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gkathellar

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Everything posted by gkathellar

  1. I'd rather flip Int and Con for the heal and a bit of offensive potential, personally, but it's a question of preference.
  2. It might be worthwhile to drop the Rogue (or maybe the Paladin) for a Druid/Wizard. You're a little lacking in AoE spells. I've been using a Shieldbearer paladin with a 19/9/3/18/10/18 spread, and it works well both as a tank and acceptably as a damage machine. Constitution and Intelligence are adjustable to suit your tastes - neither matters much, so I kept them relatively even basically for Defenses. For race, you'll probably want Wild Orlan or Moon Godlike. Mountain Dwarf is also an option, since it lets you drop Dex to 2 for another attribute point. And if you do use a paladin, make that character your Watcher for the Faith & Conviction bonus from reputation.
  3. This build seems about right , tho i would kill DEX to min put those last points into INT , This is already the case ? Those 3 points in dex atm does exactly nothing so might aswell just max other stats but its good build going right direction so you will do very well , also about a race i was all about Moon Godlikes for palla tank , now i think maybe to make other tank moon godlike and get that helm from first dungeon for Paladin tank +1resolve+perception , moon godlike has like amazing tank racial Bear in mind that the Moon Godlike racial is healing and so depends on Might, making it arguably more valuable to them (even on a tank) than Constitution.
  4. This build seems about right , tho i would kill DEX to min put those last points into INT , This is already the case ? Dex can go down by three more points.
  5. Some stores seem to restock ingredients. I haven't done any detailed analysis of this, mind.
  6. I don't want all the classes to be overpowered, so much as I want combat in general to be wilder and less predictable. As I said, I also want the enemies turned up, not necessarily in terms of stats, but in terms of crazy abilities - shades are a good example of what I like, with their teleports and debuffs and ice beams and whatnot. That doesn't mean it should be something that only half of the classes are capable of, especially when the pitches said that pretty much everyone was going to be hurling around a certain amount of spiritual power. I don't actually demand the kind of gonzo weirdness that I mentioned before, but it's disappointing to me that some of the classes are so totally mundane and lack any spiritual options. Yes you do. Give in to the dark side, it is your destiny. why hello there
  7. WF: Peasant isn't bad for an aggressive tank, to be honest. If you a spear in one weapon slot and a hatchet in the other, you'll have an accuracy or deflection bonus based on what you need at the time. And you can always look up which questions give which properties on the wiki and do the forging again.
  8. I'm trying, I really am, but I just can't understand why balancing should ever be done like that. Why do things the hard way? Why not adjust the tiny subset that deviates from the mean instead of adjusting literally everything else to match the subset? The end result is the same: balance - so why multiply the amount of work? It's less that I think that's the ideal way of balancing, and more that I think most of the classes (and enemies) are kinda boring. Ciphers are strong, but what's more important is that they're interesting (Chanters are as well, but not really in a way that works, IMO). I'd like to enjoy playing the other classes as much as I enjoy playing a Cipher. Also, the original class pitches kinda made it sound like I was gonna get me some anime magic sword mans, and that didn't happen. Flames of Devotion is a good start, for instance, but I want paladins whose entire bodies ignite with sheer hot-blooded conviction, barbarians that howl out a cone of stone-shattering sonic disruption, and rangers that transform their animal companions into arrow to shoot at enemies. So where's my bear arrow? What's wrong with you, Josh Sawyer? HUH? WHATSWRONGWITHYOU?!??!!!?
  9. I'd rather see everything else brought up to par (including enemies - I want to love to hate them, ala shades) than continued nerfs to the stronger classes. where my anime magick sword mans
  10. You can, yes, but that doesn't tell us how much a point of disposition increases or decreases the F&C bonus.
  11. Set Auto-pause: Target Destroyed. That way, you'll always have a chance to respond and give new orders before your tanks break formation.
  12. Yeah, Domination and Charm seem like something is wrong with them. It's not clear that there's a bug, but you're not the first person to mention that they always seem to hit.
  13. What people keep telling you is that there is no difference in Eora. The same faculty drives both things. One person swinging a sword might have mighty thews, and another might not have thews at all; if their Might is the same - if their spiritual capacity to apply force to their environment is the same - the raw power they can pack into each hit is about equal. IRL, bodybuilders have gigantic muscles, which are usually pretty weak and lack the real, explosive power that aerobically developed muscles have. Their thews are lacking something essential. In Eora, Might is that something essential. One may have thews, but what fills them, drives them, and allows them to act with purpose is the spirit. p.s. I like the word thews edit: Also, bear in mind that plenty of the intimidation (not all of it, but plenty) is pretty non-specific. I just assume that when my Cipher is threatening to crush your head, she means it in a Scanners sort of way.
  14. Naw, GM's not old and crazy enough to be a branch of the tree. Woedica, though ...
  15. Everything in PoE runs on soul power. Physical strength results from having spiritual strength. It's not that spells are powered by muscle, but that muscles and spells are powered by the same thing.
  16. 1. I believe the Pillars are the Engwithan soul-capture machines. Alternately, it could be referring to Adra in general. 2. Magran probably wanted to GTFO, at that point. The plan had gone to crap, and she wanted to end up on the winning side. 3. The big catastrophe precipitated a more gradual decline and disappearance.
  17. QFT. The Infinity Engine was becoming dated, and the success of the Aurora Engine with NWN (long promised and expected to be very different from the IE games) removed any possibility of Bioware developing a new 2D engine.
  18. With respect to the whole wasted Resolve thing - the main issue is that the value of additional Deflection starts low and scales exponentially. Do to your low Perception, the bonus to Deflection from Resolve is pretty much wasted. Deflection becomes a lot more valuable when you stack it up really high, so conventional wisdom is that you should either dump both Res and Per, or go all out with both of them.
  19. If you're obsessed with establishing what an Int score "means," everything under a 12 might as well be identical, because 12 is the point at which you start to gain additional conversation options. Besides that, your character is exactly as smart as you want them to be. No, you can't. A point of damage - what it does, how it scales, etc. - means an entirely different thing in PoE than it does in another system. My experience has been that, playing on Hard, what you're saying is complete crap. My glass cannons rarely, if ever, go down. My tanks pin effectively. I find myself passing up camping kits because I have trouble finding reasons to rest. I can only think that the reason you think these play strategies don't work or require cheese is because you don't know how to use them. So yeah, I guess ... git gud?
  20. Are you talking about the Return to Trademeet BG2 TC?
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