
Kirschkern
Members-
Content Count
14 -
Joined
-
Last visited
-
I just checked in the beta, checked again, made a second char and checked him as well. The speed bonus from swift strikes & frenzy DOES stack (at least in the backer beta). Edit: I'm an idiot it was probably the dex buff.
-
@the interrupt thing: Some abilities in the game have the added bonus of interrupting. Most of them only interrupt on crit while I believe most (all?) rogue abilities interrupt on hit. In short if your rogue stands in front of a caster that caster doesn't get to do a whole lot of casting. @Rogues in general: Their true strength lies in multiclassing imho. The fact that you can reach deathblows while being multiclassed gives every martial + rogue class a huge boost at the max level. I think people are sleeping a bit on persistent distraction. Combined with the guardian stance (so f
-
Got a question for you guys. Been thinking about the chars I want in my party and was deciding if I want a multi or single class druid. When test lvling them in the backer beta I noticed that multiclass chars get less ability points per level than single class. Single and multiclass get 2 points every new powerlevel. So lvl 3/5/7/9 for single and lvl 4/7/(10) for multiclasses. I never payed attention to it and its probably super obvious for you guys but what is the intention behind this? Multiclasses are stretched thin as it is shouldn't they get more points resulting in more diverse but u
-
From the list going around in the forums I thought Aloth, Eder, Maia Rua, Pallegina, Serafen, Tekehu, Xoti, Fassina, Konstanten, Rekke & Ydwin were companions. But this topic starts with "There you have it, a 250k stretch goal for 4 portraits and 4 custom characters." Hence my question. Btw whats with the condescending tone?
-
Our Real Perception of Naval Battles
Kirschkern replied to theBalthazar's topic in Backer Beta Discussion
I think we should wait for the next backer beta to get a feel for the system. What we can play right now is not finished or representative of the final ship combat.- 14 replies
-
- Battleship
- Battle
-
(and 2 more)
Tagged with:
-
The good stuff: Exploration is fun and lets you have a little bit of "create your own adventure". The little text events are an excellent way to bring some roleplay encounters into a pc game. Multiclasses offer so much variety, very good for the replayability of the game! Crafting! specifically poisons and drugs. I feel those two always fall short in most rpgs. The idea of managing your own ship as a home base. Judging from the backer beta you guys put A LOT of different skills/backgrounds checks into dialog options. If a conversation only has one option it can feel very disappointing when