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Posted (edited)

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Looks like the brotherhood have taken up smoking  :-

 

 

  On 11/6/2015 at 4:10 PM, Lexx said:

 

  On 11/5/2015 at 5:44 PM, Fenixp said:

Yeah, Honest Hearts seems incredibly appealing on the surface, a brand new landmass... Tiny landmass largely in the style of the main game with some unique aspects, yes! But then you find out just how incredibly forgettable it ends up being.


Wow, wow, wait. Tiny landmass largely in the style of the main game? This is so far away from the truth, it actually hurts. Honest Hearts features a complete new graphic set, and IMO in many places it looks a lot better than the nature in the Mojave. For me it is always a huge difference when I spend a long time in Zion and then go back to the Mojave. Also I find it hard to believe anyone else would see the obvious difference... different.

You can critizise the DLC in quite a few points, but IMO the landscape is not belonging into the list.

 

 

I think Honest Hearts might be my favourite DLC.  It doesn't do anything outstandingly brilliant but it's generally well done.  Interesting plot, Joshua Graham, very pretty location, Joshua Graham, survivalist's journals, JOSHUA ****ING GRAHAM!

Edited by WDeranged
  • Like 1
Posted

Graham's boring (but at least not as long winded as that windbag Ulysses), his armour is ugly and his gun not affected by Cowboy perk.

 

Also you can't tell Caesar about him while on the other hand you can tell Veronica about Elijah (but not Christine).

The ending of the words is ALMSIVI.

Posted
  On 11/6/2015 at 11:27 PM, Fenixp said:

It's not like story of Origins was particularly good either, I consider a "Provide for your family" . . .

In a life sim, sure but not as a sequel to an epic.

Posted

More Wasteland 2.  I think I've mopped up all quests in Arizona.  One more big decision to make and that's it.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

Posted
  On 11/7/2015 at 3:28 AM, the_dog_days said:

In a life sim, sure but not as a sequel to an epic.

The main issue is that the 'life sim' bits of the original Dragon Age were by far the most popular ones - the game was praised for its characters and their relations, but the storyline was massively meh. All DA2 did was to shift its focus towards what redeemed storyline of DA: O.
  • Like 1
Posted

I do not mind DA2 approach to overall story, but I do dislike fixed protagonist, when your gameplay area sucks ass, you reuse same areas and in fact there is not that much choice and consequence mechanics... if you go with fixed protagonist i expect games of TW magnitude, otherwise just keep various origins that will influence the personal story and have actually guts to go with meaningful choice&consequence. I do not even remember anything in that game other than no matter what you did you had to fight mages and templars in the last bit.

Posted

I wanted to play some Wasteland 2 DC but the new dialogue font made me quit after Vargas finished talking. I can't play like that and the changing the size makes it worse.

1.13 killed off Ja2.

Posted (edited)
  On 11/7/2015 at 11:57 AM, Darkpriest said:

I do not mind DA2 approach to overall story, but I do dislike fixed protagonist, when your gameplay area sucks ass, you reuse same areas and in fact there is not that much choice and consequence mechanics... if you go with fixed protagonist i expect games of TW magnitude, otherwise just keep various origins that will influence the personal story and have actually guts to go with meaningful choice&consequence. I do not even remember anything in that game other than no matter what you did you had to fight mages and templars in the last bit.

 

I found it quite difficult to find an overarching narrative, the game for me was not about the protagonists family, as I was not introduced to them, had no accumulation of empathy due to the clumsy writing and design, and could not even talk to them the majority of the time. Luckily they soon all died. Even if the game had been about providing for the family, (an outrageous notion as nobody needs to eat, drink or sleep in the Dragon Age world,) I would ask why Hawke ventured down into the Deep Roads after proving by accumulating 50 sovereigns that there was a perfectly adequate amount of money to be made in Kirkwall, running errands, thieving and slaughtering the bandits whom spawned every ten feet.

 

The second act I just could not find a reason to care about the Qunari, and honestly wondered why I was being bothered with this nonsense. Obviously a relationship with the incompetent guard captain Aveline, who frequently abandoned her post to do as I commanded was one factor, but she was only a passing acquaintance who I did not feel strongly about one way or the other. My Hawke had already stated that he wished to go back to Ferelden, had the money and had no loyalty to the strangers who stood around in his house not talking to him, "saving" the city was just not important to him in the least.

