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Everything posted by gkathellar
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WTB Rogue suggestions/advice
gkathellar replied to Yosharian's topic in Pillars of Eternity: Stories (Spoiler Warning!)
@Oxford Guy That's a perfectly viable spread, but I'm honestly not sure there's a lot of point. You're gaining +6 will, -6 reflex and -2 fortitude, but while that's generally a net gain, I don't know that it matters on a fragile DPS character like this one. It also means losing out on dialogue options for extremely high perception and resolve, and gaining nothing in return. If you're taking Int, you may as well take it up to 13 or 14. -
I'd advise you to use magical attacks that target defenses other than Deflection, and to use debuffs. If you have a Cipher, the ability to paralyze them helps a lot. Guns, too, if only because you only need to get lucky once. ... but really, the temple is just tough, and it'll kick your ass repeatedly.
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Also, what differentiates your PC from the companions isn't supposed to be their superior stat spread - if it was, that would be a feature. What differentiates you from your companions is that you're the Watcher, and you get special abilities to that effect. Your companions are, in theory, the faithful allies whose skills and experience make victory possible. The fact that the Watcher could do significantly better by going to the inn and hiring a bunch of anonymous jerks is ... grating.
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Wow ... I thought Aloth was pretty bad, but Grieving Mother is terrible. Ugh. So, let me pose a hypothetical to people in the thread: say you could shift around the attributes for each companion, but couldn't actually change what the numbers were (so, for instance, you could move Aloth's 16 in Perception to Might, but you couldn't take two points out of it to give him a might of 14). What reassignments would you make? The frontliners in BG2 did not have an average 15 Strength. Jaheira and Mazzy had 15 Strength, while every other warrior was sporting 17s and 18s. Hell, even Yoshimo and Haer'dalis had 17 Strength. More importantly, Pillars is not a d20 game. It does not play like a d20 game. Scaling percentage bonuses are more important than set integer bonuses that lose importance over the course of level gain.
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Right, I agree with this entirely. This game is how grimdark should be done. Still, I demand some noblebright in the expansion pack. I actually thought that was pretty cheery and heartwarming. Not the descriptions of how her body was moving when she laughed. Hey, man, don't judge. How'd you like it if some corpses started calling you creepy? Huh? HUH?
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The Blue Piglet
gkathellar replied to teenparty's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not sure if you've ever played it, but the Miniature Giant Space Pig is a reference to Baldur's Gate II. Specifically to the character of Boo (of Minsc and Boo fame), the Miniature Giant Space Hamster. "Go for the eyes Boo, THE EYES!" For reference, Boo probably wasn't actually a Miniature Giant Space Hamster, but such a creature did in fact exist in D&D cosmology. From the same setting: Murderoids, spellcasting sapient predatory asteroids. Spelljammer was weird. -
Yes, but (a) many stats didn't really matter in those games - for instance, having 16 Int only really affected how many spells you could write in your book, and (b) in BG2, it bears noting, none of the companions actually have bad distributions or bad stats. Attributes are a lot more meaningful in PoE than they were in the IE games, and the distributions on NPC companions are a lot worse.
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I'm enjoying this game a lot so far, but I've gotta get one thing out of my system - with regards to tone and atmosphere, this ain't no Baldur's Gate successor. That game had an iron crisis, but you know, the world was still generally pretty green. This one has a baby crisis. That's almost comically dark, in an, "oh man guys, how can we infuse our setting with as much misery as possible?" sort of way. Again, I'm enjoying myself plenty, but I feel like it is a little bit played out, and a little bit exhausting. I could stand to see some NOBLE BRIGHTNESS and HIGH ADVENTURE.
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QFT. Also, bear in mind that tanky monks take a bit to really come into their own. The first level or two can be rough. You also get a lot more out of Might than most tanks, so ... yeah. Wham pow.
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Idealized? Hell, man, I'd settle for "not actively terrible." Eder can only barely tank. Aloth doesn't play to any of the Wizard's strengths. Durance is built as though one person wanted a battle cleric and another wanted a caster cleric, and they settled for being bad at both. Kana Rua's stats are very nearly ideal, but it seems as though this was totally accidental. "Oh man, this guy's pretty badass. Not only do I enjoy his company, I also feel like he's got my back instead of just being a garbage hireling who I keep around for good conversation."
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Ranger Build?
gkathellar replied to rushdara's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Claiming the ranger is an effective tank because it and its pet can engage more opponents sort of ignores the reality that engagement is almost totally irrelevant to tanking. Maybe rangers are effective tanks, I dunno. But engagement mechanics are not going to help them fill that role.