Adam Brennecke Posted October 2, 2012 Posted October 2, 2012 We hit our stretch goal of $2.2 million which adds a new faction, a new companion, and French, German, and Spanish translations! We’ve gotten many requests for more details about the game's music, so in this update we'll discuss our current plans for that. There's also a surprise buried deep within the update for all you music lovers out there, so read on to find out what it is! Music with Soul Souls, the supernatural, a fantasy setting, mature themes... These are just a few of the big ideas behind Project Eternity's story and world. As with any great CRPG story, music plays an important role in communicating those ideas. This was true for the Infinity Engine games as well. Looking back they all had one thing in common with regards to music: all are known for having strong and memorable soundtracks that drew you in as a listener and set fire to your imagination. That's exactly what we're aiming for with the music for Project Eternity. So what will the music sound like? Great question! Describing music with words alone can be a tricky thing to do because so much of that is subjective and wide open for interpretation. Even still it's important to have some sort of plan in place before writing a single note. You need an idea that will guide you towards creating an effective score. To help paint that picture more clearly, here are three words that we believe best describe what the score will ultimately sound like: Mystical Ancient Emotive Now you might be wondering, out of all the possible descriptive words, why these three? The answer to that goes right back to those big ideas mentioned above. We chose mystical because of the importance of souls and the supernatural in Project Eternity's world. Ancient because we want the music to be grounded and appropriate to the setting. Emotive because the role of music in any game is first and foremost to provide dramatic and emotional context for the player. At the end of the day, that's what we want out of Project Eternity's score. We want you to be swept away by the music and the imagery it evokes. By keeping these three descriptive pillars in mind while developing the score, we’ll be able to support and enhance the narrative goals of our game. Of course these three words are not all the music will ultimately be. It'll also be adventurous, ethereal, and wondrous when appropriate. Ominous, dark, and mysterious when called for. Scary and horrifying at just the right moments. And yes, driving, bold, and colossal when absolutely necessary. Along with defining what we do want the score to sound like, there are also some things we know we don't want it to sound like. It won't be overly heavy or oppressive, nor will it be bombastic and grandiose from beginning to end. We want the score to be as dynamic and nuanced as the story it serves, and the last thing we want to do is weigh that story down with leaden music. As you can see Project Eternity's music will be many things when all is said and done. But perhaps most importantly, its music will have a unique and original voice that we hope will leave a lasting impression, the same way the music of those awesome Infinity Engine games did in the past. The Road to Eternity Making the Project Eternity campaign video was the result of an inspiring collaborative effort here at Obsidian. Adam Brennecke, Dimitri Berman, and I worked on it day and night for nearly a month; doing what we could to make the strongest first impression possible. To help accomplish that, I knew I wanted the music to make a powerful statement right out of the gate. I wanted it to grab your attention and keep you mesmerized until the final seconds of the video. Suffice it to say that when I wrote this music, I never could have imagined the overwhelmingly positive reception it has since received. The support you all have shown Project Eternity and Obsidian has been a stunning, and deeply humbling experience. Music in the Clouds And now for the surprise. Since we launched our campaign we've gotten many requests to make the trailer music publicly available. As a huge "thank you" to all of our amazing fans and supporters, we're happy to announce today that the music from the trailer is now available on Sound Cloud for your downloading and listening pleasure. Prelude and Dirge are directly from the video, and Road is an outtake that is partly used in the video. We hope you enjoy it… http://soundcloud.co...oject-eternity/ Look for an update about class design from Josh Sawyer tomorrow, and we are about 1,800 backers away from adding another level to The Endless Paths dungeon! Update by Justin Bell 10 Follow me on twitter - @adam_brennecke
