-
Posts
31 -
Joined
-
Last visited
Reputation
6 NeutralAbout Parsalian
-
Rank
(1) Prestidigitator
-
What can we expect in terms of raising the difficulty of the game? And will those changes affect current games? Im in 20h already, playing on veteran with no level scalling, and combat is so easy I dont even use my main character skills, just let the AI do the job. But Im sure I will not start another game just for the difficulty...
-
Parsalian started following What was your ending and how did you get it?
-
The combat system is terrible...
Parsalian replied to Zherot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I only agree with the view problem. Sometimes the fight is happening beneath doors or trees and its very hard to see. Also, I think that even kwoning that fighters and other classes can engage more than one enemy, some kind of aggro skill would be welcome. Enemies usually keep attacking the char they attacked first until one of them died, we should have a way to change this. -
Well, first off, if you want to be tankish, you have to take tankish stats - preception and resolve. And yes, inteligence is least usefull talent on monk But, from what I understood high Per and Res increases deflection, and you, as a monk, want to get hit. So, its not better have high Con and be a meat shield?
-
Im playing on hard as a Cypher right now, but Im already planing play a Monk in PoTD. So, probably I want a tank'sh build, can someone help me? Im trying to figure out if I dump Int or not. Also, Im trying to convince myself of just forget the "dialogue attributes" and max Mig, Con and dex. Something like Might 18, Con 18, Dex 18, Per 10 Int 6, Resolve 8. Will this work?