 

The third chapter was just so much pointless none decision making, I did not have to join with either Templars or Mages, I had slaughtered thousands (at least a city full) of each so had no fear, and nothing they could do or say would redeem either. I was uninterested in either side, had no loyalty or interest in the dead, reactionless, empty, ugly grey city and there were no silent strangers in my house who I was told were family. When I was forced into choosing a side I just clicked and sighed, skipped through the idiots who followed me derping about something, slogged through a number of combats again and then quit to desktop laughing when the Templar woman (the standard McGuffins slave) launched herself into space.

 

I've got to ask though, did she ever come down or make an appearance in Mass Effect?

 

Edit: Still, I endured the game for sixty hours or so, therefore getting my moneys worth and I liked some of the boots.

Edited by Nonek

Quite an experience to live in misery isn't it? That's what it is to be married with children.

I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin.

 

Tea for the teapot!

Posted
  On 11/7/2015 at 9:25 AM, Fenixp said:

 

  On 11/7/2015 at 3:28 AM, the_dog_days said:

In a life sim, sure but not as a sequel to an epic.

The main issue is that the 'life sim' bits of the original Dragon Age were by far the most popular ones

Yes, and it worked for DA:O because it was an epic. Putting little moments to get to know the companions better was a breather in the midst of a blight (that threatens to destroy everything, bla bla bla), while DA2 was a fixed protagonist wondering around a city for a decade. In DA:O your the savior of Ferelden. In DA:I you restore torn reality. In DA2 your a cheap mercenary.

Posted
  On 11/7/2015 at 12:17 PM, Majek said:

I wanted to play some Wasteland 2 DC but the new dialogue font made me quit after Vargas finished talking. I can't play like that and the changing the size makes it worse.

 

I had the same initial reaction to a number of changes.  But I did get comfortable with it after a couple hours.  I think it is like turning to a radio station in the middle of a song, and how it just sounds like noise for a bit before you start to recognize the rhythm.  We were headed in expecting one thing and it was jarring to find something different.  

Posted

It's not the first time tried since DC was released, i just can't get over that font. :/

1.13 killed off Ja2.

Posted (edited)

The Melkathi's Mordheim Write-Up you have all been waiting for!


Introduction:
Mordheim was one of those miniature games Games Workshop would bring out and then abandon, similar to Necromunda, Gorka Morka and even Blood Bowl. In the year 1999 of the imperial calendar, a comet hit Mordheim, destroying large parts of the city, killing many of the people, and scattering chunks of warpstone all about. The warpstone - or wyrdstone - is coveted by many and fetches a great price on the black market. But someone has to brave the ruins of the city to gather it. The player commands one of the warbands doing just that.
The computer game is a free adaptation of the board game, not digitalizing the game like Cyanide did with Blood Bowl. As a result, the game can be seen as a turn-based tactics game, in the spirit of X-COM and others, the miniature origin overlooked by newer fans *shrug*

Gameplay
  Reveal hidden contents



Warbands
There is a choice of four warbands (if the game does well, the devs would like to add more). Each warband gets a choice of 1 Leader, 3 types of Heroes, 2 types of Henchmen and 1 Impressive. One of the hero types can be trained to fill the role of Leader, while both henchmen types can be promoted to Hero. Each character comes with a unique skill based on their type.

The Mercenaries

  Reveal hidden contents


The Cult of the Possessed

  Reveal hidden contents


Clan Eshin

  Reveal hidden contents


Sisters of Sigmar's Mercy

  Reveal hidden contents


 
The AI

  Reveal hidden contents



Wyrdstone Smuggling

  Reveal hidden contents


The game is being developed by a new studio: Rogue Factor. Focus are the publisher.


And I can't remember what else I wanted to say. As always.

edit: remembered some bits I forgot, fixed some wrong information I have no idea why I wrote wrong, and fixed some typos.

Edited by melkathi
  • Like 7

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

Posted

Sacrilegious comment incoming: Wasteland 2 is more fun than Pillars of Eternity.  It's drawn me in a lot more than PoE did.  But maybe I'm just more a fan of guns than swords and magic.

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

Posted
  On 11/8/2015 at 4:38 AM, HoonDing said:

Filling in your tax returns is more fun than Pillars of Eternity.

 

Eh, I wouldn't go that far.  PoE was a solid game.  I just don't think it was a "gotta keep playing this for just one more hour" type of game.  Whereas I think Wasteland 2 is.