Merin Posted October 2, 2012 Posted October 2, 2012 (edited) Great update. Looking forward to hearing more of the music for Project Eternity! *downloads and adds the music to his Fantasy playlist to listen to whilst writing* Edited October 2, 2012 by Merin
Cthulhu0316 Posted October 2, 2012 Posted October 2, 2012 Loving the music so far. Thanks a lot. Although I have to admit...if you guys are hoping that our expectations are not super high, your descriptions and this small sample of music is only making matters worse for y'all. Nick B "YOU HAVE DIED OF DYSENTERY" - Oregon Trail
dlux Posted October 2, 2012 Posted October 2, 2012 (edited) Great update! And thanks for the link, now I can don't have to start up the Kickstarter video anymore just to listen to that awesome tune. :D Edited October 2, 2012 by dlux 1
Vargr Raekr Posted October 2, 2012 Posted October 2, 2012 (edited) Why did I ever bother? Edited July 22, 2018 by Vargr Raekr
Bootsy81 Posted October 2, 2012 Posted October 2, 2012 Music sounds great. Just wish I had a game to go with it.... Can anyone speed up time to Spring 2014? High-Priest of Funk of the Obsidian Order
rjshae Posted October 2, 2012 Posted October 2, 2012 I guess it's safe to say that death metal will not be in the repertoire? Love a well-done music track; it can really put the game over the top. Can't wait to hear it. 1 "It has just been discovered that research causes cancer in rats."
Archmage Silver Posted October 2, 2012 Posted October 2, 2012 Nice update, it's good to get some info on this aspect as well. Now, how about Michael Hoenig or Ben Houge? They'd make a great addition to the team. Exile in Torment
RosesandAshes Posted October 2, 2012 Posted October 2, 2012 THANKYOUTHANKYOUTHANKYOU! Ahem *coughs*, love the music! 1
Elidar Posted October 2, 2012 Posted October 2, 2012 Great update! The music is stunning and I am very glad you allowed it for download. Anticipating new awesome music pieces and looking forward to tomorrow's update! Keep up the good work! Patience is always rewarded... ©
Pangur Posted October 2, 2012 Posted October 2, 2012 Really love the music. Reminds me of PS:T without copying it. This is just great. Justin Bell should really be the composer for this game. 2
Ink Blot Posted October 2, 2012 Posted October 2, 2012 Really like those tracks, especially 'dirge'. Tasty.
Jaesun Posted October 2, 2012 Posted October 2, 2012 Those 3 tracks were just pure AWESOME <3 THANK YOU Mr. Bell And Obsidian!! Some of my Youtube Classic Roland MT-32 Video Game Music videos | My Music | My Photography
Chunkyman Posted October 2, 2012 Posted October 2, 2012 Wow, that music was top notch. Even better than Inon Zur, which is saying something!
Archmage Silver Posted October 2, 2012 Posted October 2, 2012 Wow, that music was top notch. Even better than Inon Zur, which is saying something! Maybe it's just me, but I can think of at least 3 other composers known for their video game scores I'd rather hire than Inon Zur. 3 Exile in Torment
Starwars Posted October 2, 2012 Posted October 2, 2012 I'm not crazy about the first track which sounds a bit too... "epic fantasy" for my taste, though it's most certainly not bad. The second track is probably the one that is the most evocative to me, and really seems to feel "unique" to this project. It certainly vibes with both "ancient" and "mystical" and seems to speak of distant lands. I also really, really love the soundscape with the bells and blowing winds. I would love if that track became the guideline of what to aim for with the music for PE. It's subtle, yet beautiful and evocative. 3 Listen to my home-made recordings (some original songs, some not): http://www.youtube.c...low=grid&view=0
Cantousent Posted October 2, 2012 Posted October 2, 2012 You know, I've gotten lazy and disorganized over the years. I joined the kickstarter sight unseen and I follow the updates and whatnot, but I didn't even realize that there was a video. I guess because it was there when I first went to the kickstarter and I'd already decided to pledge before I saw the page in the first place. I had this notion in the back of my mind that there was a video, but I thought it was just a sales pitch talking about project goals and funding. So, the music has been there for a while and now I hear it fresh and... I'm glad. I'm glad I got to hear the music away from the hype of the original video, heard for its own sake and outside the excitement of the initial 24 hours of the kickstarter. Stronger vocals than I expected, but I like them. The first two files were good and I enjoyed them. The last file, though, was what I liked best. I suspect that it's the most... I dunno... 