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Found 36 results

  1. Hi, I am currently playing the Tartarus Mission and my game has repeatedly froze and then crashed in the same spot every time. The spot where it freezes is when you are trying to leave The Pit and you enter the room with Chairman Rockwell and the cameras set up. Once I open the door and walk in it just freezes and then a few moments later the game crashes. I have tried playing from a different save in the same mission and I have also tried uninstalling and reinstalling the game. Neither option worked. Not sure this is relevant, but I am using one of the earlier Xbox one models and am playing the game through the Xbox Game Pass.
  2. When I leave the library area to go to the Temple of Revelation, the game freezes during a cutscene in regards to a dice game. It is 100% reproducible. Before the cutscene starts, there is a dialog that pops up about an egg that hatches. Here is the save file: https://www.dropbox.com/s/9rle4r13ufp7ih3/Valkalii (dcfa5ff4-df4f-458b-94cf-bc58ec1e3160) (LAX-123ABCDEFGHI) autosave_2.savegame?dl=0 This locks the game completely hindering any further progress.
  3. This has been submitted to Obsidian, support ticket #5715. I thought it best to post here as well, in case anyone else is having this issue. I started the game with Dyrwoodian Sloop (like everyone does) and by about level 10, I had enough to purchase the Galleon. I'm playing in Story Mode as my time is limited, so it's been pretty easy to rack up the coin. Since switching to the Galleon every ship battle has frozen the game before the text prompts come up, prompting Windows to close the game. I switched back to the Sloop today and got through one ship battle (I immediately went to boarding) but the second time I was attacked the game froze again. I will update when I hear from Obsidian.
  4. Game freezes or crashes shortly after Rymrgand smashes the ground with his axe upon refusing to serve him. I don't know what happens after that because after the camera follows the purple fracturing effect, the screen either freezes or the game crashes. I've attached the crash log. The screen freeze is similar to that of the Fort Deadlight bug. 2018-08-06_184944.zip
  5. CONSTANT RANDOM CRASHES -- An Unplayable Game Hello Obsidian. I am revising this post because the "bug" I originally wrote about is much, much worse than I originally thought. I am getting constant random crashes. They occur 100% of the time. They make the game completely unplayable. If the opening PoE1 recap isn't skipped, the game will freeze/crash before the introduction cinematic (narrated by Eder) can play. If I skip the recap, the intro movie plays (Deadfire has not yet crashed mid-intro) and the first area--the In Between--loads and the game appears playable and stable. However it will always freeze/crash before the Watcher/Soul character makes it all the way to the Adra Pillar at the far right of the screen. Often the audio will cut-out, or seem to, a few moments prior to the freeze/crash. Exactly one time an audio line played to the end after the game froze, however. I have attempted everything I can possibly do on my end to diagnose and/or workaround the problem, including but not limited to: Windows compatibility mode (Win7, Win8, even WinXP) settings. Administrator privileges off/on. Countless possible Deadfire configurations--windowed, fullscreen, every quality preset, every available resolution, multiple vfx enabled/disabled combination. The gamut. Steam did, of course, verify the integrity of the game cache. I also redownloaded the game, multiple times, after manually purging it from my system (not a fun thing to do when you suffer from bandwidth caps) Oh, and I've also tried running the game off of an SSD, off an HDD, from the default Steam install directory and from a unique Steam install directory. I was able to get the game to run off of an old laptop, with an integrated GPU, albeit very poorly (10fps are far from optimal; combat is impossible) that doesn't even come close to the minimum recommended specs... but it doesn't crash. Using Steam cloud saves to load saves from the laptop to my PC (in the starting island, the world map and inside the cave) and... you guessed it, Deadfire still crashes on me, usually a few seconds after loading up the area. Sometimes I have time to move my party, but the game usually crashes before anyone can make a it a half-dozen steps. To be perfectly honest, I've been a PC gamer for a very long time and I haven't had this much trouble with a game since I bought a copy of Daikatana out a bargain bin for $0.99, and that game was quickly re-purposed into a Frisbee. My PC specs are as follows: 3.55ghz quad-core i5 CPU 16gb memory 2gb HD6870 GPU Windows 10 x64 (Note that this is a PC that ran Pillars of Eternity perfectly. And also note, as I've proved, that Deadfire is capable of running on a toaster.) My working theory is that this may be a compatibility problem between whichever version of Unity Deadfire is using and my GPU drivers, but only because ATI drivers are typically the cause of my headaches (whenever I