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Showing results for tags 'sound'.
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When playing I'm getting issues with sound lagging out. The music will stop for a period, then come back after a few seconds. Also when approaching npcs that talk or opening a dialogue, the subtitles come up early but then there is a huge delay until the characters start to speak. Any known fix or suggestions?
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As the title says, the Threat Engage sound need to be seperated from the music in the audio settings. I like to mute the music when playing and really listen to the sounds of the game. However, if I do this, I will not be alerted of an imminent threat. I would like to suggest two seperate sliders in the audio-settings. One for music and one for alerts.
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I'm not sure where to write my grounded idea sketches. Do I get an answer as to whether it is right here? Thank you so much for the great game and all the imagination you leave us! The File "Ideenskizzen_Grounded.docx" (35 kb) is in german, should I translate it with google translator, or would you do it yourself? I would appreciate a short message about the receipt of the file. Ideenskizzen_Grounded.docx
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- story
- idea sketch
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I hope the devs improve on the directional audio. At times, I'll hear an insect and turn in the direction that I think the sound is coming from but dont see anything.
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Greetings, Randomly from time to time in a different dialogues the sound breaks up and afterwards nothing happens. I can't skip it, the game doesn't show me any options to continue through it. Even Escape button doesn't do anything. The entire keyboard is pretty much dead. What can I do: Read the last said phrase by NPC; Check the dialogue history (bottom right UI button); I'm ready to provide further information if requested.
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I have an issue (which I'm not sure is an issue, but keeps on persisting), that at random times, there is a sound of "alarm" (like car alarm or house alarm) appearing in the middle of nowhere. The sound is repeated for 3 times and cut in the middle. I'm not sure if i heard the sound in-game before. It started to manifest itself in Edgewater, while exploring the Marauder outpost where the guy with the heavy armor and Zoe are. Not sure if the problem started when I wore his heavy armor or when I passed through some random door into the building there. I thought I triggered some alarm, but at that point it started to happen randomly and still does.
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- sound
- random bug
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I have this random problem where all of a sudden, sounds starts being muffled. I wonder if it is related to the sound lag problem I had due to using too high graphic settings? Cpu: Amd A8 7650 (yeah, I need to upgrade it) Gpu: Rx 580 8gb Ram: 2x8 gb ddr3 1333mhz
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As of patch 1.1, whenever my characters talk or make sounds during battle, they seem to overwrite anyone else that was previously talking or casting a spell. This can happen with short lines like Pallegina's "Belfetto!" or even someone's groan for swinging a weapon. The vocals being interrupted seems to happen moreso to player created characters (my Watcher) than the companions like Eder or Pallegina. This didn't seem to happen at all before the latest patches. Also, for my Watcher (male Wizard), spell incantation sounds "Athek werthan roth!, etc." rarely play at all anymore for him during combat, but seem to function better for everyone else. Out of combat, the vocals play almost every time. I am using the male Kind voice, but I changed it a few other ones and the problem still happens with him in combat. The sounds are my favourite thing about the game and it really breaks immersion that this happens.
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I got around to playing today, and I've noticed all my characters' speech gets cut off if I click on someone else or someone else says a battecry, "ouch", etc. The spell sounds, "moeth ixi anath" etc get cut off as well if anyone else makes a sound, interrupting it. Has anyone found a workaround for this? Is this ever going to be fixed? I've done some research and this bug seems like it's been going on for a while, but I have seen some YouTube videos where the game seems to work fine. I think this really ruins the immersion =/ Any advice or help would be truly welcome.
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Hello y'all, I was wondering if anyone else have this issue as well: sometimes during gameplay, the screen will randomly lock up, leaving the current frame frozen in place, but the sound will keep on playing and I can still move my party around (I can hear the footsteps) but as I said, the frame is frozen. It happens every half an hour or so. I've read somewhere that this can be fixed by updating drivers. No results. I've also read that it can be fixed by disabling the Steam overlay. Also no results. I also tried playing in fullscreen and windowed, no difference. My setup: Processor: Intel Core i5-3570K CPU 3.40GHz Windows 10 64 bits RAM: 8 gb Graphic Card: GeForce GTX 660 Ti, Driver version: 397.93 To be entirely honest, it's not game-breaking, but it's really annoying. I'm loving the game so far, but it takes away from the experience when you have to save every 30 seconds to make sure you don't lose any progress. Thank you, JP
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- bug
- screen lock
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Hello hello! I'm loving this game (despite running into a few bugs!) but one bug seems to have stuck over the last day or so and I fear it's too late to revert back to an earlier save (if one exists at all!). Basically I can hear a constant noise in the background on every map I'm on apart from when I'm sailing It sounds like the footsteps of a giant and it's constant, literally repeating every second, it's driving me mad! Weirdly the noise gets more pronounced when I scroll to the bottom right of the map and quieter when I'm at the top left of the map Turning down the volume of Effects Volume in the settings removes it, but ya know... not an ideal solution! Any ideas what it is / what I can do if there's anything I can do. Also - on another note Would be amazing if you added black space around the maps... sometimes it can get a little claustrophobic when fighting in a corner of a map and not being able to centre your party in the centre of your screen - especially when you're fighting in a top left corner of a map and the effects drop down menu for each enemy covers the entire combat! Cheers!
