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Everything posted by AndreaColombo
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I've been trying to make Lord Darryn's Voulge upgrade all the way up to Legendary, but I can't seem to and I don't understand what I'm doing wrong. For reference, here are my modified files. This weapon comes as Exceptional and stays so for two unlocks before turning Superb in its third. What I tried to do was change the 2nd unlock so it upgrades to Superb, then change the 3rd so it upgrades to Legendary. To that end, I added the ID for "Exceptional" under "ItemModsToRemoveIDs" and the ID for "Superb" under "ItemModsToAddIDs" for all versions of the 2nd unlock and, mutatis mutandis, the same thing with Superb and Legendary for the 3rd unlock. Thing is, when I place the file in the override folder, nothing changes. I leveled up the weapon on a Fighter using the Unity Console and it remained Exceptional/Superb. Any idea what I'm missing?
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A Special Announcement From Obsidian
AndreaColombo replied to Mikey Dowling's topic in Obsidian General
T:ToN had very short loading times and it’s based on the PoE engine. -
A Special Announcement From Obsidian
AndreaColombo replied to Mikey Dowling's topic in Obsidian General
You’re looking at my comment from the wrong perspective. My gripe is that Obsidian were the only AAA-grade developer still making the only kind of game I like: isometric, party-based RPGs with RTWP combat. Yes, there have been a few others but none with the production value the Pillars games had. Now that’s extremely likely to be over. If Obsidian are happy with the partnership, more power to them. If they make great games with Microsoft, that’s awesome. But unless they’re old-school RPGs available from GoG DRM-free, I won’t be playing them. I tried Witcher 3, arguably one of the best aRPGs out there judging by its critical success, and I got bored before I even entered the first big city (and that’s not discounting the good writing some of the quests had; I thought some of it was brilliant.) This type of modern games won’t suddenly become my cup of tea just because what I like isn’t being made anymore. -
A Special Announcement From Obsidian
AndreaColombo replied to Mikey Dowling's topic in Obsidian General
Ah, yes—forgot to mention GoG. Very likely that no new releases will be made available there, and I’m on a strict no-Steam, no-DRM policy. -
A Special Announcement From Obsidian
AndreaColombo replied to Mikey Dowling's topic in Obsidian General
Very sad news. The Pillars IP will be butchered on the altar of console-driven, brainless shooters with swords (also known as “action RPGs”) for spoiled children with attention-deficit disorder. No more isometric party-based RTWP games for us. Wait for it. -
It's in statuseffects.gamedatabundle. The entry you want to change is "Skald_SE_ApplyOnEvent". A BaseValue of 1 instead 0.5 should do the trick.
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Patch Notes for 3.1.1.0024
AndreaColombo replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
If you're referring to 4.0, it will drop mid-December with The Forgotten Sanctum. I'm hoping there'll be a 3.2 in-between. -
Patch Notes for 3.1.1.0024
AndreaColombo replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Not all classes have engagement in Deadfire. -
Patch Notes for 3.1.1.0024
AndreaColombo replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Beta still ends in 18. No idea what the difference is. -
God Challenges Feedback!
AndreaColombo replied to Aarik D's topic in Pillars of Eternity II: Deadfire Announcements & News
I think he meant you can change the game files so that mods in general are allowed with Challenges. -
I don’t know how easy or hard PoE1 was to mod, but in Deadfire it’s very easy to change the rate at which XP is gained. If you fear you’ll lose interest in the game before it’s over, why not just mod in a slower XP progression? In a few minutes you’ll secure several extra hours of quality entertainment.