Everything posted by AndreaColombo
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Mod question: Upgradable Soulbound?
AndreaColombo replied to Hoo's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I've been trying to make Lord Darryn's Voulge upgrade all the way up to Legendary, but I can't seem to and I don't understand what I'm doing wrong. For reference, here are my modified files. This weapon comes as Exceptional and stays so for two unlocks before turning Superb in its third. What I tried to do was change the 2nd unlock so it upgrades to Superb, then change the 3rd so it upgrades to Legendary. To that end, I added the ID for "Exceptional" under "ItemModsToRemoveIDs" and the ID for "Superb" under "ItemModsToAddIDs" for all versions of the 2nd unlock and, mutatis mutandis, the same thing with Superb and Legendary for the 3rd unlock. Thing is, when I place the file in the override folder, nothing changes. I leveled up the weapon on a Fighter using the Unity Console and it remained Exceptional/Superb. Any idea what I'm missing?
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Final DLC release date?
AndreaColombo replied to MotelOK's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Subjective. It's about right for me.
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Small red symbol besides affliction
AndreaColombo replied to a post in a topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Those are actually Inspirations. The symbols are meant to communicate which Afflictions can cancel those Inspirations out. EDIT: got ninja’d twice over.
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A Special Announcement From Obsidian
T:ToN had very short loading times and it’s based on the PoE engine.
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A Special Announcement From Obsidian
You’re looking at my comment from the wrong perspective. My gripe is that Obsidian were the only AAA-grade developer still making the only kind of game I like: isometric, party-based RPGs with RTWP combat. Yes, there have been a few others but none with the production value the Pillars games had. Now that’s extremely likely to be over. If Obsidian are happy with the partnership, more power to them. If they make great games with Microsoft, that’s awesome. But unless they’re old-school RPGs available from GoG DRM-free, I won’t be playing them. I tried Witcher 3, arguably one of the best aRPGs out there judging by its critical success, and I got bored before I even entered the first big city (and that’s not discounting the good writing some of the quests had; I thought some of it was brilliant.) This type of modern games won’t suddenly become my cup of tea just because what I like isn’t being made anymore.
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A Special Announcement From Obsidian
Ah, yes—forgot to mention GoG. Very likely that no new releases will be made available there, and I’m on a strict no-Steam, no-DRM policy.
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Modding Patch Notes for v3.1.0.0016/v3.1.1.0024
AndreaColombo replied to BMac's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)4.0 is scheduled for mid December, unless they’ve recently changed their plans.
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A Special Announcement From Obsidian
Very sad news. The Pillars IP will be butchered on the altar of console-driven, brainless shooters with swords (also known as “action RPGs”) for spoiled children with attention-deficit disorder. No more isometric party-based RTWP games for us. Wait for it.
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Finally some sales evidence
AndreaColombo replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)“It’s a nice game” and “It sucked” are contradictory statements.
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Finally some sales evidence
AndreaColombo replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I put that to rest a while back.
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Modding Patch Notes for v3.1.0.0016/v3.1.1.0024
AndreaColombo replied to BMac's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Thanks for confirming. I was hoping there would be a 3.2 in the middle, as the time frame would have allowed for it—I assume 4.0 is going to be particularly meaty, then.
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Mod request for skald
AndreaColombo replied to Archaven's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)It's in statuseffects.gamedatabundle. The entry you want to change is "Skald_SE_ApplyOnEvent". A BaseValue of 1 instead 0.5 should do the trick.
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Patch Notes for 3.1.1.0024
If you're referring to 4.0, it will drop mid-December with The Forgotten Sanctum. I'm hoping there'll be a 3.2 in-between.
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Patch Notes for 3.1.1.0024
Not all classes have engagement in Deadfire.
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Modding Patch Notes for v3.1.0.0016/v3.1.1.0024
AndreaColombo replied to BMac's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Wait, so 4.0 is next? No 3.2 in-between?
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Please share with me a 5 character party build against Belranga
Replace Aloth with Xoti and do the Brilliant + SoT thing. You’ll kill her no problem (though it’s a lengthy fight.) Keep a few of those luminous adra potions handy for when Belranga inflicts two wounds onto a party member.
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Patch Notes for 3.1.1.0024
Beta still ends in 18. No idea what the difference is.
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Who has finished the game?
AndreaColombo replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As in, you would have preferred no patches and DLCs?
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SSS enemies should not be able to use disintegration.
So... which choice is that?
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BotEP targeting
You can check the crafting menu to see which scrolls are available. I don’t think there any scrolls in the game that can’t be crafted.
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Deadfire is too easy cuz quests gives you too much XP!
AndreaColombo replied to Ogi79's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)While I agree with the points above in principle, I'm already fully enjoying the game and don't find it a problem that a lot of the time is spent at max level. Quite the opposite.
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God Challenges Feedback!
I think he meant you can change the game files so that mods in general are allowed with Challenges.
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Respec attributes and companion class
AndreaColombo replied to Archaven's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Unity Console. You'll need this modified py file to make it work with the latest patch until the author updates it.
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How have the investors in the $1,000 items done?
AndreaColombo replied to Craig234's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So, how much was one share again? EDIT: It was 1,000 USD.
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Deadfire is too easy cuz quests gives you too much XP!
AndreaColombo replied to Ogi79's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don’t know how easy or hard PoE1 was to mod, but in Deadfire it’s very easy to change the rate at which XP is gained. If you fear you’ll lose interest in the game before it’s over, why not just mod in a slower XP progression? In a few minutes you’ll secure several extra hours of quality entertainment.