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  1. How come my companions don't have the same XP, preferably the same XP as me, regardless of wether they're in the party or not? I was "encouraged" to bring along Tekehu for a romp through The Gullet, and he changed places with Aloth. After going through that area and a few more side-quests, I wanted to switch back to Aloth - only to find him a couple of thousands of XP lower than my existing party and missing a level to boot. Why? I'm hard pressed to see any benefit to this, though I see a lot of con's. Con's - It discourages trying out companions you're not instantly loving - It disc
  2. Hi All, following the 5.0 release I was hoping the pinned build threads would get updated for what still works in 5.0. Anyone up for helping to compile what builds work for 5.0 for each of the companions/sidekicks and the main watcher character ? Looking to run on turn based so builds that work in both or turn based only please. Any help would be appreciated ! Cheers
  3. Hello everyone, Some time ago I've created a Google Sheet with the automatic level progression for all the story companions in the game. I this spreadsheet I've noted all the options each companion would automatically take at each level if automatic leveling is enabled (took me quite a lot to do this through console commands), as well its Skill Points allocation and its starting equipment. Now I would like to take this thing up a notch, and insert as well an example of end-game gear each companion should wear. The problem is, I'm not so savvy about equipment in Pillars of Eternity, s
  4. Let us remove our companion's helmets/caps/hats. Is ridiculous how they must be forced using a head item if you use it on the inventory menu by mistake. If you try to remove from their inventory a messages pops up "you can't change a head item" or something like that. You only can replace for a different one, it has no sense at all.
  5. So, I'm on my second play-through. I happened to have Felix in the party when I went into Left Field Tossball Betting in Stellar Bay...and he started flirting with Nell. Next thing I know, over in the factory bay, Velma's referring to Felix as "the infamous Felix". In the first play-through, Felix's end story was kind of sad. I'm wondering, now, if that will change, so I'm looking forward to eventually reaching the end again. But I'm also wondering if it's possible to find partners for the other companions, either with generic named NPCs or in other quests. Has anyone come across somethi
  6. I'm playing on Supernova, and decided to go for a dedicated a dedicated Companions build, putting 60% of my points into the Leadership/Determination branch, and then the rest in Dialogue and Stealth (for lockpicking). After a rough beginning, the sidekicks seem to be holding their own in heavy armor and the best weapon I can find (I'm always careful to manage their positioning a bit when there is a big mob). Essentially I play it the way I used to play Dragon Age: Origins, since I'm a terrible shot anyway and like the idea of micromanaging a party. Just wondering, is there an upside to pu
  7. Starting topic of any/all ideas & suggestions for possible future games & DLC content. Here are a few things that I'd like to see in future installments or DLC content. 12 Companions Weapons/Armor DLC Archer companion that switches between standard crossbow & bow with power based weapons that include elemental damage ex: fire, plasma, shock, etc. Mimic/Shapeshifter companion that can take on identity/form of anyone in game which could be used for missions or to infiltrate a group/faction or replace someone in game or be used for humor aspects.
  8. - OUTER WORLDS - First off I would like to thank and congratulate the Outer Worlds Team from Obsidian and its affiliates, this game is wonderful and I havent enjoyed a game like this in awhile. THANK YOU! A few Subjects that I thought I would share with the team and fellow Captains. I use (need) loosely, more of agreeable additions. • Companions: Companions need a story buff, I would personally like to see more immersive content regarding companions, I think an expansion on content related to certain members of your crew would definitely bring some extra life and
  9. When ever I enter a Restriced Areas and the Holographic Shroud activates the game will crash after a few minutes, but only if I have companions with me. I've been playing with Ellie and Parvati, and the game have crashed in ALL the restriced areas I've been in. If I dismiss them before entering it doesn't crash.
  10. Which is the reccomended party on each dlc to have optimal and more interesting interactions with the companions?
  11. What is the code for adding (And removing) experience to specific companions using the console (not to the whole party) ? sorry for making additional mods regarding the cheat codes, but these are lacking in the pillars wiki. it would be great if these codes were already listed in the game menu from the game beginning. cheats are important not to ruin the game making it too easy, but for proper configuration of your character and the party.
  12. Hello.......... I was wondering if this game will feature a companion(s) system allowing you to meet AI in the worlds you travel too and allow them to follow you? So when travelling around doing side quests or general casual play these companions can aid you in fight. Having the ability to change their appearance/equipment and all that stuff. Would love to know as I think this really does help the game and allow you to play through in different angles/approaches. Cheers, Blathered
  13. just curious if my companions know if i'm stealing from chests etc. if i leave them outside, sneak in steal something without getting caught, then sneak out. I can see some of the more straight laced companions getting negative if you go on stealing spree's and get caught, thus they know, but was wondering if they also are looking over my shoulder tsking disapprovingly to themselves just from the act itself? thanks
  14. We have that wonderful topic for PoE1: https://forums.obsidian.net/topic/74557-companions-who-wrote-what/ and I would really love to know the same thing about PoE2. (Why? Curiosity and for the future fan-followings ) I'd say whoever wrote Serafen deserves a medal just for his speech-pattern alone. Edér must be still Eric Fenstermaker (and Edér as great as ever, of course). But who else?
