Everything posted by Breckmoney
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Building a Snakeskin Spellblade (or Snake Charmer)
Out of curiosity what mod do you use to get PotD spawns with Veteran stats? I see a couple mods like that on Nexus.
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Josh Sawyer's tweets and teasers, part IV
Breckmoney replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Whynotboth.gif
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What's the best PoE2 difficulty for a challenging 1st time playthru?
Breckmoney replied to dulcamara's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It’s been that way since launch, so I assume it’s supposed to be overly difficult in order to greatly encourage you to seek a peaceful option or something. Like there’s really no good reason that your Watcher would attack them other than they attack you, so sneaking past the looters and talking to their boss always seemed like the “moral” way to do things anyway. You can also just come back after you pick up some more party members. Skipping past stuff and coming back later is also something I think Deadfire (and PoE1 to an extent) wanted players to feel comfortable doing.
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What's the best PoE2 difficulty for a challenging 1st time playthru?
Breckmoney replied to dulcamara's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Gorreci Street and the first major battle at the next area you’re going to go are two of the harder battles in the game. Both can be solved through stealth if you’re finding them too difficult. Things get easier from there going forward before starting to ramp back up as you get into the expansion content.
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The Class Project 2.0
Breckmoney replied to Armakoir's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Awesome I’m no help at all in terms of actually coding, but I’d be more than happy to help with design feedback/testing. Sounds fun! Lots of class/subclass mods are what I always wanted to come to Deadfire when the expanded modding was announced.
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Patch Notes for 4.0.1.0041
Could be a good surprise announcement along with the console launch? I’m just interested in how much they’d have to remake a lot of the systems to get it to work. Sounds interesting!
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[BUG]V4.0.1.1551 Completely Borked UI On Turn Based Mode
Breckmoney replied to Bronsteijn's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)My assumption is that wasn’t supposed to be pushed live lol
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Mod request - increased HP
Breckmoney replied to Breckmoney's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)See I could’ve sworn I’ve seen this before but now I can’t find it to save my life. Maybe I’m just bad at browsing Nexus Mods or something? Nevermind!
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Mod request - increased HP
Does anyone know if there’s a mod out there that just buffs enemy HP by a flat %? So far I’m enjoying the new veteran difficulty with scaling on and XP reduced, but I’d like the fights to be a bit longer in general. I’ve tried Deadly Deadfire and it’s been helpful, but also sometimes just creates fights I can’t win.
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Someone rate the new subclasses
I don’t know that Psion is necessarily “good,” but I’m finding it to be very fun multiclassed with a priest in my current game.
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List of backer-created content
Breckmoney replied to Macklin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You can mark me down for Sasha’s Singing Scimitar.
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God Challenges Feedback!
So far Abydon's is the one I could see myself playing the most, though I wish you weren't able to repair the items. I appreciate Magran's being in there but I just know I'll never do it, probably the same with Berath.
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Deadfire Dev Q&A, April 2nd!
Breckmoney replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & NewsThis is basically the question I was going to ask, so giving a +1 here
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[Beta4] New Passives are Scams
I didn't select the defense abilities often in the first game either. Enough people here wanted them to come back that there must be a market, though. People wanted a panel of generic talents to edge their build in certain directions. I don't see the issue. Combat Focus might end up being a very strong talent so I'm not lumping it in there quite yet.
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Beta IV - General Feedback [The Good // The Bad]
You might also try a Steam controller with something bound to spacebar to pause. It works surprisingly well in the first game, and I would think Deadfire should be even better for it.
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First Hour Beta 4 - Bug Report/Suggestions
Yes. There's already a response from Obsidian on the bug report forum with a possible workaround.
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Let’s make Deadfire UI the bestest it can be
That would indeed be much, much appreciated.
- Backer Beta Update 3: Patch Notes
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Josh Sawyer's tweets and teasers
Breckmoney replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)PoE1-but-better would be fine, but I'd rather they try to make a better system entirely. So far I think most of the stuff in beta is for the better systems wise and mostly just needs a lot of number tweaks.
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Ship to ship combat
Eh, having a "skip" button with downsides makes sense. No matter how good they make this system there will be people who just don't want to interact with it and would rather do the fight using their actual characters. Making that an option on top of making the ship combat puzzle fun should be the objective.
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What do you think about Deflection?
Ok yeah that changes the math dramatically to the point that we need to know what is intended before we make any other suggestions. If it's just five over for overpenetration then the Estoc becomes much stronger for example. The first patch notes reiterated it being double pen for extra damage so I think it's safe to assume that anything different would be a bug if it in fact even happens. It also seems like something Josh would've called out while outlining all the other changes as he went though them several times.
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What do you think about Deflection?
No real thought on the numbers themselves because who knows how those will change, but I personally really like super high armor being consistently powerful. Too many times in PoE1 it felt like the actual protectiveness of your armor didn't mean much and it was all about debuffing accuracy and buffing defenses. There may need to be a higher price paid for maintaining such high armor or more ways for enemies to take away that advantage, but I like that it's now an option. The only kinda weird thing is that it currently is less effective against a lot of small attacks.
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Casters are still slow...
Interesting. I wonder how much of that is just because it's beta and things are a little messy vs. intentional differences. Like the slow casting Cipher abilities seem like they should all have the same recovery but don't. I do like that a number of spells seem to feature 0 recovery as something of an additional feature of the spell. Personally so long as the cast times get pared down into a small number of recognizable categories I don't know that I mind the recovery times varying a bit more.
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Casters are still slow...
Pretty much any fantasy series and especially any fantasy game series, eventually hits the god tier. I was thinking more Athkatla than ToB, though. The ToB stuff can be saved for PoE 3. Yeah I assume it'll continue to trend that way. Just saying I would personally like it to continue remaining somewhat more restrained within that context, because the restraint is what I think sets the world apart from most fantasy series for me. I'd like to be dealing with gods and maybe other interdimensional beings about matters of import to Eora rather than casually stopping time or striking them down with my own hand.
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Casters are still slow...
I've always kinda viewed PoE 1 as the equivalent to BG1, and hoped that Deadfire would be the equivalent to BG 2 in terms of larger scale and scope. I definitely think Deadfire should be a broader game, sure. And all indications are that it will be. I don't know that I would personally have it go as far as BG2, though. Certainly not as far as ToB. I think I prefer not becoming what are essentially demigods. I won't be too bummed if it goes that way, I just hope it stays a bit short of it.