upgrade, I'm going nVidia and never touching ATI again). But at the same time, the game does load and appear to render properly, so I have no idea. No ideas, just lots of frustration. Output file retrieved after recap crash: https://drive.google.com/file/d/13RPzhDTiaT_MdV-IeoeAOz8yzT1atwjX/view?usp=sharing Output file retrieved after in-game crash: https://drive.google.com/file/d/1AxLN1f9scVlJvda2K00c7b6FeacD8GQp/view?usp=sharing .... NOTE I originally posted about this problem here, but am reposting it now because my initial assumptions about what was happening were incorrect. I will request moderators lock/delete the original thread. .... EDIT1 I am experiencing greatly improved stability after patch 1.02. I can now play the game for 20 minutes--sometimes longer--before seeing a crash! And, now, when the game crashes a window pops up informing me of the creation of the output log, which is handy. I've attached the new output log file to this post. output_log.txt
  6. Hello. This is my first time using this forum so I hope I am doing this correctly. I have just got POE 2 and while I am loving the game, it is almost unplayable for me. It seems that my game crashes every 10 to 15 minutes. The crashes usually happen when I either open up my inventory or search something. I can still hear the music in the background and can even hear myself selecting characters but the screen is frozen in place. I have also gotten crashes going into new areas. I have updated my graphics drivers thinking this was the problem but alas, it still persists. I will attach my output log and crash folder. Any help would be appreciated. Please let me know if anything else is needed output_log.txt output_log.txt
  7. Hi all I'm playing on Steam and have not been able to progress. Occasionally while viewing/moving items in character inventory or reading/clicking stats and effects for characters the game will completely freeze without coming back. Sound still plays, and if I hit ESC or click outwith the inventory screen I get sound effects to indicate movement etc, but the visuals are stuck displaying whatever I was looking at (Inventory/Character sheet) without change. None of the visuals behind the info screen change either - the only thing indicating the game is registering input is the sound effects. This has happened every session I've played and tonight was the longest I've played without crashing (I'm guessing something like 30 - 50 mins). No crash log is generated but I've attached all the other files. The only thing I've tried was turning off telemetry, but it crashed again after that. Hope you can help, thanks. Fridarey PoE2 Crash.zip
  8. Miscreant's Leathers +6 The Bloody Links +8 Boots of the White +2 I have placed these items on my watcher and gain Freeze defence, but placing them on any other character "together" I lose Freeze armor rating. Doesn't lose other rating just Freeze
  9. guys, i must say i am an old old customer of your games, and never run into such a nasty issue with no workaround so far. ive seen steam forums still report this since may, but who knows, maybe i can get some help. i waited so long to play this game since i finished the first and tyranny, such a shame. the game freezes. i can hear sounds. the UI seems to produce sounds, but the screen is frozen. i play on steam, i tried moving to game to windows 8 compatibility mode. i updated my nvidia drivers. i have enough memory and all should be well, but... that is not the case. Please advise. please.
  10. On MacBook Pro (15-inch, 2017). I have a level 11 Eder that I'm trying to respec. If I do it on my macbook pro, I get prompted with a "are you sure you want to reset eder to level 1" dialogue, and the moment I click "accept" or whatever, the game hangs and then my mouse cursor beachballs. If I do the same thing on my PC, I immediately go to the character level up screen after clicking accept. Dropbox link to save game and output_log from my mac (along with screenshot of my system information): https://www.dropbox.com/sh/sr51p5ry2w5lmj2/AABCAXmnBlPqp2F8tqtV51Bma?dl=0
  11. Player Character freezes during combat after attempting and failing (abandoning) to perform an action from another class, most likely, that of the enemy. For instance, Marauder might try casting a spell or chanting. After abandoning action, the character becomes unresponsive until death or reload.
  12. Hiho, As the title says. There's a specific spot, just in front of the door to the forge, that if my camera happens to pan over it, causes the screen to freeze. You still have audio, and you can hear interactions with the game (UI, characters moving, etc.), but can't see any of it because of the frozen screen. I've tried panning over the area with all graphics options disabled, but it still freezes. It has even caused my PC to BSOD with a "video_scheduler_internal_error". [edit] Original video was corrupted during the recording of the bug and Google didn't know how to handle it. Fixed the video and re-uploaded. output_log.txt
  13. Game freezes every time I get to character creation menu, installed with steam, reinstalled twice, verified game files twice.
