Jump to content

General_Disarray

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by General_Disarray

  1. Cheers. Probably worth making that nearest quick-save a permanent then. And crunching through a 'safe' save while I wait.
  2. I don't have the patch yet (waiting on GoG) so I may as well ask now. I have both quests but only completed Wings of Steel, I only accepted the Dozen quest (by accident to boot, heh). Does this mean I'm trapped in the loop too? Or do I have to have completed both quests?
  3. They did admittedly say there would be full party custom. Though I wasn't sure how connected to the adventure hall that was. I would say as compromise -assuming both player-made and PC-made adventurers are in the Hall- that the player made characters be the eager beavers who go for free (or cheaply, if you designed the character to be a money grubber). That said, the PC-made adventurers would have to be pretty interesting to catch my attention in that situation... so the idea isn't perfect. EDIT: In fact, have it that player-made characters go up in price after a point. Say your first full party is free, or cheap. And then the price increases with each person you create and swap out. This would make it harder for people to end up having the perfect party for every occasion, thus breaking the game, but it means they still have the ability to choose how they start the game. Heck they could still break the game if they put enough effort into it.
  4. As long as you are $8 or more above your reward tier, you are welcome! Awesome. Can I be the Whippersnapper of the Obsidian Order?
  5. I don't see a problem with having to hire people at the adventuring hall. In a realistic world the majority of people -especially in a place like an adventure hall -wouldn't just go 'sure I'll come with you for free'! A few would, and should in a game like this, but I think you should pay for the top tier dudes. I would hope however there's a way to haggle, or even an alternative way to pay, be it some quick quest or certain items. Either way, flexibility = money makes sense to me.
  6. I am possibly the worst riddle solver the world has ever seen, the only ones I solve are in the vain of 'what gets wetter as you get dryer'. So on that basis, I'm rather impartial to Riddles, since they always leave me stumped. I say put them in for those who enjoy them, but I'll personally be hitting google after about ten minutes of head-scratching.
  7. I wouldn't trust Anita with anything of more substance that the degree she wipes her arse with SPEAKING AS WOMYN RATHER THAN A SEXIST MYN.
  8. It could be done... but it feels more like a horror game mechanic than a large RPG mechanic. I think it could work if it was implemented as a sort of first act, like how in Fallout you have to find a water chip in X time. So you have to 'fix' yourself before proceeding. how you chose to do so (or not) could reshuffle the game.
  9. I'm a save-scum by nature so I'd be very happy with hard to v.hard. Not doing something minor early game completely destroying you late game has always struck me as utter bollocks though. An interesting and serious consequence? Totally up for that, but not a total end game.
  10. I'd rather have new game plus than continuation. But I wouldn't mind continuation with some damn good (and extensive) end game content.
  11. Oh man if it was memorisation based you bet I would never be equipped for actual combat. Unless I could 'open' a goblins ribcage (ooooo, now that's food for thought..). I would say make the mage spells less reliable than a lockpick. I don't think anybody wants mages to take over as rouges (I'm fond of both classes). The problem currently is these days magicians end up like squishy fighters with little to no out of combat abilities to make up for it.
  12. i'd be all for this. A mage would be my first choice more often in games if I had out-of-combat abilities. Instead I often end up being a rouge so I can go everywhere I want to go.
  13. Skyrim's dragon'd me out. I'm currently sick of the buggers. That said come 2014 I might have another hankering for some good old Dragon slaying. Just so long as they're speacial and don't drop down on you every time you leave a house.
  14. You could technically say Fallout and Planescape, if you mean which games I played that got me hooked to isometric RPGs/the company. If we really focus on the kickstarter, my brain just sort of went 'Obsidian, Kickstarter' and then my money disappeared. Basically, if Obsidian pull this off, it'll be a kickstarter dream for me. It would be a perfect example of what I hoped kickstarter could do.
  15. I'm like multiplayer, but not if it's tacked on. There's gotta be some effort into it.
  16. I find it strange that you seem so upset about this, when in the very same quote that you posted, the dude says: Secondly, why are you assuming it'll be a mana pool have they confirmed this anywhere?
  17. Level-scaling can work to a degree. I like the fact it means I can go where ever I want and not accidentally wonder into a wooded area to get butt****ed by a level billion bear. However this is only an issue for me if it's not made clear where is dangerous and where is not for my current level. Even if it's just some villager saying, as casually as possible, that they don't think I should go through the bear forest. Buuuut, I agree that if I wonder off into a known dragon lair at level one, I totally deserve the horrible death that awaits me. Hell, I don't think I know what I want really.
  18. I find this idea interesting. I like that they'd be a proper person too. While multiple slaves would be cool. I'm torn with the idea of them being a party member or not. One hand, making them a party member with a portrait makes them more real, and doesn't really let you forget they're a person. On the other hand, not having them be a party member could work to much the same effect. Problem is... I see it was being far to controversial for it to be worth the gamble. Nay-sayers would pounce on the negative aspects and avoid any positives from it being included. And I admit I can't see a great many positives in the concept of being allowed slaves in a game. That said, this is a kickstarter so, who knows? As I said, it would be interesting if such an aspect was included.
  19. Have no qualms with higher donators having guaranteed beta/'first' access. While some people may wish to give more money, the fact of the matter is you're showing what your 'dedication' to the game is with your wallet. Though you get the odd exception at both ends of the scale ($5, all someone has, $10,000; piss in the wind). That said, I hope that once they're well into the beta they allow people to put themselves forward from all donation tiers. But they'd have to sell why they're suitable. But they should definitely NOT allow everyone to beta right off the bat, just because they donated. It's a poor example to hold up here, but I remember seeing the SimCity Social forums shortly after the 'Open Beta' started. The game had finished it's private beta and had launched on facebook. The amount of angry players who would be demanding bugs be fix right that instance because it was 'such a disgrace' they were in the game was so depressing. In that case, I don't think the majority even knew what a beta was. But you still get people who fail to truly appreciate what they're doing, and expect the final game.
  20. Thank you for fleshing things out! Loving how deep the cultures/sub-cultures appear to run on paper, hope it works out how I imagine it to be!
  21. YESYESYES. I adore being rewarded for pouring all my stat points into being able to talk eloquently. I may get KO'd in a single hit from a squirrel but being able to talk down the big bad makes it so worth it.
  22. It feels like they're being a little reserved with info either because they don't know, or because they want backers having a call every step of the way. I admit however I could be overly optimistic there though. In both cases. I'd like a proper breakdown of how they plan to use the money, but I suppose that's going to be difficult to put together until they know exactly what they'll be working with.
  23. Well I guess well behaved like a more religious kind of thing you know, sex only after marriage, girls with decent clothing that kind of stuff I imagine Hmm, I'd like it if a couple of characters were, for want of a better word, 'pure' so long as it was part of character rather than a trait, like 'the cute one' or 'the well-behaved one'. But not if all characters were wholesome. That would be boring.
  24. I'd rather not have to play a game where I worry about this. If it were optional and I enjoyed the game immensely I'd give it a go eventually, but I don't like having to do it.
×
×
  • Create New...