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silvercross

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Everything posted by silvercross

  1. With a lot of these games, I don't even bother with trying to pronounce or saying things properly. It's a good thing most of the names (especially character names) start with different letters. For instance, "Elardh Dwr" just becomes "El D" and "Frermas mes Canc Suolias" becomes "F mes something". xD a great idea. A sort of mini-inventory. Derived stats like defenses, concentrations, damage output and anything else to help deliver the information quickly without having to switch over multiple screens would be ideal. that way you can make informed decisions quickly without having to hunt for the information you need. Third this idea! I made a brief (and rushed) mock up of this: http://i.imgur.com/knvLcMG.jpg (I linked it rather than post it directly, because it's a long image. Tried to make it small as possible, but it can't be helped.) I had fun making this though, hahaha. RPG pack rats FTW. Obviously the real UI would consider more situations and be consistent as to what does what, but I think I presented the general idea.
  2. Hmm... I hope the inclusion of numbers in the dialogue means that dialogue will be keyboard navigable? (E.g. Pressing the "2" key will select the second dialogue option). I know the UI is probably not high on the radar yet, but may I suggest font size options? A lot of times, games tie the font size to the resolution size, which just means tiny font for the higher resolutions. This becomes extremely apparent (and straining) when playing Planescape or BG on modern computers with high resolutions.
  3. ^ Agreed. I don't really see how this improves the gaming experience. Just sounds annoying to deal with.
  4. While I don't mind an later release... I would have concerns about funding if it passes the 6-9 month mark. Is the game actually being improved, or are we getting "feature creep"? There's also the issue of funding. I'm not particularly familar with news on Double Fine's Broken Age (aka the Double Fine Adventure that pretty much launched this kickstarter thing) but from what I understand they had to run an indie bundle to fundraise for more money due to their promised features being more costly than what was anticipated. Admittantly, they were sort of the first one to have a larger scale project and bigger kickstarter projects are now more aware of failed pledges, shipping costs, and the like.
  5. I also wouldn't mind finding out how it starts either. Maybe just to tide me over till release. But other than that, no spoilers!! Sometimes I wish I could forget those games just so I could play them again like the first time.
  6. I find antagonists with a close relationship to the protagonist the most interesting (discounting himself/herself since that kind of dynamic is different). Antagonists are often portrayed as individuals/entities that come from some distant "evil" motive or are rather far removed from the protagonist. This is not necessarily a suggestion to Obsidian, but I always wonder about under what situation, a close friend, relative, or even a lover, that you trust with your life and perhaps known most of your life, would turn against you.
  7. So you're saying people would pirate this game because they can't get ONE in game item? In this case, I call bull**** and say those people weren't going to buy the game anyways. I should also quote from the Kickstarter page:
  8. California USA represent. I also find it interesting that there seems to be more European players here than North American ones. Maybe Europeans are just more vocal and active?
  9. No. I hate dungeon crawls. I was one of those people who hated Watcher's Keep. Sometimes, I even debate whether or not to install Throne of Bhaal when I replay BG because I hated Watcher's Keep that much.
  10. No, too many people. It also devalues the desirably of the beta tiers (to those who really want this game). I don't mind being jealous of our wealthier brethren.
  11. In modern RPGs, you are correct. But traps used to be lethal in the IE games. Very lethal. Durlag's tower (BG1, tales of the sword coast expansion) had dozens of traps that could instantly decimate your entire party several times over if you accidently stepped over them. and that was fun? Yes, yes it was actually. Sure, I was swearing like a sailor when my whole party got decimated, but man, when I got through it, I felt like a boss. It just makes sense for a dungeon or whatever to have tons of traps. Anybody remember the Labyrinth or Irenicus's room in BG2? There are also instances where traps could be used as part of the plot/world. A la Nameless One's tomb in Planescape Torment. (You can PM if you want to know what I mean. Not posting it here in case some people don't want to spoil themselves.) BTW, I almost never set traps or used traps myself in ANY game I've played. (Unless a quest required me or something.)
