ggrpggame Posted September 20, 2012 Share Posted September 20, 2012 Do you think we will be able to continue playing and exploring the world with our character even after we finish the story? 1 Link to comment Share on other sites More sharing options...
evdk Posted September 20, 2012 Share Posted September 20, 2012 Do you think we will be able to continue playing and exploring the world with our character even after we finish the story? That would depend on the story. 2 Say no to popamole! Link to comment Share on other sites More sharing options...
qloher Posted September 20, 2012 Share Posted September 20, 2012 Certainly I would like to. Link to comment Share on other sites More sharing options...
OldRPG'sAreGood Posted September 20, 2012 Share Posted September 20, 2012 No, I do not believe the game will continue after the story. And I'd prefer it that way. 1 Dude, I can see my own soul..... Link to comment Share on other sites More sharing options...
General_Disarray Posted September 20, 2012 Share Posted September 20, 2012 I'd rather have new game plus than continuation. But I wouldn't mind continuation with some damn good (and extensive) end game content. 6 Link to comment Share on other sites More sharing options...
Pangur Posted September 20, 2012 Share Posted September 20, 2012 Depends on the story and on the world, but yes, I would like that. 1 Link to comment Share on other sites More sharing options...
silvercross Posted September 20, 2012 Share Posted September 20, 2012 I'm either or about it. For some reason, I normally don't continue to play when given the option though. Link to comment Share on other sites More sharing options...
kenup Posted September 20, 2012 Share Posted September 20, 2012 The only games that need to continue after the main story are those with really bad plots, ie Bethesda's. Expansions and other stuff are good, but otherwise free roaming after the end means something is lacking. Also, yes to New Game +. 1 Link to comment Share on other sites More sharing options...
Flouride Posted September 20, 2012 Share Posted September 20, 2012 No, unless the world will actually react to what you have accomplished by finishing the mainplot. 4 Hate the living, love the dead. Link to comment Share on other sites More sharing options...
Jarmo Posted September 20, 2012 Share Posted September 20, 2012 Depends on the story, but I wouldn't expect this, or see the need. 1 Link to comment Share on other sites More sharing options...
qloher Posted September 20, 2012 Share Posted September 20, 2012 The only games that need to continue after the main story are those with really bad plots, ie Bethesda's. Expansions and other stuff are good, but otherwise free roaming after the end means something is lacking. Also, yes to New Game +. What about Fallout 2? Also there are enough bad things about Fallout 3 (just as there are enough good) still I think they've nailed playing after the main plot's ending pretty good in Broken Steel. With recognizable changes in the world and after main plot specific quests. 1 Link to comment Share on other sites More sharing options...
kenup Posted September 20, 2012 Share Posted September 20, 2012 (edited) The only games that need to continue after the main story are those with really bad plots, ie Bethesda's. Expansions and other stuff are good, but otherwise free roaming after the end means something is lacking. Also, yes to New Game +. What about Fallout 2? Also there are enough bad things about Fallout 3 (just as there are enough good) still I think they've nailed playing after the main plot's ending pretty good in Broken Steel. With recognizable changes in the world and after main plot specific quests. I said "need", not have. Never played Fallout 2. it would be the exception. Still the outcry was big in F3, for me it was it was ridiculus either way. For NV, although I would like to see how the Mojave changed, the ending(just like the DLC endings) made me feel the arc was completed, for the time at least. As for changes in BS. I didn't see much change with the FEV or without it. NV had too many variables. And I'm guessing PE will have as well. Edited September 20, 2012 by kenup Link to comment Share on other sites More sharing options...
Chaz Posted September 20, 2012 Share Posted September 20, 2012 Do you think we will be able to continue playing and exploring the world with our character even after we finish the story? If it makes sense on the story, sure! Link to comment Share on other sites More sharing options...
Bos_hybrid Posted September 20, 2012 Share Posted September 20, 2012 I don't see the need for it. Once the story is over, it's over. Wouldn't it make more sense to start the game again and do things differently?(Assuming you can) Link to comment Share on other sites More sharing options...
Badprenup Posted September 20, 2012 Share Posted September 20, 2012 I'd want to, or a New Game + option Link to comment Share on other sites More sharing options...
