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Found 5 results

  1. Good Morning, I love the game, and I still play it even though I’ve had some consistent issues with video. I’ve spent a week working on my video setup and I haven’t been able to change the symptoms at all with any tweaking. So I thought I’d reach out and see if you could provide some insight on what the root cause might be. My primary issue is I don’t know the term for this behavior so I’ll just describe it. In gameplay, in settings where the lighting is dark, I’ve getting a lot of flicker and flashing where it’s impossible to make out any fine detail. If I’m in indo
  2. Current Content Build ID: 579590 What's gone done got broked? After downloading the latest patch on steam (It was ~578mb) and then loading up my game, i immediately noticed my characters feet were pink and any of my characters obscured by something, such as my rogue half behind the gate, and his pet dragonling. Weird, but i thought it might go away. Walked off and entered scouting/stealth mode and suddenly all my entire party turned a shade of pink. I tried changing areas and restarting the game, and also playing with the graphics settings but to no avail. Here are my
  3. Hello again, Is it just me or the ghost in this game totally wreck ass? More to the point, I have a 6 member party with mostly scripted NPCs as teammates (Durance, Edér, Aloth and Kana) aside from a monk and my cipher; I'm playing this playthrough on hard and I can mostly cruise through every fight without having to rethink my tactics. However, shades and spectres make my life a living nightmare (get it?) I've tried magical damage (both fire and shock), all kinds of weapon types, buffing my characters with foods and spells, focusing just one shade and moving on to the next... but it's jus
  4. Loving the last update, just one thing jars me a bit - the shadows of the characters make them seem out of place. One poster mentioned in the update thread the shadows need to be more solid around the legs - as the small distance to the ground allows for less dissipation. Another poster mentioned as a last resort the Fallout style shadows under the figures. IMHO all these have two advantages over the shadows from the PE screenshot: They give a very solid base for the figures. No appearance of floating at all. Also, they never feel out of place (irrelevant of the direction the light is
  5. I have been giving some thoughts to some of the technical problems with implementing dynamic lighting and realistic shadows in a "2.5D" isometric game. The thing is, dynamic lighting and realistic real-time shadows are something people have been working on for a long time in "true" 3D games, and it is not that hard to find and implement good solutions - in fact, Unity will handle this pretty nicely - see what they offer here: http://unity3d.com/unity/engine/lighting However.... Those techniques are meant for a 3D environment, and I just cannot see how they would apply directly to a
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