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Everything posted by gkathellar
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getting PALLEGINA MES RÈI
gkathellar replied to blackgate99's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You need to finish the quest you can get from the Vailian trading post. It doesn't matter how you resolve it - once it's done, Pallegina will join you. -
old watcher ending choice?
gkathellar replied to conanthelibrarian's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yep. You should go for that one. Security and Prestige are easy to come by. -
Raedric Berathian Robes
gkathellar replied to talharbash's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Not what I was asking. My fault, I phrased it poorly. Did you come into contact with the priests before getting the robes? The robes only prevent the Berathian priests from going hostile. That's all. -
Endless Paths of Od Nua level 2
gkathellar replied to TimTumm's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah, what is up with that sick Xaurip? Does it require a high Lore or Survival or something? -
Raedric Berathian Robes
gkathellar replied to talharbash's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Did the priests turn hostile before putting on the robes? You need them to still be neutral. The robes prevent them from going hostile. -
Druids are probably the strongest AoE casters, with varied elemental damage and a strong, versatile spell list. Generally, Spiritshift isn't worth using - focus on spells. For attributes, you want Int, Might, Dex, the norm. You'll get a lot of mileage from the talents that boost electricity and frost damage, as some of your stronger AoE spells have that damage type.
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The problem with this is that it changes very little about the extreme specialization issues. Tanks will be less pigeonholed, but everyone else will just have fewer points to spend on things other than Perception. I would say every attribute needs both an offensive and defensive component. Might and Dexterity are probably fine. Intelligence is a little too much of a one-stop shop, but it's probably also okay. Letting Constitution mitigate armor recovery penalties seems decent (in addition to other adjustments, quite likely) as an offense-ish component. Maybe Perception could slightly adjust damage multipliers (like crits, sneak attacks, weapon specializations, abilities, etc), or provide DR Penetration. I dunno. AoE or DR Penetration are the only things I can come up with that fits Resolve.
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Your RPG system sucks!
gkathellar replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Naw. It's not perfect, but it doesn't suck. Admittedly, though, it would have benefited from, like, 2-3 additional months of playtesting. Complaining about the pause button points to the OP not having played the IE games, which ... yeah, those had that. It's modeled on them. It's there on purpose. Engagement is terrible, though, and the whole thing would be better without it. It mostly just hurts tactical movement. -
The Shadows may be a little strong, but the Shades are the real wreckers, and that's sort of the point - the Eothasian Temple is meant to be almost ridiculously difficult for the level you encounter it. Josh Sawyer talked about this in an interview - some dungeons are meant to be way more difficult, with rewards that are likewise a lot better than most of what you're finding at the time.
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Lord of a barren land - Question
gkathellar replied to Molcho's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Um, everyone who has had this bug should make sure their characters have walked down the ramp away from the platform where you fight him. It seems like that solved the problem for me - quest update and cutscene happened when I entered the area at the bottom of the platform Intuitively, it does seem like it should trigger immediately, but we may have all been jumping at shadows. -
Raedric impossible?
gkathellar replied to Slish's topic in Pillars of Eternity: Stories (Spoiler Warning!)
OR initiate through dialog, but only send your tank up the ramp, keeping everybody else back. Your tank will do the talking and then get mobbed, and the rest of your team can do their thing relatively unmolested.