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I have noted an issue whereby the sound will glitch or stop momentarily when a conversation option is selected. It is most obvious when there is music in the background and upon either mouse clicking or keyboard selecting a conversation response the sound will noticeably cut and then resume. It doesn't happen every time, but is frequent and persists through reloads and restarts of my system. While I could not find others on this tech support forum with the issue, it was noted in the Pillars thread on the SomethingAwful forums, suggesting that it is not unique to my system.
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Greetings, During combat when player characters play a sound from its voice-set files - like battle cry, spell incantations, status notifications or any other voice effort and then take any other action, take or deal damage, the previous sound playback is cut off instantly and is being replaced by next sound. For example: - When player character "A" cast a spell and play incantation sound and then player character "B" take damage in same time, then the incantation sound from character "A" is cut off instantly. - When player character is poisoned and play notification sound "I am poisoned ... babble " the poison deal damage at the same time which in turn cause character to play damage received effort sound file and cut of previous sound. In slow mode the sound plays for a little bit longer before it is cut off. - When player character cast a few spells in a row - only first one can be heard. Game version 2.03 + DLC 1 - Galaxy GOG auto installer. I'm not sure but if I recall correctly this bug was introduced in patch 1.03 - the one with new voice sets added and audio loop fix. There was similar bug in Neverwinter Nights 2 which has never been fixed. Pleas fix this bug. Thank you very much.
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The most important part of POE II for me is the music, and since the audio stretch goal was met last February 2017, i.e. a year ago, it seems fitting we should hear some new music this month! What do you guys think? So, if you see this, Justin Bell, when can I hear some new tunes? Please and thanks!
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Hello, Please raise up your volume to hear the glitching sound This sound is playing with my nerves, seriously. There is no problem with my sound drivers, Pillars is the only game such problem occurs. Also I've noticed it's only when you have party members, everything is fine if you solo. It's not constant, after several loads and changing ground (wooden tiles) sound it's coming to normal. And comes back after Companion dialogue between each other. And when logging out to the main menu there is a sound of equiping Abydon's Hammer. Fix please?
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- sound glitch
- sound
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Some of you maybe didn't saw this, I personaly just found out about this video a few days ago. It's a great, almost 2hrs video, of Justin touching on his approach on Music & Sound Design. There are quite a lot of informations regarding his work for Pillars Of Eternity II : Deadfire. In case you're a Music Lover, in general & loved the Music from the 1st Game, this is for you. Hope you enjoy :
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Dialogue Sound issue glitch
Niranloh posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
So I began playing the game yesterday and really got into it in no time at all. I am really pleased with the intricacies of the game logic and love the narrative writing. The visuals and music are also absolutely stunning. The one little glitch-type issue I am running into, which is rather disorienting after getting immersed in the game, is that sometimes the character voice overs start part-way through their dialogue. This has happened from time to time both in legitimate dialogue as well as when characters speak to comment on something while just wandering around. An example of this is would be if a character were to say something like: "We should be careful in this place." the text will display just fine (thank goodness) but the audio voice over might start somewhere like: ". . .ul in this place." Although I often read subtitles and such, it is still really bothersome. I have not seen any other posts about this issue and thought that if anyone else was experiencing they could comment, suggest fixes, or get Obsidian's attention to patch it. -
I'm really enjoying this game, but I've encountered: a bug where some of the music and sound effects do not play during the opening cutscene. a bug where at the very beginning of the game, when first being introduced to the player's character, the sound bytes are slightly delayed. I have game capture of the video, but it's ~5MB so I can't upload it to this forum. I've not experienced any other issues so far, sound or otherwise, but will report if I find more. Thanks!
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When you select companions in a party by clicking on their portrait, they say something like "yes", "hmm" and whatnot. But when you select companions with a keyboard using 123456 keys they don't say anything. Meaning that their acknowledgement sounds do not play when you use hotkeys instead of a mouse. Maybe It's not really a bug, but something that can be inconvenient, especially if you always use hotkeys like me and sometimes you press the wrong key and select wrong companion. And there's no way of knowing that beforehand, because they don't say anything.
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Something with VO sound?
Sabotin posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I'm having an issue with the VO. Very often the "s" sounds in dialogue just seem really... sharp? If I wanted to dramatize I'd say it sounds like a nail scratching on a chalkboard. More noticeable with females, especially Grieving Mother. No issues with "c", "sh", "ch" and such. It's not even always present. For example from Grieving Mother's "So many questions, thoughts... whirling like storm winds..." the "so" and "storm" and even the first "s" in "questions" sound fine, but then I flinch with "questionSSS", "thoughtSSS", "windSSS". I hear it even on youtube videos of PoE and I haven't found anyone mentioning similar issues, so it might be somehting with me, but I've never encountered this problem anywhere else. -
Stuttering sound
Danvil posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
After playing for a while there is a stuttering sound played. It sounds like a page in a book beeing flipped, just repeated endlessly in a very short interval. It's pretty annoying... It happend around five times now: first time after ~1hour, last time after ~10 minutes. When doing save, quit and load it goes away. It does not go away when I just save and load.