Everything posted by gkathellar
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Dangerous Implement monk?
I'm curious - can the self-damage from dangerous implement generate Wounds? I dunno what the application of this would be, but it seems like an interesting possibility.
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Sniff Lvl Cap
I think they wanted to be sure everyone hit the cap by game's end, which (paradoxically enough) means there's a fair amount of extra experience for those who go looking for it. Level up companions and cohorts, I guess.
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[Chanter] Chants, Invocations and Stats
Intellect only ever affects the outer circle of any AoE, which is explicitly the bonus to the size from Int. The only difference is that allies don't suffer friendly fire damage from the outer circle. As to chants not lingering - hopefully they'll fix that (or the tool tips) in the next patch. Maybe submit a bug report?
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Is constitution really necessary for Chanter
If you're going to tank, you shouldn't dump Con, but you can probably get by without much.
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Are guns the ultimate weapons for each class?
The game's technology is consistently comparable to that of the 1500s. Machine guns came, uh ... you know, a little later than that. ... I don't understand this view. If you're okay with plate mail, then it seems like you should be okay with guns, since the two have an inextricable technological tie. I guess not everyone is a huge, obnoxious historical warfare nerd, huh? Le sigh. Magran's fire damage spell is 1/rest, unfortunately.
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Pillars of Eternity Expansion/Sequel Wishlist
That's neither here nor there. The first three companions are white men, and all of the women are exotic foreigners. It's hardly the worst thing ever, but it was noticeable to me, and I would've been pleased to see a counter to Durance's misogyny show up before Caed Nua. I'm not complaining about Durance, who is fantastically written and strangely endearing, or about any of the companions, all of whom I like. But, if you're tuned to it, the disparity gets really noticeable around the time Durance joins.
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Ok, I will fix your stat system for you
@drunetovich - Everything in this setting runs on spiritual energy. Might is a measure of the soul's ability to act on the outside world, regardless of means.
- Stronghold Immersion
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Druid or Cipher (or which NPC is worse, Grieving Mother or Hiravias)
Grieving Mother is usable, sure, but that just goes to how valuable ciphers are in general. She's just about the worst Cipher the devs could have plausibly included, though.
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Cipher Powers
My recommended picks for power levels 1-4 1st: Mind Wave, Eyestrike, Soul Shock 2nd: Mental Binding, Mind Blades, Recall Agony/Amplified Thrust 3rd: Puppetmaster, Soul Ignition, Secret Horrors/Ectopsychic Echo 4th: Mind Lance, Silent Scream, Pain Block After that point, it gets more straightforward.
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Blunderbuss in Act 1
There's some random loot.
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Priest Stats
Drop some points from the defensive stats, and put them into Might and Dex.
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Collector's Editon Map (horrible)
Yeah, it's pretty bad. Unless these pictures are being taken with professional quality cameras (they're not), you're kind of talking out of your ass here. A photograph does not show how something looks to the naked eye.
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I think monster density is too high
You may want to turn down the difficulty, since the main thing that effects is the number of enemies per encounter. Of course, if your issue is with the number of encounters, rather than the number of enemies in them ... I dunno what to tell you. I can understand that objection (I'm so tired of fighting shades guys), I've occasionally gotten the same feeling, but for the most part, my own experience is that it hits that sweet spot where combat is concerned. ITP: "What? You have opinions I disagree with? Obviously you must be some kind of hypocrite!"
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Is there a mod or save editor that would allow for stats/skills rerolling?
@dukefx That's been fixed, IIRC.
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Is there a mod or save editor that would allow for stats/skills rerolling?
Try the IEMod. You'll find it in the big modding thread in the Backer Beta Discussion subforum. It adds a ClassChange console command and unlocks AttributeScore. (I'd link you, but I'm on my phone.)
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How do you kill OP shadows in the Lighthouse?
Target defenses other than Deflection. Use major debuffs - Charm, Dominate, Paralyze, Stun (Ciphers are especially good for this). Keep careful control of your formation. Use fire. Don't go after the Shadows that Shades summon - they'll get unsummoned when you take down the Shades.
- Barbarian, 2Handed weapon or Dual Wielding?
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
Make sure you delete the old "iemod" folder entirely and replace it with the new one, rather than merging and replacing individual files. I had a similar issue, and it was because I did that.
- Barbarian, 2Handed weapon or Dual Wielding?
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Moon godlikes racial ability, the numbers?
It's like 4 Endurance, IIRC. I actually think the best use of it might be keeping track of ENDURANCE during barbarian rage.
- Barbarian, 2Handed weapon or Dual Wielding?
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
So with ChangeClass - if racial abilities are no longer removed, then you shouldn't have to use AddAbility for anything unless you're respeccing the Watcher, right? Sounds great. Much obliged for all of your hard work.
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Best main char race/class lore-wise?
gkathellar replied to a post in a topic in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)Everybody in PoE ostensibly uses soul power, so everything fits to some degree. Cipher does give you some additional conversation options here and there, including a lot of additional options with the cipher companion. But I don't know that it's really any more or less "compatible" with the lore than anything else. Anything fits in terms of species, with the possible exception of godlike. There are numerous occasions where it really should come up, but doesn't. None of these are major story points, though. People forget that godlike are infertile here and there, or make similarly dumb mistakes.
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Looking for Druid Advice
Druids should never tank. They're missing 20 points of deflection before class abilities and talents, and that difference is huge, and will let even crappy enemies tear through that paltry endurance number like it was paper. In most fights after Chapter 1, if my tanks take more than a couple points of damage from MIN grazes from anything that isn't a spell, I'm profoundly disappointed in them. They are offtanks so tanking a bit are part of their role. You are doing smt wrong with them then, maybe you chose the wrong spiritshift. With his HoTs and bear form I cant think on anything more tanky than a Druid. Ofc it really needs micromanagement, and the larger the party the less time you can afford on each character separately. Emphasis mine. Monk, fighter, paladin, and chanter. One can make a case for battle priest, too (inorite). Perhaps more importantly, even if druids were good tanks (they're not, I think I may have mentioned), opportunity cost rules the day - any time you're using your druid to attack is a time you're not using them to cast spells. Don't do th...don't be not doing tha...you get the idea.