  12. I'm either or about it. For some reason, I normally don't continue to play when given the option though.
  13. Used Windows primarily all my life, and I'm too lazy/stupid (dangerous combination, I know) to switch to Linux. That said, I don't mind seeing a Linux version. Based on past Kickstarters I've participated in (totally not scientific), Linux users are a considerable base, both in numbers and cash (and rather vocal). Certainly they're probably not as big as Windows/Mac users, but I think they're great additions to the community. (Who knows, maybe some day I'll finally be able to ditch my conditioning with Windows.)
  14. Voted for the Torment one. Personally found it refreshing to gain most of your experience through talking and regaining memories. I think it's more likely that the game will be more stylized toward the BG way though. Either way, I'm happy with either set up. Won't mind if Obsidian tries something completely different and shakes things up. I like surprises in my games.
  15. Can't blame them for trying. The argument as to why anyone would agree to this deal isn't too farfetched, to be honest. (Not to say it's a good deal.) Pledgers will back out or not follow through. Sometimes budget estimations are wrong. Unexpected expenses happen. Taxes happen. You guys may want to read up on Star Command's Kickerstarterwhere they explain where their Kickstarter money went. Summary: Stuff was more expensive than we thought. Certainly, Obsidian is a more established company and likely more well-versed with budget, but what a publisher offers is security. While it's odd that this unnamed publisher isn't offering to expand the budget (at least according to the quote) like another unnamed publisher offered with Wasteland 2, in this particular deal Obsidian could potentially make more money with the marketing and distribution power of a publisher. (As far as I know, Obsidian doesn't really have a dedicated publicity/marketing division.) --- BTW, Urquhart supposedly posted an follow up to the comment made in the OP's link. (Can't seem to find the original source though.) EDIT: You can read Obsidian's comments here (just keep scrolling down for September 18th comments starting with "@Steven" for the initial comment and then scroll up to a comment addressed with "@fredgiblet" to see the comment I quoted above). To see it in context, you're going to have to look through the comments of the kickstarter page.
  16. I voted yes, but the deadline should be fairly reasonable. Maybe delay it 6 months or maybe even a year. (Hell, I'll even take a 2 year delay with the right lengthy press release), but something like 5+ years delay is ridiculous. Granted, I don't know what goes into game development, but at that point in the development, I don't really think the game would actually be getting any better, it's just developers getting carried away.
  17. Racism and rape and child killings and cannibalism and god knows what else. Seriously? Are we going for shock value now? I'm not one for censorship, but this demand for "realism" sounds more like a want for a "this game is so hardcore and mature cuz it's gots all these crazy ****." And I'm also willing to bet some people here have been on the receiving end of rape. Just think about what some of you guys are saying.
  18. Can't believe you're the only one that posted that so far. Most of the options makes too many assumptions and gives little leeway. This poll is awful. (So awful I bolded it.) Mmm, I quite agree on that. =d I like the Alistar/Garrus type though to be honest. I like to connect with my characters and not just sleep around with a playboy. Hahaha, same here. Though I'm more of the Fenris/Garrus. What can I say, I like Mr. Brood and Mr. BFF (?) Vigilante. lol.
  19. Can't believe you're the only one that posted that so far. Most of the options makes too many assumptions and gives little leeway. This poll is awful. (So awful I bolded it.)
  20. The Bioware hate seems strong in this thread. Didn't vote in the poll, don't care either way. It'd be great, but no biggie otherwise. Though, I would wonder to what extend the budget would be utilized to procure those people (considering how a number of them have jobs elsewhere.) God, I loved those quests. I have a hard time remembering the main plot from NWN sometimes, but those quests... Unforgetable.
  21. We don't always have to kill everything we meet, ya know?
  22. While the original voice actors are quite nostalgic, I would love to see some newer people in the industry. This is a new IP afterall. Wouldn't you like some fresh blood?
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