Everything posted by AndreaColombo
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[Release] Enhanced synergies for multiclassed casters
AndreaColombo replied to Lamppost in Winter's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I'm honestly surprised these synergies need to be modded in. They would have made so much sense in the base game already. Thanks for making this!
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Typo thread
AndreaColombo replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Should be "an enemy":
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[Party Advice] Especially Companions
Tekehu as a Theurge can be pretty great at heal/support, and he has those FoE-only Water-based spells which are pretty great. His Spiritshift form is very good to handle Lagufaeth, since they have a penchant for paralyzing darts. Not the greatest at DPS because of relatively low MIG, but still very good in general. It doesn't hurt that he has a lot of interjections and an interesting story arc.
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[Party Advice] Especially Companions
It's important however to differentiate between full-on companions and sidekicks. All full-on companions have a personal story arc, banter, interjections, and participate in the companion relationship system. They are: Edér Aloth Pallegina Xoti Maia Serafen Tekehu Sidekicks only have interjections in specific parts of the game (usually the DLCs.) They do not have a personal story arc, banters, or participate in the relationship system. They are: Konstanten (has content during Seeker, Slayer, Survivor) Fassina (has content during The Forgotten Sanctum and a fling with Konstanten during Seeker, Slayer, Survivor) Rekke (has some content during the base the game) Vatnir (has content during Beast of Winter) Mirke (not sure whether she has content?) Ydwin is in-between. She started out as a sidekick (with content during Beast of Winter) but recently received a dialog tree like regular companions (but still no banters or personal story arc, and she doesn't participate in the relationship system.) All sidekicks have been given dialog in the final chapter of the game. In terms of the classes you'd like to have in your party: Druid : Tekehu (he has a pretty good unique sublcass too.) DW DPS : Edér, Serafen, Rekke, Konstanten, Mirke, and possibly Pallegina can all be built that way. CC : Aloth, Serafen, Ydwin Support : Tekehu, Xoti, Pallegina, Vatnir, Konstanten, Fassina Tank: Edér, Pallegina, Rekke, maybe Konstanten
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[4.01] Mace 'Frostfall' have wrong value of penetration (Beast of Winter DLC)
AndreaColombo replied to Khagmas's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Speaking of which, does Frostfall now benefit from Secrets of Rime? I know the bug was reported back then, but I don’t recall seeing a fix in any patch notes. It should be an easy fix; just need the Frost keyword to the attack.
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Best weapons in PoE 2
AndreaColombo replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Voidwheel and Sanguine Great sword for I’m sucker for great swords Will Breaker Engoliero do Espirs
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Damage calc | Refreshing records tab
What do you mean refresh? It’s supposed to change in real time when you change your equipment.
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TURN BASED combat in Deadfire?!
AndreaColombo replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If MS’s marketing department know what they are doing, they’ll realize how poor marketing was behind Deadfire’s lackluster sales. If they’re not worth their salt, then yeah: good-bye RTwP, should TB prove successful. A shame, if you ask me. RTwP is a very good system.
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Finally some sales evidence
AndreaColombo replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I too would love a third game, and not Skyrim-style. Action RPGs bore me quickly even when they are exceptionally well-made, and I’d end up missing out on the story and lore. I prefer RTWP but I can live with a well-executed TB system if the game is isometric and party-based. I need to know the deal with Yezhua, after all
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[3.0.1] Heart-Chime Amulet still doing the wrong effect
AndreaColombo replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Hey SChin, how are our chances looking for this one?
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Patch Notes for 4.0.1.0041
For some reason GoG Galaxy wasn't updating to this hotfix while the "Automatically update to the newest version" option was selected. I had to deselect it and manually pick the latest version for the update to kick off. Thanks Daled for the tip
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Patch Notes for 4.0.1.0041
I’m on the regular channel. Is the hotfix on the beta channel?
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[4.0] Druid stag carnage is surely buggy
AndreaColombo replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Been wondering since the beta days, though I haven't quite bothered with it because I'm always using the Cat form anyway. Rightfully pointed out; hope it can get looked at.
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Citzal's Spirit Lance not working with Monk abilities since Forgotten Sanctum
AndreaColombo replied to soo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I believe BMac confirmed in a different thread on the same subject that it'll be fixed in 4.02.
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How to Import and Export Premade Characters
AndreaColombo replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I disagree. This is an excellent way of getting endgame unique gear earlier and be able to enjoy it for longer without disabling achievements with the console (and you pay extra to hire characters with equipment.) If having duplicated items or early access to endgame gear bothers you, you can always import without equipment (or remove equipment prior to exporting if you want to be hardcore.)
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Patch Notes for 4.0.1.0041
I'm on GoG Galaxy and that game's still not updating. Is it just me or GoG doesn't have the patch yet?
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TURN BASED combat in Deadfire?!
AndreaColombo replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I commend Obsidian for their commitment to supporting Deadfire long after its release, not giving up on it despite the fact that it probably didn’t sell as much as expected, and listening to player feedback. I too prefer RTwP but if there can be an option for TB, that’s great. I’m all for player options and flexibility—and where else would you find a game that offers this kind of flexibility? Looks like there’s at least one more big patch to go, then EDIT: I’m also intrigued by that new ship combat UI.
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Patch Notes for 4.0.1.0041
Heh, not so much a surprise anymore I guess. Very interesting though. I prefer RTwP but it's cool to see so much dedication to post-launch support and providing player options.
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Typo thread
AndreaColombo replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I assume this should be "residue":
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
You mean the Machiavellian psychopath who invaded a whole country to impose his view of the world on everybody? And when that failed, he inhabited an adra statue, stomped around the Deadfire as a walking biawac killing hundreds in his wake, and put all kith and gods on a timer by destroying the Wheel? You don't mind that guy?
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
You've just described the entire Engwithan pantheon.
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[4.0] Aloth's Leaden Key ambiguity
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Here's the save file: https://www.dropbox.com/s/vvazwddllidhyaw/Misery%20%28BardattoEstate%29%20%28addd9497-5e31-441d-b5b2-fb51456004ba%29%20%28LAX-123ABCDEFG%29%20%28918342303%29.savegame?dl=0
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Characters all black except their hair
AndreaColombo replied to Scimon's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This kind of issue is usually a sign of corrupted game files. If I'm right, a Verify/Repair should fix it up quite nicely.
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A quandary permanently carrying venom tag
AndreaColombo replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The in-game console does, yes, but the Unity Console mod does not
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A quandary permanently carrying venom tag
AndreaColombo replied to msyoung's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Unity Console should work. Other than that, I’m afraid the best you could do is report the bug and attach a saved game and output log.