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Badprenup

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About Badprenup

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    Badprenup
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    Badprenup
  1. I say no, because they would be devoting resources to unfinalized technology that has already failed on numerous occasions in the past. However, I also say yes because it is a great opportunity to go down a different path and try and do something really cool. So I'm torn on this.
  2. I'd rather have it be simple. Just say what each stat affects, what gear is better than other gear and by how much, and I can figure it out from there.
  3. I'd rather you be able to choose from multiple that are completely independent from the plot and entirely optional and customize-able. Have a tower that only a few types of magic users can access. Have a "hole in the wall" place for your thief or assassin that you can unlock through a quest line that requires those skills to complete. Have a nice inn for the warrior, that he likes to come visit when he has to take a break from his journey. Then, take all of them and make them available to anyone for an exorbitant amount if they so choose. That way people can get the house that most 'fits' their class for cheap or through a quest, but if I really want to be the bad ass paladin who chooses to live in a dank slum because I have a past I'm not proud of, let me do that too. Houses should fit for the class and story choices of your character, but you should be able to get one that you want if the house you are supplied with through that character type doesn't suit your fancy.
  4. I'd rather have some static weapons, some that are static with randomized perks, and some that are entirely random.
  5. Still going to be going Steam here. Wish I had the money to back for Beta testing, it would be nice, as my temporary stint as a QA tester for Activision is coming to a close soon.
  6. I wouldn't mind this. It would be a neat thing if you could purchase one simply to free them and then they can join you as a faithful follower, and not just a slave. Maybe even give them some combat prowess through side quests (Like if you help a Sorceror with something he will offer to take one of your companions for a short while to teach them some magical skills, which will either severely boost a magic user's skill, allot a ranged or melee user to multiclass with some support stuff, or give your freed slave an opportunity to make a name for himself and be of more use when he returns from training.
  7. Why not both? Scripted events where you can kill party members or potential companions with story changes or relationship changes. Just being able to kill a party member and accepting the consequences of other people leaving your party or having a problem with it. Being able to kill anyone and everyone, from party members to merchants. Kill a quest giver? Breaks the quest and informs you of such. Break the main quest? That's your problem for being a psychopath, might as well just go on a massacre in the places you can go. Hell, it wouldn't even be challenging to put this as an option. All it would be is a single variable on NPCs that will make them invinvible if you happen to be on "Easy" mode.
  8. Multiple monitor support. Game is played in one window, and the inventory and stat pages are always available on the other.
  9. Coming soon to a Kickstarter near you: A publisher looking for backers to finance a studio to make a game which they will then sell to you for $60 a pop.
  10. I'm probably going to get flak for this but I don't mind the idea of a compass or waypoints guiding you to goals. My only, ONLY stipulations are that it is added last so the game is built around getting directions though dialog and other cues, and that it can only be turned on/off when you make a new game (and cannot be changed during the game) or it is off by default and you have to navigate deep into the options to turn it back on.
  11. Good on Obsidian for saying no, shame they won't expose the Publisher (as much as I like them, I bet it was Bethesda Softworks due to their past work with Obsidian and their few occasional brushes with other developers and even fans).
  12. I agree on pretty much all points. Even though it looks like two fantasy mainstays - the elf and dwarf - are already going to be in the game, I really don't care how they fill up the other races. Classes I care more about, but need more information before I can say anything about them. The rest of the stuff sounds like awesome ideas for stretch goals. That is a fantastic way to encourage sidequests. You give the player a single arbitrary goal to achieve that has to be obtained by doing X side quests out of a large list. You could also equate this to the beginning of Fable where you had several options for getting the gold you needed to buy your sister a present. It wasn't quite as varied but it's that kind of freeform environment with a particular end game goal in mind that really lets you play a role.
  13. Ooh another good question, what about multiple monitor support? It would be nice if someone with a dual monitor setup (or triple monitor, like myself) could view the game in one monitor and have immediate and instant access to the inventory and character stats in the other window.
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