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Justin Bell

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Justin Bell last won the day on September 30 2018

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About Justin Bell

  • Rank
    Lead Audio Designer

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  • Location
    Irvine
  1. I *might* be able to for next patch. Depends on if I have the right conditional available to me so I can script it in.
  2. Hi there. The issues you describe of poe1 music playing everywhere should be resolved now. Once the next patch comes out please take a listen. Note that night music will not play until the current district music is over, and day music will not play until the night music is over.
  3. @Phenomenum Seems reasonable. Thank you very much for taking the time to make these suggestions. I will try to integrate these changes, but it might need to wait until the next patch. It's getting very late for me to modify data in this way for this next patch (this modifies more than just Wwise data, which gets slightly riskier considering we're locking the patch imminently) , but next patch will be much safer and I'll look into doing this.
  4. I hear you. Ok if there's another piece from Pillars 1 or 2/White March you guys prefer for night music sound off. It's got to be today or tomorrow my time though to ensure it gets into the build. Two provisos - I reserve the right to decline a suggestion based on music placement elsewhere in the game, AND new music is off the table for now unfortunately
  5. Guys, I definitely appreciate all the feedback. I'm just not sure I have the availability to write new music for night time right now. Take a listen to the next patch, see the improvement to transitions. Who knows, maybe the use of encampment will grow on you over time now that it works properly.
  6. Hey guys, everything has been fixed and will hopefully launch in the next patch. I wasn't handling certain transitions but it's all resolved now. Hang tight!
  7. Understood. The indoor thing was intentional. I think once #2 is fixed, #1 and 3 will be less aggravating. (hopefully?)
  8. My pleasure, really. We worked hard on this game for you guys. We know we can't make everything perfect, but we will try our best to keep an open mind!
  9. Just wanted to let you folks know that we're doing the following: Night music in all Neketaka districts except for dungeons and inns, and some wilderness areas. It will be two pieces of music, one for towns, one for wilderness areas Boss music for all boss encounters Reactive music turned off by default, but optionally turned on if you so wish. Couple notes to set expectations. We will be re-purposing music from Pillars 1 for the music above. I know that this will likely disappoint some, but my current workload won't allow for anything more than this. That said, I really think it will make the difference you guys hope for and urge you to give it a chance! We're aiming to have this in when Seeker, Slayer, Survivor launches, but like anything we do, I can't guarantee the timing because we need to test it first to make sure we can safely add it to the game. That said, it's looking good so far, and we hope to be able to do this for the 3.0 release. If not for that release, then one shortly thereafter. Stand by!
  10. If you guys want I can see if we can make it so soundtrack reactivity is an option that you can turn on and off. Honestly, I think this would address a lot of the feedback folks have.
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