Everything posted by gkathellar
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I guess i'm the only one who likes backer npcs
They're fine. They have nothing to do with anything, and some of them look out-of-place, but they're fine.
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No EXP from killing MOB?
Is that why it's entirely possible to hit level 12 by the beginning of Act 3? The devs did an absolutely awful job of controlling how much XP a player will have at any given point in the game, so I'm disinclined to think this reason holds up.
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Money requirement for crafting/grimoire spells doesn't make any sense..
The bank of game abstractions. you were supposed to type that in red.. I meant what I said and I said what I meant. gkathellar's faithful 100-per-cent!
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keeping prisoners , con and pros?
DRUGS, m'boy. Lots and lots of drugs.
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Chant lengths unaffected by intelligence.
yea but linger length should defs be affected, as it is you can tank a chanters intel to 3 and play an offtank summoner (the issue with this being that you really dont lose much for dumping intel) ... chant AoE?
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Money requirement for crafting/grimoire spells doesn't make any sense..
The bank of game abstractions.
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....Paladins are tanky?
The only possible explanation I can think of for this statement is that you don't actually know how to design a tank for PoE. ... which is totally reasonable. The stat system in this game can be depressingly opaque.
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How Heodan and Calisca never have to die (easy step-by-step instructions)
She's dead, Jim.
- BUG: Cipher focus gain permanently disabled by Drinking Horn of Moderation
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How Heodan and Calisca never have to die (easy step-by-step instructions)
Heodan and Calisca actually have "dialouge" if you talk with them that sortof is relevant always even if it wont evolve like the other companions. But the great thing with this "trick" is that we now can have the "orginal" Heodan and Calisca, and the feeling from a RP-point is priceless. Except that you know they actually died and that you only managed to save them via ... I dunno, peggy sue shenanigans?
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Let's talk race balance...
Attack rolls are Accuracy-Enemy defense + d100. If the end result is less than 16 it's a miss. If less then 51, it's a graze for 50% damage. If less than 101 it's a hit for full damage. If it's more or equals 101 it's a crit for 150% damage. I just modified this with the racial passives and weighted them with the damage. Basically if you multiply your average damage with the end result you get your average damage per swing. It also bears noting that there are ways to push up the critical damage multiplier.
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Monk - Low Reflex Better?
That said, if your monk tank is taking so little damage that they're not getting any wounds, then, uh ... yeah, that's fine. Sounds good.
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Let's talk race balance...
It's ~decent for tank, but DR and small amounts of retaliation damage get less valuable as difficulty increases, and it's inferior to tank races that get better all-the-time mitigation. Wild Orlan is by far the best since you can have +3 to deflection stats, on top of a substantial temporary bonus to defenses any time an attack targets your Will which as tank can be quite often. I am basing this opinion on the beta form of Fire Godlike that wasn't bugged and trigger @ 50% endurance properly, I haven't used them post release. I'm not sure whether or not Orlan has to be directly targeting an enemy to get benefit. I haven't used Hearth Orlans much TBH. That said, if their retaliation damage were on 100% of the time, they'd be noticeably more useful.
- Where's the mystery?
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Stronghold Major adventures 1 rounds = 1 day?
Yeah, instead currently it is able to generate infinite costs. A few parts of this game leaves the impression of being duct taped together in the last minute... Well, those are largely the parts that they didn't let us test during the backer beta. Le shrug. I really do like the idea of the turn system, as it ties the stronghold minigame to progress in the main game. But since the number of turns available in game is limited, it should be connected exclusively to things which are, likewise, limited.
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Let's talk race balance...
Okay. They're not balanced. I'm really hoping something Weidu-esque comes into existence, so I can mod the hell out of this game. @OddHermit - Mountain Dwarves do have a niche for tank builds if you dump Dexterity entirely, since you can get an extra attribute point out of it. Technically this applies to Boreal Dwarves as well, but their racial ability sucks, so ... yeah. @Dead Optimist - People value Fire Godlike so highly mostly because it's bugged to trigger at higher than 50% endurance and has some serious stacking bugs. As per tooltip, it's kinda meh at best.
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I feel offended do you?
gkathellar replied to a post in a topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Why is this is the tech support subforum?
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Stronghold Major adventures 1 rounds = 1 day?
Thats pretty confusing...theres an explanation somewhere of why they decide to implement such weird system? I don't know reason behind the system, but at least they explained system itself in the game It is probably to prevent people to use stronghold to generate infinite amount of money and items. And this also allow them to make stronghold quest to give bonuses on journal quests. So I think it is because of balance and strongholds role as money sink. It's almost certainly to prevent the stronghold from generating infinite money, which is stupid - they should have just gone the BG2 route and made the task of generating infinite money via stronghold into a huge, obnoxious pain. Stronghold repairs and upgrades should use the turn system. Taxes, not so much.
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Chant lengths unaffected by intelligence.
That's not clear, since the level up screen's tooltips indicate that Int should increase Chant linger duration.
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Lumdala's House & Purnisc - Serious Quest Inconsistency [SPOILERS]
Really? Are you sure? Note that if you use it, it disappears, so if you opened Purnisc's door, you can't try it on other doors. You have to lockpick the door, then pick up the key, finish the quest, and then go to the other doors. But yes, it's entirely possible the other keys are also called Rusty Bronze Key, and that's the issue. I'm not sure how the game assigns or sorts those things. Ah, that would explain it. Yeah, I used it on Purnisc's door.
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....Paladins are tanky?
Yes, they are, so long as you go full tank with them. If you don't spec them properly for 100% tanking, yeah, they end up inferior, because every percent of a tank-paladin's ability not put into tanking is a wasted percent.
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Dual Wield rogue is trash on Hard
Conking someone on the back of the head with a five-pound steel club is anti-climactic?
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POSSIBLE SPOILERS Modding thread: A simple mod and Console commands
It does not. You can only choose order on creation, and the ChangeClass command does not take you back to creation, it just resets your level to 1. On a similar note, at present, Hiravias and Sagani lose their unique abilities permanently on using ChangeClass to respec in their current class. Presumably this is because they're not normally options that you can select, so I suppose there may not be an elegant way around that issue.
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Lumdala's House & Purnisc - Serious Quest Inconsistency [SPOILERS]
Perhaps there were multiple items named Rusty Bronze Key, and in your games, they failed to differentiate. In my own experience, the Purnisc only works on the correct door.
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What happens in the ending if you help Lord Raedric?
That happens even if you support him? Sure, as long as you kill him after the fact like a proper Skaenite.