Longknife Posted September 20, 2012 Share Posted September 20, 2012 Yes. Also let's at first make it have a definitive ending with a moral lesson and a theme, then let's release a DLC that gives it post-ending gameplay and rips the moral lesson a new one, creating a new story that's essentially "wait my bad the bad guy isn't quite dead yet, sorry." "The Courier was the worst of all of them. The worst by far. When he died the first time, he must have met the devil, and then killed him." Is your mom hot? It may explain why guys were following her ? Link to comment Share on other sites More sharing options...
descalabro Posted September 20, 2012 Share Posted September 20, 2012 that's an important question. You should add a poll to it. With Fallout 2 I enjoyed to be able to keep playing so I could discover the secret locations on the map. Other than that, I prefer a game with a good replay value. Project Eternity: Interactive/animated or descriptive? Check my poll and vote! Link to comment Share on other sites More sharing options...
septembervirgin Posted September 20, 2012 Share Posted September 20, 2012 I'm not sure. I'd like to be able to continue playing after the end of the story. I think players should be permitted to see the land they've changed and saved. I think they should be able to refine situations, to alter relationships, to fight wandering monsters. If it's enjoyable enough, players will buy new expansions just to see the new crisis and new characters. 1 "This is what most people do not understand about Colbert and Silverman. They only mock fictional celebrities, celebrities who destroy their selfhood to unify with the wants of the people, celebrities who are transfixed by the evil hungers of the public. Feed us a Gomorrah built up of luminous dreams, we beg. Here it is, they say, and it looks like your steaming brains." " If you've read Hart's Hope, Neveryona, Infinity Concerto, Tales of the Flat Earth, you've pretty much played Dragon Age." Link to comment Share on other sites More sharing options...
Haawkings Posted September 20, 2012 Share Posted September 20, 2012 Do you think we will be able to continue playing and exploring the world with our character even after we finish the story? If it makes sense on the story, sure! They could certainly make it an option, or they would have a point in the story where they ask if you have finished all your quests because there will be no coming back etc. Usually for me with RPG's, it's like I play the game doing all the small quests I can find, and soon as I've finished the "final encounter" I'm taking a break from the game, be it free roam after or not. Later I'll pick it up again, and try to play an evil character but figure out ****, I can't do it!.. and then I'll make a new Good character and play it again atleast threw the beginning of the game until I get bored by it :D Link to comment Share on other sites More sharing options...
Krios Posted September 20, 2012 Share Posted September 20, 2012 I would like to see an interactive epilogue. A lot of games will have pre-designed endings. Based on various criteria, if you fulfill them you get a specific (good, evil, neutral, etc) ending. What if the ending is treated another chapter where the hero or villain presence and actions throughout the story has changed things, and the PC gets to go in-game to these locations, to visit the people there, to experience it all in-game? To make the ending have a more lasting impact on the player, the ending is not just something to unlock once and that is it. For example if the PC is a villain and he revisits a location, the people there would run away from him. 2 Link to comment Share on other sites More sharing options...
dlux Posted September 20, 2012 Share Posted September 20, 2012 No. Once the story is over thats it. It seems kind of pointless to me to keep on playing just to finish some fetch quests that you missed anyway. I would rather just start a new game with a different class. Link to comment Share on other sites More sharing options...
TwinkieGorilla Posted September 20, 2012 Share Posted September 20, 2012 Do you think we will be able to continue playing and exploring the world with our character even after we finish the story? Will never understand the thought process behind this. Don't finish the mq if you don't want the game to end. Otherwise, if you have completed everything and there is nothing left to do...what is the point? 1 hopw roewur ne? Link to comment Share on other sites More sharing options...
Undecaf Posted September 20, 2012 Share Posted September 20, 2012 I say no for post ending gameplay. Games should end while you're still having fun (if you are, that is), not when you get tired of it and quit out of boredom. Perkele, tiädäksää tuanoini!"It's easier to tolerate idiots if you do not consider them as stupid people, but exceptionally gifted monkeys." Link to comment Share on other sites More sharing options...
nikolokolus Posted September 20, 2012 Share Posted September 20, 2012 (edited) Continuing on after the "ending" of a game almost always comes down to the type of game you are playing. In games that Bethesda makes (typically) the whole point is a free roaming, sandbox with the main plot sometimes secondary or even superfluous to actually playing the game -- they're almost like single player MMOs -- so having the main story end is much the same as finishing a really long side-quest. When it's over you can go back to what the game was designed for in the first place, which is dungeon delving and fighting hordes of bandits/raiders/etc. In a story based RPG, where the whole point of the game is progressing the plot and exploration is a secondary goal of gameplay, then it usually feels awfully anti-climatic to have the hero get to the end, watch the credits roll and then get popped back into the scene of the last battle, accompanied by a hollowed out empty feeling of "Now what?" Can anybody really imagine Baldur's Gate continuing on after the credits rolled? Blech. Edited September 20, 2012 by nikolokolus Link to comment Share on other sites More sharing options...
Elerond Posted September 20, 2012 Share Posted September 20, 2012 (edited) In Fallout 2 I personally liked how they had made some end game dialogs if you continued to play after oil rig. But really in what is most want is good main plot and what comes after that is up to developers. If they have good ideas for continue playing after end then go for it, if they have good ideas for New Game+ then go for it. But if they don't have such ideas then I don't need mediocre implementation, those cases I prefer do make new character and look what new things I can found out from game's plot. Edited September 20, 2012 by Elerond Link to comment Share on other sites More sharing options...
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