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Everything posted by gkathellar
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Sniff Lvl Cap
gkathellar replied to Arctic's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think they wanted to be sure everyone hit the cap by game's end, which (paradoxically enough) means there's a fair amount of extra experience for those who go looking for it. Level up companions and cohorts, I guess. -
Intellect only ever affects the outer circle of any AoE, which is explicitly the bonus to the size from Int. The only difference is that allies don't suffer friendly fire damage from the outer circle. As to chants not lingering - hopefully they'll fix that (or the tool tips) in the next patch. Maybe submit a bug report?
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The game's technology is consistently comparable to that of the 1500s. Machine guns came, uh ... you know, a little later than that. ... I don't understand this view. If you're okay with plate mail, then it seems like you should be okay with guns, since the two have an inextricable technological tie. I guess not everyone is a huge, obnoxious historical warfare nerd, huh? Le sigh. Magran's fire damage spell is 1/rest, unfortunately.
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That's neither here nor there. The first three companions are white men, and all of the women are exotic foreigners. It's hardly the worst thing ever, but it was noticeable to me, and I would've been pleased to see a counter to Durance's misogyny show up before Caed Nua. I'm not complaining about Durance, who is fantastically written and strangely endearing, or about any of the companions, all of whom I like. But, if you're tuned to it, the disparity gets really noticeable around the time Durance joins.
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Stronghold Immersion
gkathellar replied to Elfwyn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Immersion breaking or not, I think it's a great minigame, and I really like the idea of using quests to measure the progress of time. I'll gladly suspend my disbelief. -
My recommended picks for power levels 1-4 1st: Mind Wave, Eyestrike, Soul Shock 2nd: Mental Binding, Mind Blades, Recall Agony/Amplified Thrust 3rd: Puppetmaster, Soul Ignition, Secret Horrors/Ectopsychic Echo 4th: Mind Lance, Silent Scream, Pain Block After that point, it gets more straightforward.
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Blunderbuss in Act 1
gkathellar replied to bem809's topic in Pillars of Eternity: Stories (Spoiler Warning!)
There's some random loot. -
You may want to turn down the difficulty, since the main thing that effects is the number of enemies per encounter. Of course, if your issue is with the number of encounters, rather than the number of enemies in them ... I dunno what to tell you. I can understand that objection (I'm so tired of fighting shades guys), I've occasionally gotten the same feeling, but for the most part, my own experience is that it hits that sweet spot where combat is concerned. ITP: "What? You have opinions I disagree with? Obviously you must be some kind of hypocrite!"
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20% isn't worth as much as you think, especially when you're already getting a considerable bonus to attack speed from dual wield + Two Weapon Style. Stacked with maces or stilettos, vulnerable attack is quite effective.
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@tnc - Rather than getting two mutually exclusive weapon style talents, just get Vulnerable Attack so that you can break through high DR with two weapons. (Stilettos also help.)
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The main reason to use two-handed weapons is for reach weapons - pikes, staves, etc. - to take better advantage of Carnage. Basically, choose between more frequent carnage, or wider AoE with slightly more damage per hit.
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Everybody in PoE ostensibly uses soul power, so everything fits to some degree. Cipher does give you some additional conversation options here and there, including a lot of additional options with the cipher companion. But I don't know that it's really any more or less "compatible" with the lore than anything else. Anything fits in terms of species, with the possible exception of godlike. There are numerous occasions where it really should come up, but doesn't. None of these are major story points, though. People forget that godlike are infertile here and there, or make similarly dumb mistakes.
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Druids should never tank. They're missing 20 points of deflection before class abilities and talents, and that difference is huge, and will let even crappy enemies tear through that paltry endurance number like it was paper. In most fights after Chapter 1, if my tanks take more than a couple points of damage from MIN grazes from anything that isn't a spell, I'm profoundly disappointed in them. They are offtanks so tanking a bit are part of their role. You are doing smt wrong with them then, maybe you chose the wrong spiritshift. With his HoTs and bear form I cant think on anything more tanky than a Druid. Ofc it really needs micromanagement, and the larger the party the less time you can afford on each character separately. Emphasis mine. Monk, fighter, paladin, and chanter. One can make a case for battle priest, too (inorite). Perhaps more importantly, even if druids were good tanks (they're not, I think I may have mentioned), opportunity cost rules the day - any time you're using your druid to attack is a time you're not using them to cast spells. Don't do th...don't be not doing tha...you get the idea.