Everything posted by AndreaColombo
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Hope Brilliant can be modded back to 1 spell of each level or I’ll be confined to only ever casting Salvation of Time from my Priest. Does anybody have a backup of pre-4.0 files? If not, I’ll roll back when I’m home from my holiday.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Random rank spell? Guess that says something about my spell-slinging habits! I must’ve been using the same 2-3 spells over and over every combat, which would explain my reliably getting them back every tick :D EDIT: are you 100% on the Wound for Monks? I thought it was just Mortification but I’m AFK ATM and cannot test it.
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Deadfire: Forgotten Sanctum Sneak Peak
Wooo! Hope to see some of the new gear and new enemies :D
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Bug (Lose about 20k gold upon load)
AndreaColombo replied to sapientNode's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It’s actually listed as a fixed issue in the 4.0 patch notes.
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[4.0] Spiritual Weapon "Fist" of Woedican Priests still scales twofold
IMO the best solution would be for the scaling that gives the higher bonus to apply at any given time. Depending on your character level and PL, it could be one or the other any time you summon the spiritual weapon. Appreciate this may be more coding than the team deem worthwhile.
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[4.0]No Steel Garrote dialog option in Oathbinder's Sanctum
They talk to you like you’re not of their ranks. If you choose to interrupt them as a Steel Garrote or Priest of Woedica, should they try to kill you without a second thought? Are they that quick to dismiss a member of their own? Without even acknowledging the fact to boot.
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[4.0]No Steel Garrote dialog option in Oathbinder's Sanctum
I’d take reactivity with no additional voice acting, if need be.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
What do you have against fun? I already had to mod it back to 3s; don’t make me work extra for what I want LOL
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[4.0]No Steel Garrote dialog option in Oathbinder's Sanctum
Subbing.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
It restores 1 Wiz/Druid/Priest spell for each level. Not sure how it interacts with Focus or Phrases. Monks do indeed regenerate Mortification and not Wounds.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Best solution would be to make the code pick the most advantageous scaling at any given level/PL combination—which obviously is not going to happen.
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[4.0 beta] Tactician accuracy penalty
Subbing.
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[4.0 Beta] Priest of Woedica Fist Summoned Weapon Miscalculating Damage
AndreaColombo replied to nem0's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Subbing.
- New Subclasses Screenshots (Beta)
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v4.0.0 is now available on the Beta Branch
Agreed. Happy I can finally play with Blessings and Challenges together!
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Agree with Saito. Arcane Archer is a cool concept but currently it isn’t very enticing from a mechanical perspective. Lower health may not be that big of a problem on a ranged character, but the penalty on non-elemental damage weapons is too restrictive. It’s a class that relies on hitting or critting, so you want to avoid the Accuracy penalty at all times—which leaves you with very few options: - Frostseeker: suboptimal because imbue makes it fire only one projectile - Essence Interrupter: not everybody’s cup of tea owing to the quirky summon perk - Minor Blights: must multi with a Wizard - Rot Skulls: must multi with a Druid - Fury’s Spiritshift: must multi with a Fury Druid So you must go out of your way to avoid a very restrictive penalty (and fall way behind a Sharpshooter in terms of single-target DPS) in exchange for the ability to add a spell to a single attack for a non-trivial Bond cost, which won’t even generate focus with the extra damage if you multi with Cipher. The extra Accuracy is 0.5 per Arcana, so you need 20 Arcana for a non-game-changing bonus of +5 that only applies to the imbued spell. Pretty hefty opportunity cost there. You’re not good at single-target DPS but hey, now you can also trail behind Wizard at AoE. Or, you know, you could play a Sharpshooter/Wizard and be better at both The separate attack roll on Charme/Inspiration on the Debonaire is just /facepalm. How was it possibly unobvious that is was a bad idea? Does the Steel Garrote’s self heal work with other afflictions than that caused by the Garrote ability? If not, it’s a tad underwhelming (though the class still has style in spades.) Priest of Woedica IMHO is great even if the summoned weapon’s cheese with Monks is nerfed. The Writs are pretty good.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
That’s most unfortunate, as it makes the Arcane Archer not worth it. A shame; I thought it was one of the most interesting new subclasses.
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[4.0 Beta] Blood Mage tiers 7-8 unsuitable passive abilities
MaxQuest has a good suggestion in one of his threads for the Blood Mage; I agree its randomness can be annoying.
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Josh Sawyer's tweets and teasers, part IV
AndreaColombo replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)LOL much appreciated!
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[4.0 Beta] Blood Mage tiers 7-8 unsuitable passive abilities
Good point. It would be nice if those four talents were made to improve Blood Sacrifice in some way for Blood Mages.
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[4.0 beta] Few minor inaccuracies and glitches
I strongly agree with the suggestion to make Blood Sacrifice more reliable, and the suggestion for the passive and modal for Soul Mind. I also agree focus generation for the Psion could use being quicker.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
I’d test the Fury’s spiritshift ranged attack myself, but I’m out of town this week and cannot. Since it does Shock damage, it is a prime candidate—alongside, of course, the Wizard’s Minor Blights and Druid’s Rotskulls. If none of those work, I’d call bug. Hopefully a kind soul will check this. Not generating focus or benefiting from Soul Whip are also potentially unintended.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Interesting, but also bad news. AFAIK, Essence Interrupter and Frostseeker are the only ranged weapons that can reliably output a damage type that qualifies for the Arcane Archer’s bonuses. If they are exempt from the class’s perks, the class does bad DPS-wise and is not worth taking over Sharpshooter. It would be a good alternative if you could use a weapon that consistently avoids the penalty and gains the bonuses.
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Josh Sawyer's tweets and teasers, part IV
AndreaColombo replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why? I actually think they look pretty in PoE/Deadfire
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Typo thread
AndreaColombo replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)VO says "I swear" instead of "I tell ya": Extra "will":