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AndreaColombo

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Everything posted by AndreaColombo

  1. My signed CE was delivered today. No email notification was sent beforehand. I live in Hungary.
  2. I like swords (cit.) Having more swords, however, should not preclude having more weapons of other types. MOAR weapons is always good.
  3. ^ But at that point you’d be deliberately going out of your way to execute a cheesy tactic. More power to you if that’s how you enjoy the game. It’s not the developer’s place to dictate the one and only way in which the game should be played; once stuff is balanced in the sense that you can’t inadvertently trivialize your game by picking a single ability that destroys everything, the rest is up to you IMO.
  4. An option to use challenges with all difficulty settings (as well as mods and Blessings) would be my preferred option. I've been advocating for the same even without XP in mind.
  5. I'm not sure I follow. If you start a new game with the challenges, they only kick in later on?
  6. SAVED GAME: Link This one's a little hard to repro so bear with me (the difficulty in reproducing it makes it a minor issue, but I think it's pretty annoying if you're playing a melee Wizard.) REPRO STEPS: 1. Load the attached saved game. 2. Spawn a dummy to enter combat. 3. Select the second character named Wizard and cast the following spells: Arcane Veil, Cloak of Death. 4. Use Seraphen to attack the dummy. One attack should suffice to provide enough Focus to cast Ancestor's Memory. 5. Make Seraphen cast Ancestor's Memory on Wizard. 6. Make Wizard cast Citzal's Enchanted Armory with the first PL9 spell regained from Ancestor's Memory; Xoti can cast Salvation of Time twice in the meanwhile to ensure all buffs outlast the combat state. 7. Kill the dummy. 8. When combat ends, observe that all VFX clear except Cloak of Death's; Wizard remains black.
  7. Can confirm that this is still occurring as of the 3.0 beta patch.
  8. I don’t get the obsession with wanting to max out right before the end. If there’s no content left to enjoy the apex of your power, all the time you’ve spent building it was wasted. I’d rather have a lot of content to go that was actually balanced for max-level parties, tbh.
  9. Ah, my bad. Thought that has been fixed earlier. Agree with you that armor should be fixed too.
  10. Didn’t they fix the INT stuff, like, really early on? I’m going by memory here but it was either for release or in the first patch. IIRC the graze/RES stuff was discussed relatively recently on these boards. Appreciate I might be missing something here.
  11. As mentioned, I never take Boring Death’s Door. It’s extremely easy to avoid this combo in general, as it’s got high requirements. You could have kept Xoti and simply not used this particular combination of abilities. After patch 1.1, I was unsure whether I’d play through the game again. Then I found this and figured I would. If it’s prevented or nerfed, I’ll be back to where I was—obviously my preference is not to.
  12. All with double specialization? In what way are they superior than regular crew members?
  13. If we’re fixing this, shouldn’t we fix DoTs that kill faster on a Graze and/or with high Resolve as well? Or the fact that virtually every tooltip provides misleading information, or Crits that deal less damage than Hits on weapons with Blunted Criticals...
  14. On weapons it gives +15% damage, +3 Accuracy, and +1 penetration (like Legendary; all other tiers give +4 Accuracy.)
  15. I'll throw in another "agree" just in case statistics mattered (but common sense should suffice)
  16. I assume you meant "alive"? The irony of confusing "alive" with "online" at this day and age certainly isn't lost on me.
  17. Just checked and you're right: It's already possible to play the challenges without Expert mode. I'd love to be able to use mods and Berath's Blessings with them (happy to give up on whatever in-game achievement would be attached to challenges at any point in the future, if any.)
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