--The magic system in BG2 was obviously unwieldy --with so many spells and counterspells and contingencies and triggers that didnt always quite work unless the game was modded.
I understand this messiness is probably something designers want to avoid in a new game of this kind. On the other hand, the complexity of all these immunities/counterspells, the use of time stop and improved alacrity, and the ability to store groups of spells in triggers and contingencies made gameplay incredibly fun and made wizard battles almost like mini puzzles in themselves. Would you consider adding future features to PoE 2 like this? I already notice some metamagic-type passive talents for wizards in the new Beta update, which is a promising sign. But I want high-level abilities that enable you to store and cast groups of spells.
--If there's no printing press, how/why are there so many copies of the same book? Scribes? Can people reproduce books by magic? Was there a narrative
reason to exclude the printing press in this world?
--Obviously loaded, but-- if Watchers weren't quite adequately distinguished from Ciphers in the first game, I also feel like wizardly magic in particular was not distinguished from magic in general which in turn was not distinguished from animancy. Does animancy require knowledge of magic to work? Why is animancy a "science" and not "magic"? Where does wizardly magic originate? What language are spells in?