  14. So, I've seen a few people discuss this in other threads, but not this exact issue. I'm not completely sure what the problem is here. Seems like a potential driver issue, but I'm not 100% on that. I have rolled my my nVidia drivers to see if that would stifle the issue, but nothing has seemed to help thus far. My current drivers are 397.64. I've made it to the character creation screen several times and every time, without fail, my game seems to crash. You can still hear the music looping, but both of my displays go black. This prompts me to do a hard reset because there is no other way to access my computer. Up until I've reached the character creation screen, everything seems to work like it should. I'm unable to upload a save file because I can't even save the game before this error occurs. Another weird fact about this, is after the hard reset, my resolution has changed to 640x480 (in black & white) and was unable to change it until I updated my computer (although I was already at the latest version of windows at the time). I'm genuinely puzzled as I've never had this issue on my computer playing any other game than PoE:II. I really would love to give this game a shot, but I can't get beyond the character creation screen. Any help you could provide would be greatly appreciated! Thanks! output_log.txt DxDiag.txt
  15. Summary: the game freezes/crashes during the introduction cut-scene, specifically during the final line of the opening narration (at or shortly after the colon preceding the last clause). Assuming the final clause is a separate audio file, it may be crashing while trying to load it, as the voiced narration ceases at the moment of the freeze. Screenshot: I'm unable to provide a screenshot, as I noticed the Steam overlay ceased to function at some point during the cinematic (I could take a screenshot when the first paragraph was on-screen, but could not by the time the third paragraph was visible); the Print Screen command only copied the desktop at the time of the freeze. Details: I've tried to run the game about a dozen times w/ various settings ticked in the options menu, trying various compatibility modes. Am currently running the game on a Windows 10 x64 PC w/ an older HD6870 GPU, which I know has had some problems with Unity, but PoE1 ran perfectly, so... I dunno. I've also (of course) verified the integrity of the game cache and tried running the game with administrator permissions, with and without the Steam client. Completely deleting and re-installing the game is a last resort as, unfortunately, I suffer from that terrible condition known as bandwidth caps. Save file: not applicable. Output file: https://drive.google.com/file/d/1AxLN1f9scVlJvda2K00c7b6FeacD8GQp/view?usp=sharing Notes: I've currently got the game installed to a nonstandard directory -- D:\[[ Steam ]] -- I'm going to try reinstalling it to C:\, which is an SSD; if that doesn't work, I'll also try running the game on an older laptop running Windows 8 (assuming an integrated HD4000 card is up to the task) and will report back w/ the results.
  16. Greetings, I would like to report this bug and hope for a fix asap. I was following a guide by Emeus (https://forums.obsidian.net/topic/76280-finished-triple-crown-solo-as-cipher/) to get triple crown solo achievement. In the Final battle vs Thaos and the 2 guys I managed to fight only Thaos and the top guy, Woedica's Judge. Woedica's Headsman was in the Fog of War all the time, out of combat. So after I defeated those 2, I sudenly became out of combat. I thought of this as an opportuntiy so I saved my game. After that I went to kill the Headsman, in the middle was the soul of Thaos, but no body, it somehow got bugged out and dissapeared I guess. After I killed the headsman, my character got bugged. Entire interface got frozen. I couldn't move, nor use any skills. The game itself is running, I can see these lighting animations and my character swinging weapons for example. Looks like there is some trigger failure for the final cutscene? I was thinking about quitting my game after the bug occured so the ironman save would be overwritten and maybe after restarting the issue would resolve on its own, but I am afraid that this might ruin the entire run for me. Can anyone advise if I can swap save games in ironman mode? I mean I make a backup of the save before fighting the headsman, and quit the game after the fight so it will be automatically overwritten and if it doesnt fix the problem after restarting can I swap it back to the save before the mentioned fight? Any other sugestions are pretty welcome, I want those achievements! Here is a screenshot post fight. as for the save game it takes more than 4 Mb, should I upload it on some hosting site and paste the link or what? Hoping for some solutions! output_log.txt