'commercial?' of the three, but I found a certain quality to it that reminded me of some of the great gaming moments in the past. It aspires to and approaches some of the Planescape moments, and I mean every word of that as a compliment. Since games don't come with a smell (at least good ones don't) sound will probably be the biggest memory trigger. If the score can draw something out of the listener, then it can actually smooth over some of the trickier areas of design. This is true also of television in shows where the writing can be quite good, but solid music can make the scene great. I've gone on a bit much, I guess, but I'm so damned happy to get some of the music and I'll be wearing it out while I wait for more. As exciting as some of the concept art can be, the music is even better. After all, we can't look at the artwork while we work on other stuff, but we can listen to the music while we do just about anything else. Thanks guys! Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
Kitan Posted October 2, 2012 Posted October 2, 2012 Really like the Music so far though I hope there won't be a massive use of choirs in every song because I think that's a trend for scores lately. I'd like to have some brass heavy stuff with horns... maybe in a part where it's not all about souls because I think they give a warm, down to earth tune ^^ ...oh and just for fun some good old (ancient) midi tunes :D
Justin Bell Posted October 2, 2012 Posted October 2, 2012 Music with Soul? Is that a reference to a major theme of the game, or a reference to Jeremy? Or both? It's a reference to the fact that people's souls play a role in our game. 1
Syraxis Posted October 2, 2012 Posted October 2, 2012 I'm not crazy about the first track which sounds a bit too... "epic fantasy" for my taste, though it's most certainly not bad. Not bad, just generic.
Ovocean Posted October 2, 2012 Posted October 2, 2012 I'm not crazy about the first track which sounds a bit too... "epic fantasy" for my taste, though it's most certainly not bad. The second track is probably the one that is the most evocative to me, and really seems to feel "unique" to this project. It certainly vibes with both "ancient" and "mystical" and seems to speak of distant lands. I also really, really love the soundscape with the bells and blowing winds. I would love if that track became the guideline of what to aim for with the music for PE. It's subtle, yet beautiful and evocative. Completely agree.I would add, since Justin is a sound designer, I would expect some unusual sounds and instruments, which would give more character to the music. Using some real instruments is also a must! Anyway, have a good time composing Justin!
Nonek Posted October 2, 2012 Posted October 2, 2012 I did like the tick tock rhythm playing throughout the "road to eternity" track, lent it a very ethereal air. Quite an experience to live in misery isn't it? That's what it is to be married with children.I've seen things you people can't even imagine. Pearly Kings glittering on the Elephant and Castle, Morris Men dancing 'til the last light of midsummer. I watched Druid fires burning in the ruins of Stonehenge, and Yorkshiremen gurning for prizes. All these things will be lost in time, like alopecia on a skinhead. Time for tiffin. Tea for the teapot!
Piccolo Posted October 2, 2012 Posted October 2, 2012 Wow. Those tracks really are amazing. Good job.
Undecaf Posted October 2, 2012 Posted October 2, 2012 (edited) I kinda hope the score will be a bit more creative and "experimental" (within the confines of the context of the game, of course, not going crazy with it) than what I heard in the tracks. The music is not bad (not at all), but it does sound a tad generic and "evenly thick" to my ear. A little more "playful", "mysterious" and perhaps (for the lack of better words) less "predictable" touch that would stray a bit from the conventions of regular fantasy musical thematics would be a welcomed touch in my opinion. Anyhow, I appreciate the attention the music is given and I do believe I'll be satisfied with the end result. Here's waiting for examples somewhere in the future. Edited October 2, 2012 by Undecaf Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys."
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