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TURN BASED combat in Deadfire?!


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#121
daven

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Reading this entire topic i've come to the conclusion that...

 

Some people like turn based combat, some people like RTWP and some people like both.

 

I have to say it depends on the game. If they put in turn based combat into POE1 now.... it would take an ETERNITY to finish the damned thing. I like turn based in say... FFX. But even then I wish i could skip animations sometimes so it wasn't wasting my time. Casting double or triple holy's is a slog.


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#122
algroth

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I might give it a try, though I tend to prefer RTwP. Regardless the option is very welcome.


Edited by algroth, 06 January 2019 - 08:10 AM.


#123
Ancelor

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any news with that?

Obsidian still silent?



#124
juanval

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any news with that?

Obsidian still silent?

 

Nothing at the moment. Perhaps in the next update they give some light.



#125
Archaven

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If they think they can make tonnes of money with TB I like to see they do it with a new title start from scratch. See how well it sells. Do a poll and don't rely on bias opinion of some posters who prefer TB or RTwP.

#126
Daled

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Apparently from the 24th of January we'll be able to play turn based mode.

https://www.pcgamesn...ty-2-turn-based

Edit: A quote from the article
 

It has involved an extraordinary amount of work, rebuilding the UI, finding a neat way to display turn order, rebalancing encounters throughout the game


Edited by Daled, 22 January 2019 - 06:23 AM.

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#127
draego

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I think someone has been playing DOS 2  ;). Not that i really like that game



#128
daven

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Hmm, that article has actually peaked my interest in it.

 

You'd think they'd make a comment to their backers before PC gamer??? 


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#129
xzar_monty

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Hmm. It's sort of interesting, but it also makes me wonder why they're doing it.

 

In addition, it makes me wonder what percentage of players actually play these games multiple times (seeing as turn-based is sort of presented as a reason for a replay). I can't see Deadfire having any replay value and I don't see myself doing more than one playthrough (my only game with more than one playthrough is still BG2), but I also have no idea whether this is a minority or a majority approach.



#130
draego

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Hmm, that article has actually peaked my interest in it.

 

You'd think they'd make a comment to their backers before PC gamer??? 

 

 I was wondering that too. Im surprised they didnt put this in beta first for players to hit it.



#131
house2fly

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It's clearly a screw-up, it makes no sense to have an article up at 9 a.m. EST when the developers themselves start the day at 9 a.m. PST. I'm sure obsidian will be making an announcement when they wake up
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#132
Big-Ben

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Hmm. It's sort of interesting, but it also makes me wonder why they're doing it.

 

In addition, it makes me wonder what percentage of players actually play these games multiple times (seeing as turn-based is sort of presented as a reason for a replay). I can't see Deadfire having any replay value and I don't see myself doing more than one playthrough (my only game with more than one playthrough is still BG2), but I also have no idea whether this is a minority or a majority approach.

 

It's absolutely a minority approach. People replay games all the time. Like all the time.



#133
xzar_monty

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Hmm. It's sort of interesting, but it also makes me wonder why they're doing it.

 

In addition, it makes me wonder what percentage of players actually play these games multiple times (seeing as turn-based is sort of presented as a reason for a replay). I can't see Deadfire having any replay value and I don't see myself doing more than one playthrough (my only game with more than one playthrough is still BG2), but I also have no idea whether this is a minority or a majority approach.

 

It's absolutely a minority approach. People replay games all the time. Like all the time.

 

 

According to forums, yes. But the forums themselves are very very much a minority thing. And, according to telemetry, most players didn't/haven't play/played Deadfire to the end even once.

 

Now, in saying this, I'm not saying you're wrong.


Edited by xzar_monty, 22 January 2019 - 07:26 AM.


#134
Triple - A Foxy Lad

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jesus mary and joseph, this is actually happening. regardless of whether or not it works out, im proper looking forward to this.

 

im glad for josh as he seems quite hyped.

 

ill try to use this to push the game onto my friends. perhaps theyll find turnbased a little more accessible than the controlled chaos of rtwp.

 

speaking of combat, my complete runs just finished SSS. im digging the much harder combat of the dlcs. i might actually have a crack at path of the damned.


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#135
Infinitron

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https://www.shacknew...rn-based-combat

 

 

Preview: https://techraptor.n...ands-on-preview


Edited by Infinitron, 22 January 2019 - 09:16 AM.

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#136
Ethics Gradient

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 I was wondering that too. Im surprised they didnt put this in beta first for players to hit it.

With the overall scale of the changes, I'm not sure how much good a public beta would do.  To get any proper feedback, you need to do entire play-throughs to test the various encounters and mechanics.  That's the sort of task in-house QA can do pretty efficiently.

 

Turn-based isn't something that is toggled on or off.  It is a permanent choice made at the beginning of the game.  While players might be able to comment on UI or basic things, it seems unlikely that many beta testers will push through the game over the course of a weekend to see how turn-based affects the balance of late-game encounters.

---

Edit: Later articles make it clear that *everyone* is getting this as a testable addition to the game.  It isn't just going to a self-selected pool of beta participants.  


Edited by Ethics Gradient, 22 January 2019 - 07:52 AM.


#137
Daled

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In the techraptor's article posted by infinitron the turn based mode have a "beta" tag on it. So I suppose they're still not sure about how much they are done with it.


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#138
Ancelor

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god yes... I'm really curious on how the game mechanics will be translated in TB mode but a combination of POE aesthetics with DOS gameplay is a dream come true for me



#139
Frog Man

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Man this is so cool. So encouraging to see Obsidian thought putting this much effort into Deadfire was worth doing. The game is tremendous and if this gets it in the hands of a more mainstream audience then that’s fantastic. Looking forward to my turn based playthrough!
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#140
masterty66

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I really like the idea of this. I was initially resistant even though I liked Original Sin a lot but thinking about it more it makes sense to do turn based. For me, I pause a lot as it is. I do it so much that even RTWP essentially becomes nearly turn based for me.

 

So why not slow that down further?

 

I think this will make for more enjoyable gameplay for me because I will be more likely to actually use all of my abilities in combat and pay closer attention to the penetration system. With RTWP I get lazy and sometimes there's so many buttons to push that I forget to do stuff. 

Turn based will be a huge win I think. Really looking forward to it.






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