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About ledroc

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  1. thanks for the feedback everyone. Here is my intent. Allowing restat doesn't mean people have to use it. It's the same with retraining. How many people felt the need to ever retrain any of the companions? But didn't you like the idea that you could dump that if you wanted? I think the ideal scenario is to set the companions stats and skills when you meet them but allow you to retrain them if you want. The majority of people would never push the button but some of us would like to.
  2. Ok, so here's my dilemma. I love the companion stories, I love them talking and interacting etc. It seems in Deadfire it will play an even bigger role. I know that you can retrain companions and change their talents etc but not their primary stats. It would be really nice to have the best of both worlds. I find myself rolling characters at the Inn because I have something in mind, where the companions might not have that same idea. For example, I assume most people play Eder as tank. What if I wanted him for another role? Hard to do that without changing his primary stats around. Thanks for a great community
  3. Its not the health thats the issue, its the endurance thats my point, my health is always really high even after a big fight there should be more options to revive a falling companion
  4. I just use the strategy guide and it drastically sped up the game for me. Sure it sort of breaks the "immersion" but then Im not stupidly sneaking through rooms for no reason and for traps I just reload if they hurt too bad. Call it "cheating" but my time is limited so these are my options. I would much prefer to have a rogue type character always on Wasnt that what happened in BG with Imoen? the rogue chick? she would find stuff all the time.
  5. I have the heavy armor + shield and one hander on both my front line folks
  6. How can you see an enemy level? I am stuck right now on the level 3 stronghold dungeon with the boss fight. My party is 4th and 5th level. I am using choke points, lots of pausing, no spell down time and yet my front line can't keep up their endurance. I am using Eder and a custom made barbarian that I thought would be a good tank
  7. I am having a hard time keeping my endurance up on my front line characters. Is the secret to just always use a shield? I am rarely below 90% health after a big fight, which means to me that the health pool needs to come down and the endurance needs to go up slightly. I don't mind resting after big fights, I think that's the norm for RPG games.
  8. first, LOVE this game, having lots of fun. So, I found myself in an usual situation I was in a battle and one of my characters ran out of endurance but kept standing up. Battle finished and everyone "reset" except him. Can't find a way out of it, I can't select him, can't move him, etc. I finally quit the game and reloaded but it was right after a really tough fight that I won with only 1 person left standing so I'm a bit bummed. anyone else had that situation?
  9. I am having a hard time figuring out which spells will hit my own party?
  10. Ok, first off I LOVE this game, I think they hit a home run. The only thing that bugs me a bit is the scouting. The movement is too slow and there is no option to just turn it on individually all the time for the characters you want. ie. the rogue types. Therefore, I find myself just ignoring most traps and if I get hurt too badly I just reload the save game. I don't want to spend my entire time hunched over creeping around at half speed.
  11. Just curious if anyone has seen anyone from Obsidian respond in these forums? If so, is there a way to sort or search on posts that have a response by a member of the staff? Speculation is nice but I would love to see any feedback coming the other way as well. If you do have any posts with Obsidian responses can you link them so I can see what they look like? Thanks Maybe I can query on author name etc.
  12. No, but I wouldnt allow some archer sitting in the back constantly shoot arrows at me either. There just needs to be some better intelligence built in than most games currently have. Good graphics are easy to program, good AI is not
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