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gkathellar

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Everything posted by gkathellar

  1. You need to finish the quest you can get from the Vailian trading post. It doesn't matter how you resolve it - once it's done, Pallegina will join you.
  2. Yep. You should go for that one. Security and Prestige are easy to come by.
  3. Not what I was asking. My fault, I phrased it poorly. Did you come into contact with the priests before getting the robes? The robes only prevent the Berathian priests from going hostile. That's all.
  4. Yeah, what is up with that sick Xaurip? Does it require a high Lore or Survival or something?
  5. Did the priests turn hostile before putting on the robes? You need them to still be neutral. The robes prevent them from going hostile.
  6. Druids are probably the strongest AoE casters, with varied elemental damage and a strong, versatile spell list. Generally, Spiritshift isn't worth using - focus on spells. For attributes, you want Int, Might, Dex, the norm. You'll get a lot of mileage from the talents that boost electricity and frost damage, as some of your stronger AoE spells have that damage type.
  7. Right, but are there actually 7th+ level spells in the game, or just in the GUI?
  8. Obviously Obsidian isn't going to change things, guys. I figured this was mostly idle banter while a smaller number of us were thinking about mods.
  9. ChangeClass is still a beta feature. It has some problems. Setting Attributes to something better with AttributeScore is perfectly viable, though, but you should be aware that Racial and Cultural bonuses are applied on top of the base score for whatever reason.
  10. The problem with this is that it changes very little about the extreme specialization issues. Tanks will be less pigeonholed, but everyone else will just have fewer points to spend on things other than Perception. I would say every attribute needs both an offensive and defensive component. Might and Dexterity are probably fine. Intelligence is a little too much of a one-stop shop, but it's probably also okay. Letting Constitution mitigate armor recovery penalties seems decent (in addition to other adjustments, quite likely) as an offense-ish component. Maybe Perception could slightly adjust damage multipliers (like crits, sneak attacks, weapon specializations, abilities, etc), or provide DR Penetration. I dunno. AoE or DR Penetration are the only things I can come up with that fits Resolve.
  11. If you actually examine how much Endurance a point of Con grants you, you will be somewhat less impressed with it. Resolve and Perception are much more important to a tank - it's just that they have little or no importance to everybody else.
  12. I'd actually much rather put +AoE on Resolve than Deflection, if only because that gives Paladins and Barbarians a reason to invest in Resolve over Intelligence. Really, though, the relationship between attribute mechanics and their fluff is kinda problematically tenuous right now.
  13. Naw. It's not perfect, but it doesn't suck. Admittedly, though, it would have benefited from, like, 2-3 additional months of playtesting. Complaining about the pause button points to the OP not having played the IE games, which ... yeah, those had that. It's modeled on them. It's there on purpose. Engagement is terrible, though, and the whole thing would be better without it. It mostly just hurts tactical movement.
  14. The Shadows may be a little strong, but the Shades are the real wreckers, and that's sort of the point - the Eothasian Temple is meant to be almost ridiculously difficult for the level you encounter it. Josh Sawyer talked about this in an interview - some dungeons are meant to be way more difficult, with rewards that are likewise a lot better than most of what you're finding at the time.
  15. Depends on what you want. Fighter can be used to tank (crucial: Resolve, Perception, some Int, maaaaybe some Con, sword-and-shield style, cautious attack, etc.), but it can also be used for DPS (crucial: Might, Dexterity, some Int, light armor).
  16. Blunderbuss. It's sick, and it benefits multiple times from Draining Whip. wut I'm pretty sure you're thinking of a different class, considering I have significantly better range on most of my cipher powers than on a lot of wizard spells.
  17. Um, everyone who has had this bug should make sure their characters have walked down the ramp away from the platform where you fight him. It seems like that solved the problem for me - quest update and cutscene happened when I entered the area at the bottom of the platform Intuitively, it does seem like it should trigger immediately, but we may have all been jumping at shadows.
  18. OR initiate through dialog, but only send your tank up the ramp, keeping everybody else back. Your tank will do the talking and then get mobbed, and the rest of your team can do their thing relatively unmolested.
  19. Blunderbuss is basically just the king of weapons in this game. I guess that makes sense, since it's a shotgun and this is a videogame.
  20. Probably not on a wizard. Might be on something else. ... if there were melee implements, this would be where I would put a trollface and then suggest IMPLEMENT BARBARIAN. Too bad about that.
  21. I'm 90% sure that's a ChangeClass bug. At least one other person reported it earlier in the thread, and I just got it earlier this morning.
  22. While the stats could be adjusted, I want to highlight that this is how you get by with a low-defense melee character - use a tank, and then use your DPS to scrape the opposition off of the tank.
  23. Oh snap, did you recruit the Dyrford ogre? O_O
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