  • Like 1

"Console exclusive is such a harsh word." - Darque

"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)

Posted
  On 11/6/2015 at 11:18 PM, Keyrock said:

 

  On 11/6/2015 at 9:08 PM, Nepenthe said:

I played (even) da2 like 6-7 times

 

Damn, that's some next-level masochism.

Shocked-CM-Punk.gif

 

Then again, I've played through NWN 1 OC 4 or 5 times, so maybe I shouldn't talk.  :lol:

Meh. Da2 was a reaction to when all the people were claiming that bio games were formulaic save the world efforts. I had no issues with that, but I can appreciate a departure from it. Da2 has (just) enough enjoyably written characters for a fun romp through the game and it's thankfully short enough to be played roughly in a weekend, which is something I really appreciate these days. + I usually play as a 2h warrior, which benefits most from the gameplay changes and suffers least from the camera etc.
  Walsingham said:

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

Posted (edited)
  On 11/7/2015 at 12:17 PM, Majek said:

I wanted to play some Wasteland 2 DC but the new dialogue font made me quit after Vargas finished talking. I can't play like that and the changing the size makes it worse.

of all the things that one could say are wrong with the game, this is what got you? some people are just beyond my comprehension.

Edited by teknoman2
  • Like 1

The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder.

 

-Teknoman2-

What? You thought it was a quote from some well known wise guy from the past?

 

Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born!


We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did.

 

Modern democracy is: the sheep voting for which dog will be the shepherd's right hand.

Posted (edited)
  On 11/8/2015 at 12:20 PM, teknoman2 said:

of all the things that one could say are wrong with the game, this is what got you? some people are just beyond my comprehension.

 

 

 a great font in retail is changed to **** font in DC in a game where there's plenty to read and you  can't comprehend people disliking it? edit:

Edited by Majek

1.13 killed off Ja2.

Posted
  On 11/8/2015 at 3:04 PM, Majek said:

 

  On 11/8/2015 at 12:20 PM, teknoman2 said:

of all the things that one could say are wrong with the game, this is what got you? some people are just beyond my comprehension.

 

 

 a great font in retail is changed to **** font in DC in a game where there's plenty to read and you  can't comprehend people disliking it? what kind of a subhuman with a defective brain are you then?

 

to be honest i didnt even notice that it changed since i still read the text just fine

The words freedom and liberty, are diminishing the true meaning of the abstract concept they try to explain. The true nature of freedom is such, that the human mind is unable to comprehend it, so we make a cage and name it freedom in order to give a tangible meaning to what we dont understand, just as our ancestors made gods like Thor or Zeus to explain thunder.

 

-Teknoman2-

What? You thought it was a quote from some well known wise guy from the past?

 

Stupidity leads to willful ignorance - willful ignorance leads to hope - hope leads to sex - and that is how a new generation of fools is born!


We are hardcore role players... When we go to bed with a girl, we roll a D20 to see if we hit the target and a D6 to see how much penetration damage we did.

 

Modern democracy is: the sheep voting for which dog will be the shepherd's right hand.

Posted

Hey, some of us are really obsessed about stuff like that. Although, personally, not so much that I begin calling other people subhuman and mentally defective when they don't understand my weird annoyances...

  • Like 1
  Quote

How I have existed fills me with horror. For I have failed in everything - spelling, arithmetic, riding, tennis, golf; dancing, singing, acting; wife, mistress, whore, friend. Even cooking. And I do not excuse myself with the usual escape of 'not trying'. I tried with all my heart.

In my dreams, I am not crippled. In my dreams, I dance.

Expand  
Posted
  On 11/8/2015 at 3:04 PM, Majek said:

 

  On 11/8/2015 at 12:20 PM, teknoman2 said:

of all the things that one could say are wrong with the game, this is what got you? some people are just beyond my comprehension.

 

 

 a great font in retail is changed to **** font in DC in a game where there's plenty to read and you  can't comprehend people disliking it? what kind of a subhuman with a defective brain are you then?

 

Not an autist, maybe?

  • Like 1

The ending of the words is ALMSIVI.

Posted

Blitzed Hoover Dam for House and was surprised to realise I'd never done it before.  I'd also never properly listened to the NCR radio during the final battle, it was cool hearing the catastrophic consequences of me skipping all their quests  :devil:

Posted (edited)

I didn't notice the change in font for W2 DC either.  Doesn't bother me at all.  ¯\_(ツ)_/¯

Edited by Keyrock

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

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