Everything posted by AndreaColombo
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Megaboss 2: Giant Ooze Boogaloo
184 on PotD. I'll probably need to go with 2 tanks, 1 cipher, 1 priest, and 1 wizard and nuke it into oblivion.
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Megaboss 2: Giant Ooze Boogaloo
Resistant to MIG afflictions, but normally vulnerable to CON ones.
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Megaboss 2: Giant Ooze Boogaloo
I briefly wrote about my experience in the beta patch thread. I believe Corrosive Solvent to be an attack that deals Corrode damage in an AoE and clears your active buffs, even though the combat log only shows the AoE damage. I can’t use my SoT-spam cheese against this boss because of it, as I repeatedly find myself wondering where my buffs have gone. On PotD I can’t seem to beat this thing (I had a much easier time with Belranga.) Granted, I haven’t tried weapons that deal elemental damage but being unable to stay buffed keeps me at a net Accuracy/Deflection disadvantage (my casters have a hard time landing debuffs) and the ooze hits like a truck.
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UPDATE: v3.1.0 is now available on the Beta Branch
It appears to be targeting Deflection. It deals Corrode damage in an AoE and the combat log doesn't really show that your buffs have been cleansed. I can't tell in advance when it's going to happen. Its other attacks: Symbiote makes smaller hostile black oozes appear. If you don't kill them, after some time they merge into a bigger ooze. Over time they keep merging until you get a gigantic black ooze almost as big as the megaboss and with only slightly inferior stats. It's a pretty hard fight. I can't seem to beat it with my habitual party. These are the megaboss's stats (I'm using the Higher Is Always Harder mod but it shouldn't matter, as I expect the megaboss to be a level-20 encounter):
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lord darryn's voulge fully upgraded is superb?
You can't. I did suggest in the bug forums that devs let us upgrade soulbound weapons from the base game to legendary, and QA picked it up—let's see if anything comes of it.
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UPDATE: v3.1.0 is now available on the Beta Branch
No DoT. You can buff again afterward but either it expires or the boss clears your buffs again.
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UPDATE: v3.1.0 is now available on the Beta Branch
The new megaboss is a biatch, guys. It has a Corrosive Solvent attack that clears your buffs on top of dealing a boatload of damage, so good luck trying to keep them up with Salvation of Time—nothing to keep up once Corrosive Solvent removes them. It also deals a lot of damage with its regular attacks, and it attacks rather fast. Holy heck it is one tough son of a biatch XD
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Nerf is enough. Buff is needed now.
AndreaColombo replied to Hoo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Because all these things are notoriously handled by the same people.
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Armor (Freeze) Rating bugs?
AndreaColombo replied to Simitar's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Could you post a screenshot?
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[MECHANICS] Stats, weapons, and rules of thumb
^ No you won’t—can’t throw the bone and leave us wanting for the meat
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UPDATE: v3.1.0 is now available on the Beta Branch
And what if they did? No big deal. More power to them if that's how they like to play. Only reason I can see is achievements, and I'd rather be locked out of achievements than to be locked out of options. I'd never play without the mods I like, nor would I play without Blessings—but I'd love to have Galawain's challenge on all the time.
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Why no two handed axes?
AndreaColombo replied to Lord Brunitius's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)There are two.
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Nerf is enough. Buff is needed now.
AndreaColombo replied to Hoo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)^ I’m like that 100%. I want enemies to be as cool as my character, not my character to suck as much as the enemies XD
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UPDATE: v3.1.0 is now available on the Beta Branch
Just checked. Challenges still disable both mods and Blessings. Very disappointing; hope this is reconsidered.
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Premade characters in 3.1.0
Exactly. I’m happy to give up on whatever achievements will be tied to the challenges; I just want gameplay options.
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Improvement for Spiritshift
AndreaColombo replied to Hoo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)...and undo the Wildstrike nerf, of course.
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Patch 3.1 Feature Preview
AndreaColombo replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That new god had better be Nemnok.
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UPDATE: v3.1.0 is now available on the Beta Branch
Challenges + Blessings should be possible from the get-go. I really don’t get why they chose to let you play Challenges on Story Mode but Blessings are out. Hope they’ll reconsider and let us use Blessings and Challenges together. Are mods usable with Challenges now? (They really should be.)
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Premade characters in 3.1.0
Agreed. Don’t care one bit about challenge-related achievements but I’d love to mix them with the Blessings and use them with mods.
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Premade characters in 3.1.0
So you can’t use them together? That’s not good at all.
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UPDATE: v3.1.0 is now available on the Beta Branch
Could someone confirm Challenges and Blessings can bow by used in conjunction? If using two pets, do their effects stack? Amazing patch, anyway—thank you Obsidian!
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Beast of Winter impressions
AndreaColombo replied to handsomenat's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Maybe, though I've always got the distinct impression that the PoE lore books were purposefully written to avoid spoiling in-game plot twists. It seems to me like the choice to write based on what the people of Eora know or believe is pretty deliberate, and what they know or believe isn't necessarily the whole truth, or even true at all.
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Premade characters in 3.1.0
Agreed the update looks super sweet. Also looks like the Challenges will be available with mods and Blessings? Amazing if that is the case. I just need to mod Brilliant back to restoring resources every 3s
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Nerf is enough. Buff is needed now.
AndreaColombo replied to Hoo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Spiritshift isn’t good, huh? Might have something to do with the gratuitous, uncalled for nerf it got in 1.1. But I digress...
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So, shall we request more passive talents for casters?
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My issue is that I don't really like to play Rangers; I'd rather have a Priest spell to do that