Everything posted by AndreaColombo
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Poor documentation: an ability description poor beyond belief
AndreaColombo replied to xzar_monty's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)To be fair, the ability's description should clearly state what the % chance is. Deadfire's annoyingly vague ability descriptions that don't give us the hard numbers are unjustifiably bad.
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Master Thread of Keyword Inconsistencies
What class has Toxic Strike?
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[3.0.1] Heart-Chime Amulet still doing the wrong effect
AndreaColombo replied to thelee's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)By the way, does it have an effect for Ending Godlike? Vatnir is getting Lunar Heart too, which I don't think makes much sense and is probably due to this bug.
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[3.01] Character Record screen still cut
Regression bug from a couple versions ago:
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Looking for a Pallegina Herald build
There's one in the build list thread.
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Master Thread of Keyword Inconsistencies
Same.
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v3.0.0 Patch Notes
AndreaColombo replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsWhat are the things you’d like to see?
- Armor penetration is a pain in the ass. Stacking armor is OP.
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[Electric Dyslexic]--Scroll Spamming Thaumaturge of Wael
(Ok, I must do this) Not *all* scrolls and potions!
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Highest damage 2H builds? (October)
Yes, though there are ways to mitigate it. You definitely don’t want a group of enemies focusing fire on you.
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[3.0] Missing elemental keywords in abilities
Here's a list of spells and abilities that are seemingly missing elemental keywords as of 3.0. Note that this list was drawn up looking at keywords that show up in the spell's or ability's description. Chanter Thrice Was She Wronged: missing the Electricity keyword Her Revenge Swept Across: missing the Electricity keyword Seven Nights She Waited: missing the Frost keyword ...And Evil Turned Away: missing the Fire keyword Her Tears Fell Like Rain: missing the Frost keyword The Dragon Thrashed, The Dragon Wailed: missing the Fire keyword Cipher Antipathetic Field: missing the Acid keyword Soul Ignition: missing the Fire keyword Priest Iconic Projection: missing the Frost keyword Wizard Minoletta's Minor Missiles: missing the Acid keyword Kalakoth's Sunless Grasp: missing the Frost keyword Concelhaut's Corrosive Siphon: missing the Acid keyword Concelhaut's Draining Touch: missing the Decay keyword Death Ring: missing the Decay keyword Kalakoth's Freezing Rake: missing the Frost keyword Minoletta's Missile Salvo: missing the Acid keyword
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Master Thread of Keyword Inconsistencies
I don't think this is a particularly cogent argument. The point of having those keywords in place is so that the spells and abilities can benefit from the elemental talents; to say that some abilities use a specific damage type for lack of a better one is just debating semantics. Yes, "Sunbeam" would be better served by a "Light" keyword—and the "Scion of Flame" talent should include that keyword if it existed. The end result is that Sunbeam benefits from "Scion of Flame" either way.
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Highest damage 2H builds? (October)
Devoted/Helwalker with DoC breastplate, Helm of the Falcon, Mohora Wraps, and either BotEP or Voidwheel. Start with 18 DEX and wear the sandals that give +2 DEX, then take Armored Grace and use either Abraham or Cutthroat Cosmo as your pet.
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[Feedback] Soulbound weapons should upgrade to Legendary
A common remark I've seen on these boards ever since the game's release is that soulbound weapons that came with the base game and only upgrade to Superb quality can't quite keep up with unique weapons that are enchanted to Legendary. The recent introduction of the Mythic quality tier, along with a number of new soulbound weapons from the DLCs that actually upgrade all the way to Legendary, further exacerbated the issue. I hope the design team will consider enabling all soulbound weapons to upgrade to Legendary to close the gap and keep them competitive throughout the game.
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Single target melee DPS builds
Fighter/Monk gets my vote. Pure Monk is also probably very good.
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v3.0.0 Patch Notes
AndreaColombo replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & NewsMissing Nungata has a very, very long thread in the bug sub forum—been there since release. Not sure what the slog zone bug is.
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[COMPILATION] 3.0 Equipment List
The armor is very tribal. I personally would never wear it. Likewise the helm, which looks like a colored boar head. The new rapier, flail, war bow, and sabre all look pretty good though, IMO.
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"recently used" abilities showing up above your ability slot
AndreaColombo replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Don't mind me. My reading skills are progressively regressing to preschool levels.
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God Challenges, what art thou?
AndreaColombo replied to Agarwaen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Blessings and mods + challenges would be great.
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"recently used" abilities showing up above your ability slot
AndreaColombo replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That would also explain why I like the feature: I’ve never used hot keys.
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Master Thread of Keyword Inconsistencies
So I should be adding Spirit Tornado (Frost) and Dragon Thrashed (Fire) to the list. I’ll leave the others for now cause I agree with jww; as the keywords are not showing up in the ability’s description, it’s worth having the devs check these out. Nights86: I agree with Boeroer. Boiling Spray is hot water—of course it would have the Water keyword and counter Fire (hot water still extinguishes fires.) In most other cases, keywords follow the damage type (and with good reason.)
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Master Thread of Keyword Inconsistencies
Indeed, my list is based on keywords that appear in the ability's description. I'm happy to remove those you say are actually keyworded (though I'll mention in the bug thread that their keyword isn't showing up in their description.)
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what do others think about slayer, seeker, survivor DLC difficulty?
When I respec with the Unity Console I typically lose one 1st-level ability. In Tekehu’s case that’s usually his Shark Spiritshift form.
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Seeker, Slayer, Survivor - Post-Battle choice
AndreaColombo replied to Hawke64's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Subbing.
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"recently used" abilities showing up above your ability slot
AndreaColombo replied to thelee's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Let me chime in and reiterate how great a feature this is!