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Everything posted by gkathellar
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@Longknife - That list is nonsense. It makes dramatic assumptions about build, weapon choice, and play style. Nope. My tanks/CC keeps my Barb and Rogues above 50% most of the time even on POTD. Besides, that Human bonus does not last very long at all. For a Barb, something Orlan/Death will most likely be used in the majority of encounters due to carnage. QFT. If you're getting below 50% on a regular basis, you're in bad shape.
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Patch notes for 1.03
gkathellar replied to Sleazebag's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"That'd be too complicated post-release!" Well, duration-based prebuffing is genuinely noxious. It's just that they've chosen to deal with that in the worst possible way, rather than recognizing that the DA model of "invest resources : maintain buffs" actually works really well. Whaaaaa Come on, everybody knows that Aloth's not a wizard once you ChangeClass him into a druid I actually don't understand this gripe. It's easy enough to target AoE spells so that they don't hit your tanks ... hell, I assumed Chill Fog would, and used it as such. Worked fine. I guess it might be harder if you're using one tank instead of two? /shrug Int really shouldn't decrease damage for DoT, if only because low attributes should only ever reward you via opportunity benefits. As it is, if I want to do something like run a Ranger with Wounding Shot, that ability is actually more powerful if I dump my Intelligence score. That's wrong and stupid. -
It's true, with the daughter picks, Defender is like a worse version of Faith and Conviction and a worse version of Cautious Attack that costs you multiple ability slots. Well, I was being sarcastic about Engagement not existing. But since Engagement doesn't actually help tanks, I guess it's a moot point.
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Cypher's dialogue
gkathellar replied to Cktulica's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There are none, but one of her ciphers does bring it up. -
The best way to run a support character is with a setup virtually identical to that of a DPS character. (Also you can't really spec for accuracy beyond Wood Elf.) Condensed and then expanded. There are a lot of bad picks, but even worse, there are hardly any good ones.
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- min/max
- multi-objective optimization
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I like all of the characters, but I'm with a lot of others on Durance and GM being my absolute favorites - Avellone's strengths as a writer really shine through in the weirdness and complexity of these two. Their sophistication really shows in the moments where their doubts are revealed. Eder is also fantastic, and gets special applause from me for working because he isn't a special snowflake, rather than in spite of it.
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Modding?
gkathellar replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, for what it's worth, at least one person who was part of the BG2 modding community worked on Pillars (IIRC), and the devs are very much aware of Weidu, so there may be support from the top end if someone starts putting a management program together. But to the best of my knowledge. modding has to be done through Unity proper, and that may limit the scale of things. Depending on how user-friendly things become, I may be driven to learn some *hissssss* programming. I may have my gripes with mechanical particulars, but PoE does a lot of things right, and has a lot of potential. -
Modding?
gkathellar replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Modding is happening and will continue to happen. The IEMod is the main place where R&D is happening right now. Alas, due to relative complexity, it seems unlikely that we'll get a Weidu-style modding architecture for easier modding and greater compatibility. -
Oh snap, this just got real. ... Unfortunately, Pillars is presently much much much more a VBS than a UBS. There are myriad reasons for this, but the big ones are that (a) the armor and attribute systems tend to reward extreme offensive and defensive builds, and that (b) the options for many build types are not abundant, resulting in pigeonholing.
- 12 replies
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- min/max
- multi-objective optimization
- (and 2 more)
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Cypher's dialogue
gkathellar replied to Cktulica's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Not often. Mostly when dealing with other ciphers or mind manipulation, actually. -
No EXP from killing MOB?
gkathellar replied to gamelancer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Is that why you don't get any better at sword-fighting by having sword fights? The Bestiary system is perfectly adequate, but let's not pretend it makes any goddamn sense, because it doesn't. You get better up to a point. Then you gain nothing further since you are not doing anything new. I'm not sure how you can fail to grasp that. And yet you don't gain any experience from fighting humanoids, whose abilities and approaches have far greater variation than any other opposition. See also: "you don't get any better at sword-fighting by having sword fights" -
No EXP from killing MOB?
gkathellar replied to gamelancer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Is that why you don't get any better at sword-fighting by having sword fights? The Bestiary system is perfectly adequate, but let's not pretend it makes any goddamn sense, because it doesn't.