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qloher

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About qloher

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    (3) Conjurer
  1. I would absolutely love it if someone can help me to watercolor this portrait! Thank you for your time and effort!
  2. PST having a bad combat system, doesn't help your argument about sacrificing combat for romances. I made arguments against yours. If you are offended by a light hearted joke at the end, you really need to man up, boy. Skyrim in your opinion having some problems with spell system (I personally haven't even played Skyrim and am not interested in doing so), doesn't help your argument as well. There is no at least half-decent romance in Skyrim as far as I know. And this absence didn't help TESV game at all. Your argument was a colossal miss from the get go, you see. Simply saying so doesn't
  3. You really like the 'wait a bit and repeat arguments that already received a counter point',eh? Player choice is not an excuse to put in whatever you want.It's still the designer who has to choose what gets in and he should choose what makes sense. Funny thing is, your "counter" has been countered as well thousand of times. I guess you just really like the 'wait a bit and repeat arguments that already received a counter point'. Now should I repeat this counter to the counter, someone will pop up and say I'm repeating myself. But of cause I'm repeating myself, my opponent makes me do this b
  4. JesusIi've been trying to ignore you, but seriously you know nothing about writing. If you care to go back a few pages I've done you the courtesy of a brief explanation of why you are staggeringly incorrect. I'd be interested in what you think about it. And, yes, I suppose our brains are wired differently. I'll give you that. Care to share a link? It doesn't matter if it's important to me; it is important to me, but it doesn't matter. The point is that it helps give more choices for combat, and we all know what happens when you cut off spell choices. And you don't ask for a sub plot
  5. You really like the 'wait a bit and repeat arguments that already received a counter point',eh? Player choice is not an excuse to put in whatever you want.It's still the designer who has to choose what gets in and he should choose what makes sense. Funny thing is, your "counter" has been countered as well thousand of times. I guess you just really like the 'wait a bit and repeat arguments that already received a counter point'. Now should I repeat this counter to the counter, someone will pop up and say I'm repeating myself. But of cause I'm repeating myself, my opponent makes me do this b
  6. kenup Well, if for your a battle spell is more meaningful and impactfull to the story than a romantic love sub-pot, I don't know what to tell you. Guess our brains are just arranged differently or something. For me a battle spell is but another munchkin ability I can absolutely live without. As for 2 or 3 months per romance, you've got your answer already. It's 2 or 3 months per character.
  7. Where did they say this? Link or it didn't happen. You do exactly the same by asking to sacrifice romances for spells and side quests. You are no better.
  8. Thing is, my answers are so dig that forum engine won't let me post 'em sometimes due to an excessive use of quote tags. So I have to cut my expenses based on the total "budget" . But yeah, it's only fair to let me answer everything. Let's see what I've missed the last time. 530 voters from 73986 backers is 0,72 percent so that's not indicative at all. Not true. You can't dismiss a poll merely by saying that the sample taken is actually small compared to the whole population which opinion is involved. That contradicts to statistical science in it's basics. For example, US National ex
  9. Where did you get that 10%? I've pulled it out from my behind basically. But really, let's take NWN2 and MotB for examples. Both had romances. Can you seriously tell me romance dialogues there took more than 10% from the whole pool of dialogues with romanceable characters? I bet you can't. Well 30-50% of dialogues written specifically for romance routes is a dream come true, I would totally love it, but it is not necessary at all. See my examples with NWN2 and MotB. Give me my 10% of unique romance dialogue + 30% of darling-modified friendship lines and I'm a happy person. Seriously.
  10. I'm really interested on how you came up with the "week to write romance", especially if you want it to be substansial. Here. No. Throwing more dialog into X doesn't automatically means throwing less dialogue into Y. Something else might be sacrificed instead. Like doing less loot. I personally don't care 'bout loot. Because polls on this very forums show 75% of people are pro-romance. Here. So you are in fact a vocal minority as cliche as it sound nowadays. And don't say polls are not an indicator. They are the closest thing to an indicator that we have. Kickstarter, Amazon and Pay
  11. Ok, a nice clear summarization, let's go with it. I've done some math on the matter and came to a conclusion it take a week to wright one romance while also writing something entirely different on the background. I do not think one week per one author is such a terrible cost. Also considering the budget issue, from $4 millions on Kickstarter I'm pretty sure at least $2 millions came from the romance crowd. Even if only $1 million, still don't you think those people may deserve some slack to be cut? $50.000 from $4.000.000 maybe? That equals 1.25% from the budget. Is that too much to ask? (T
  12. How about this, with romances you pretty much always have to choose the right responses or the romance cuts off but with friendships it doesnt. That is not a problem of romance as an idea. That is just an example of some questionable game mechanics used to manage romances in past games. Things can be done differently this time. I'm pretty sure I personally have never prised BG2 romances simply because I never actually played BG2.
  13. Ok, I'm glad to see we are done with this unjust accusation. Don't we all? Not more aggressive than the anti crowd. I can say exactly the same about your team. You still have not defined what "minigame" means and why is it a bad thing. Check up my wrangle with Jasede for details. You like to say you have some good valid arguments, so show 'em to me. Nope. What you don't get is there are things called sub-plots, calling anything that is not directly tied up to the main quest a filler is silly. Did I ever argue that? I'm pretty sure I did not. This I also never argued. A
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