July 15, 2017 by draego 3
smjjames Posted July 15, 2017 Posted July 15, 2017 Well, we do know that the devs read here from time to time, so, it's not completely without knowledge, we just don't actively think about it most of the time.
draego Posted July 15, 2017 Posted July 15, 2017 Well, we do know that the devs read here from time to time, so, it's not completely without knowledge, we just don't actively think about it most of the time. I know i am just joking around heh.
Quillon Posted July 15, 2017 Posted July 15, 2017 There are like 3 questions; good stuff but if he'd asked more we'd have lots of meaty stuff to read with Josh's lengthy addictive answers. 1
MariaDol Posted July 17, 2017 Posted July 17, 2017 The hopping bird is amazing... flying as well :D Waiting for the deadfire... doktorabc
Katarack21 Posted July 18, 2017 Posted July 18, 2017 So...Eothas is an in-game model. That's good to know, I guess.
injurai Posted July 18, 2017 Posted July 18, 2017 So...Eothas is an in-game model. That's good to know, I guess. We'll see his foot. 2
Quillon Posted July 18, 2017 Posted July 18, 2017 So...Eothas is an in-game model. That's good to know, I guess. We'll see his foot. Unless we're on a mountain at the edge of a cliff. Still too big tho, the statue.
Osvir Posted July 18, 2017 Posted July 18, 2017 (edited) His scalp or head peeking out of the waterline. Might be some "Sin" (FFX) moments depending on how destructive Eothas is. Fist and arms too. Maybe there'll be a level where you run up inside him, or a mountainside fighting fett, legs, crotch, torso/arms, head etc. The last part might be a bit bad though, why would he stick around? Maybe if his legs get blown up somehow, you can fight his head? Edited July 18, 2017 by Osvir
smjjames Posted July 18, 2017 Posted July 18, 2017 Maybe there'll be a level where you run up inside him, or a mountainside fighting fett, legs, crotch, torso/arms, head etc. Maybe we'll have to fight inside him... Via which orfice though?...... Because I thought maybe you'd go up his ass... *pulls brain out of gutter* rofl
injurai Posted July 18, 2017 Posted July 18, 2017 The thing is, that isn't really Eothas. It's an adra vessel for him. So presumably, if we encounter him, it will probably be on that soul plane. I'd bet he'd fit on screen there. 3
smjjames Posted July 18, 2017 Posted July 18, 2017 The thing is, that isn't really Eothas. It's an adra vessel for him. So presumably, if we encounter him, it will probably be on that soul plane. I'd bet he'd fit on screen there. That's a good point actually. Not sure if it's the devs who said it or it was speculation, but it's said the 'soul plane' could be the realm where the gods reside.
DexGames Posted July 18, 2017 Posted July 18, 2017 Depending on your playthrough, maybe you will not fight him at all
Baltic Posted July 18, 2017 Posted July 18, 2017 Depending on your playthrough, maybe you will not fight him at all People are quickly presuming a fight. It seems somewhat unlikely.
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