  15. Edér was a Fighter on PoE, but before that, for a time he was a Rogue, in addition to that he could easily be a low level Eothas Priest, and his love for animals make it easy to view him with a pet as a Ranger, due to the flexibility of the Barbarian description, everyone could be a little Barbarian Pallegina is definitely a Paladin, may have some of other martial classes, and its not hard to make the connection with Chanter Aloth: Wizard++/Rogue-(Leaden Key) Edér: Fighter+/Rogue+/Priest-/Ranger--(just a pet) Pallegina: Paladin++/Fighter-/Chanter--(a few chants related to her ideas o
  16. Have made a thread for this as it's now confirmed to occur for more than just myself - it appears as though companion relationships are bugged in the beta patch. More specifically my PCs no longer get hit on automatically by either Tekehu or Maia Rua upon reaching level 1 or 2 - including Maia acknowledging any other relationships. I can however follow the Aloth track (oddly even if I just state we were only friends in his initial friendship talk). I'm not sure if the game is locking my PC into the Aloth track automatically, or the initial dialogues for others aren't firing for some reason
  17. Hello everyone, I noticed that Xoti and Serafen's dialogue didn't update properly the other day. First, the two characters had a long discussion about Xoti's nightmares and Serafen not wanting to tell Xoti about what he saw in her mind. Then, I finished Xoti's quest convincing her to embrace the life aspect of Gaun, so that she doesn't have nightmares anymore. And then an ambient dialogue had Seragen ask Xoti about her nightmares, and she responded that she still has them. However, when talking to her afterwards, she thanks the Watcher for helping her not have nightmares anymore. I
  18. When the auto-level up option is turned on, the newly recruited characters have their skills and abilities allocated. What abilities they have, if they're recruited at level 20 and the first option for their class is selected?
  19. I'm having trouble finding Aloth. I don't know if it's a technical issue or if it is supposed to be like that. I read several guides and they say Aloth should have been at the Engwithan Digsite. I already finished that quest. He wasn't there and I didn't get any dialogue to recruit him. What do I do wrong? I already lost Eder in the first chapter so I'm short on companions. I need him.
  20. Any word on which companions are coming back in the expansion? I haven't seen Maia, or Tekehu in the screen shots.
  21. From time to time Amira's wing stops working. The attack animation goes on without problem, "projectile" launches but it never reaches the enemy. In combat log there is no entry for those attacks at all, as if Aloth did nothing that whole time (unless he casts spell, then corresponding entry appears in log). Bug occurs randomly, after some period of time (or after some action performed) it fixes itself. It appears that it fixes after you board your ship and land somewhere (but simply leaving and re-entering location won't help, neither will switching location, because on screenshot you can see
  22. When I talked to Maia/Fassina/Ydwin and they agreed to join the party, they did not appear in the party management window and when I initiate dialogue again their replies are the same as when they're on the ship (e.g. *Ydwin nods sharply*). I completed "He Waits in Fire" before going to Neketaka. Maia's ending slide was shown. Steam, v.1.2.0.0017, all DLC. Attached files: save game before recruiting Ydwin; endgame save (before talking to Eothas). https://drive.google.com/drive/folders/17oT2M0FZEV-1rYWxytJj6j0FUnkUBxtX?usp=sharing
  23. Issue: The companions hub appears completely gray, even if some of the paths could include new content. Expected: When a different answer is available, the opportune dialogue branch should be rekindled. I noticed this by the end of the game when I asked Eder "what do you think of Eothas now" and got a different answer from the usual stuff about the Eothas of his youth. The question was grayed.
  24. Xoti's trigger in the Old City Ruins in Neketaka still isn't working. This save is right after interacting with the soul there. Once you click on the conversation trigger that pops up, nothing happens at all. It's an issue that happened before the patch and still does. Others have been reporting other similar and worse issues related to companions in general and Xoti in specific, seemingly being the one who's the most bugged. Please check those too. I know that fixing and balancing combat is important, but the fact people have to sit on the game because quests and companions are bugged or utte
  25. EDER : 6223 -> 6493 = 270 [Level 4] XOTI : 6212 -> 6454 = 242 [Level 4] +OTHER1 : 3000 -> 3216 = 216 [Level 3] +OTHER2 : 3000 > 3192 = 192 [Level 3] +OTHER3 : 3000 > 3172 = 172 [Level 3] A test with a simple quest. The test is simple : I'm always on solo. I take 0 companions. All are left behind. I pick them again after have acquired a small amount of XP. There is absolutely no link between them. Because if I don't recruit 2 lasts companions : eder and Xoti have same amount of XP. 270 and 242. So with 6 left behind or 2 = same thing. I have try to che
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