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Everything posted by gkathellar
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The Man Who Waits oddities
gkathellar replied to Evange's topic in Pillars of Eternity: Stories (Spoiler Warning!)
But there was a guard who ran upstairs... And did he stop to tell everybody on the way? IIRC, the big statue boss dude knows by the time you get up there, because that's the guy who would get informed. -
... like it. I edge away from weird, unstable-looking builds like these, but this is, I dunno, ugly-cute. I'll give it a shot - I like having Grieving Mother in the party, but she feels redundant with a conventional Cipher along. Not true. Dex does shorten reload time. That said, Dex really doesn't matter much for the normal fire-and-forget approach, so there's that.
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The Man Who Waits oddities
gkathellar replied to Evange's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It all happened inside a sealed-off area. It was open to YOU, but without entry authorization, no one else would even know. Psych wards are scary like that. -
Unity is not modding unfriendly - Where does this flawed myth comes from? The engine is very moddable - As moddable as the developers will let you make it. Right, I don't mean that Unity is unfriendly, I just mean that it's complicated in comparison to IE (with its lists and tables), and that it's not owned by Obsidian - so we're not about to get something as fantastic as Weidu. I have no doubt things will develop nicely, though.
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I just want to know why, when everything in PoE's universe runs on spiritual energy and actual physical quickness should just be a function of that, Dexterity is called Dexterity, and not, like, "Wits," or something else that actually makes sense. Unless, you know, Carnage represents equal parts savage tactical maneuvering and raw spiritual force. Which is exactly what it represents. You have it backwards. It's a spiritual attribute that is the source of physical strength.
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I'm sorry, but what the hell are you talking about? The companions' stories revolve around the events leading up to and surrounding the main plot. Each of them is directly invested in the immediate setting and its themes, and their quests each draw attention to those themes - e.g. Durance on the nature of the divine, Pallegina with "animancy and social upheaval in the Dyrwood," Sagani on reincarnation, Grieving Mother's ties to the legacy, and so on. It would be difficult for the companions to be more critically tied to the game's worldbuilding and thematic elements. It seems to me that your complaint is, "this isn't KotOR 2." I can understand that. I mean, this game didn't have Visas Marr, and that's just points off. 8/10 - very good successor to BG and PS:T, but missing Visas Marr. But then, it was never supposed to. It does what it sets out to do, and what it sets out to do is essentially different from what other games set out to do.
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Hardened Grieving Mother
gkathellar replied to Urjabhi's topic in Pillars of Eternity: Stories (Spoiler Warning!)
She's not invisible, just ... forgettable (she says as much). People don't acknowledge her importance, but that doesn't mean they ain't gonna fight back if she takes a stab at them. But yeah, that's why she has no companion dialogues.- 7 replies
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The Endless Paths are a Watcher's Keep/Durlag's Tower successor, and those had bosses stronger than the final bosses of their respective games. Optional bonus dungeon, super boss, etc. This is not some unique JRPG thing. I agree with other complaints, though. Demogorgon kicked the crap out of you by being a beast with a bunch of strong demons helping him out. Adra Dragon kicks the crap out of you by ... I dunno, your AoEs apparently being in the wrong place.
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IIRC, it helps to think of it this way: Dexterity investment buys you faster actions, and thus less time between recoveries. Heavy armor extends recovery, costing you actions. Combining the two means your actions will be fast, but you generally won't be taking them often enough to really justify the points you could have spent on other attributes.
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Yeah, Durance clarifies this point. Waidwen was the flesh, and Eothas is an ideal that inhabited him. Being tied to flesh made Eothas vulnerable and, one presumes, imperfect - as ideals tend to be when they confront reality. Waidwen was Eothas in that sense, but he wasn't Eothas the God, because gods are not physical entities. They can assume the mantle of physical entities, but Durance makes clear that a god's purity and invulnerability comes from lack of form.
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Hardened Grieving Mother
gkathellar replied to Urjabhi's topic in Pillars of Eternity: Stories (Spoiler Warning!)
She's Eothas. /fanon- 7 replies
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