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ossy_87

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About ossy_87

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  1. Yes, and the durations are shown at their modified length when choosing them at level up, but never again after that. They're always base both in description and in action, which makes combining several pretty much impossible. Tip: You may want to edit the topic to be about intellect instead of perception now.
  2. I would like to ask if the GameObject browser is still a part of the mod, and if it is, how is it activated?
  3. Problem persists through dismissing and adding, as well as using ChangeClass. This includes changing to the same class, or changing to another class and back again.
  4. So to separate the issues it might be better to use one post for the horn problem, so I'm leaving a link to it here: http://forums.obsidian.net/topic/72492-bug-cipher-focus-gain-permanently-disabled-by-drinking-horn-of-moderation/
  5. So this can be considered a major bug for the following reasons: The item is not difficult to get. If I remember correct it is rewarded from a straightforward task in Ondora's Gift. The stats seem great for a cipher, so many will equip it straight away if they have a cipher. Once equipped, the character becomes broken, but this is not immediately apparent. There is no crash, message, or any indication of the problem, so the player can go on without noticing for some time. You get it in an area where you have already likely defeated most if not all enemies. The first noticeable change is greatly reduced focus gain in combat, but this can still be overlooked in for a time. It only becomes absolutely obvious once the character has been knocked out, which can happen way down the road. And at this point, there's no turning back barring loading a game prior to equipping the item. This delay between breakage and manifestation means that people have more time to overwrite their own saves, or just having to go a long way back to fix the problem. This combined with the availability of the item and how easy it is to activate this bug (equip the item once), means that there's probably going to be many more people than me and the posters above that will stumble into it. And if they're as irresponsible with manual saves as I am, their choice becomes replaying around 15+ hours or to go on playing with a broken character. Save often (quicksave, yeah!)... and in different slots (aww).
  6. I noticed that my main character (cipher) suddenly stopped being able to generate focus, and tested until I found the reason, namely the "Drinking Horn of Moderation" neck slot item. To test: I created a new cipher adventurer ("the character" below), and saved the game. I loaded the saved game and equipped the character with a blunderbuss and nothing else, and attacked a paralyzed lion. 2 grazes, 3 hit, 1 crit, grazes at 6~ hits and crits around 12. Result: went from 15 to 29 focus. This is what is expected. Reloaded the saved game, equipped blunderbuss and horn of moderation, exited inventory screen (to let the buff happen), entered inventory screen, unequipped horn, and then attacked the same, paralyzed lion. 2 grazes, 3 hit, 1 crit, grazes around ~7, hits and crits around 11. Result: went from 15 to 18 focus. Same result if you leave the horn equipped. Reloaded the saved game, equipped horn and blunderbuss, got character knocked out, won the fight, and then used the character to attack a paralyzed lion. 3 grazes, 3 hits, grazes around ~7 and hits around 10. Result: went from 15 to 14 focus. All attacks made after this one leave focus unchanged. Focus still refills to half after each fight ends. This is irrevocable and persists through save/load, and also stops draining whip from working entirely, if you level up to 2 and take it and redo the tests with it.
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