  17. Hello! After successfully finishing a quest, my party crashed during rewards distribution, specifically when Seelah is about to receive her card, a Iomedae blessing when leveling up from LVL 33 to 34, if I remember correctly. Everyone else receives their cards normally, but as Seelah doesn't get hers, the game is stuck on this screen. I can go back to the Main Menu, it's not like the game completely froze. Any thoughts? My PFID is B835362AA5C67BCB # 2241 and here goes other specs: Thanks for the help. General (For all issues) What device type are you on? Android/iPad, etc. iPAD What version of the OS are you running? Android 4.4, iOS 9.3, etc. iOS 10.1.1 (14B100) What model is the device? Galaxy Tab 3, iPad Mini 4, etc. iPad Air 2 What is your PFID#? (Located in the settings menu) B835362AA5C67BCB # 2241 Gameplay Is pass & play on? Is permadeath on? No and no. Tutorial, Story Mode, or Quest Mode? (If not quest mode, did you recently enter it?) Quest mode Characters in Party Seelah, Lini, Merisiel, Kyra and Ezren Location of each character - - Turn Order - - Scenario & Scenario Difficulty. If on non-normal difficulties, which wildcard powers are in play? It is on quest mode, Legendary, but I can't recall turn orders nor wildcard powers... What card was encountered when the issue occurred? (Or check, or card just played, etc) - - Did the issue occur on the first explore or a subsequent explore? If subsequent, what card did you last encounter? What was its resolution? (IE, you just encountered an enchanter and failed the check, and on an additional explore you ran into a blessing of the gods but didn't auto acquire it) - - Did other characters aid the check? What did they use to aid it? - - Was the encounter a Horde? (Skeleton Horde, Goblin Raid, Zombie Nest, Zombie Horde, Garrison Location Power w/ multiple characters, Henchmen encounter in Black Fang w/ multiple characters) - -
  18. Hi, I made a post here previously about a strange issue where the game kept freezing for a second every 30 seconds or so. I decided to revisit the game and for the most part the game runs fine. However I am getting a few performance issues. Firstly the game will have a 0.5 second freeze when a NPC starts talking (Text above them in a city or the keep). Also this freezing issue can happen when something loads in. When my chanter summons skeletons the frame rate will drop. In Defiance Bay after entering the city, the frame rate drops down very low where all of the civilians are talking near the south gate entrance. I love the game by the way. I just would like to know if I can make changes to make the gameplay more smooth, or if these are known issues. Small things like this can draw me out of the game. Thank you My PC Spec: i5 2500k Nvidia 980 GTX 16 GB RAM SSD drives
  19. Hallo I tried to play the tutorial quest. After defeating the villian with the warrior the game tells me that the villian has escaped and the Location is closed. But there is nothing i can do to go on. I check the YouTube Videos showing that normaly the Location (the farmhouse) Closes automaticaly but not in my case. I hope you can help me. And to your questions: General (For all issues) What device type are you on? Android/iPad, etc. -> Tablet and PC with Bluestacks Emulator What version of the OS are you running? Android 4.4, iOS 9.3, etc. Android 4.4.2 What model is the device? Galaxy Tab 3, iPad Mini 4, etc. -> Samsung Galaxy Notes 10.1 or Windows 10 PC What is your PFID#? (Located in the settings menu) CE203b1b8f00759d Gameplay Is pass & play on? Is permadeath on? no Information Tutorial, Story Mode, or Quest Mode? (If not quest mode, did you recently enter it?) -> Tutorial Characters in Party -> warrior and Bard Location of each character -> at the farmhouse Turn Order -> Scenario & Scenario Difficulty. If on non-normal difficulties, which wildcard powers are in play? What card was encountered when the issue occurred? (Or check, or card just played, etc) Did the issue occur on the first explore or a subsequent explore? If subsequent, what card did you last encounter? What was its resolution? (IE, you just encountered an enchanter and failed the check, and on an additional explore you ran into a blessing of the gods but didn't auto acquire it) Did other characters aid the check? What did they use to aid it? -> no help ... activ character was the warrior Was the encounter a Horde? (Skeleton Horde, Goblin Raid, Zombie Nest, Zombie Horde, Garrison Location Power w/ multiple characters, Henchmen encounter in Black Fang w/ multiple characters) -> Encountered the villian
  20. Description: I'm playing the first part of The White March expansion. My party is in the village of Stalwart and every time I try to travel outside (in any direction of the White March or the Dyrwood), after accepting the timing of the trip the screen goes black. The music continues in the background and you can see the game cursor, and you can even feel the noise of the menu that opens by pressing esc, but do not see anything. Then you need to press exit in the darkness and try to return to the main menu and reload the game, but the bug is still present. The trip simply does not happen and when you try to return to the main menu for a while you see that the party is still at the point from which you tried to start the fast -travel. Steps to Reproduce the Issue: 1) Load one of my savegames. 2) Try to travel outside Stalwart. 3) Bug. Savegames: https://www.dropbox.com/s/66p8xcqp2m5ft7d/Save%20Games.7z?dl=0 DxDiag.txt output_log.txt
  21. I'm only getting round to playing The Stick of Truth now & I've found a glitch in the first mission that has me stuck. Whenever I try to approach Token's house (from either direction) my character freezes & none of the buttons work except the pause button. It's only my character that's frozen as there is still movement on the screen from the NPCs. I've searched for a fix but can't even find other people having the same problem as me (at least on that stage of the game) tho I did notice some people saying it froze on them at Clyde's house later in the game. I've rebuilt the database & restored the file system on my machine in the hope that it would help but no joy. Halp please
  22. Hello, I just tried many times to run PoE in windowed mode (in 1600x900) on Mac OSX, the resolution changes without problems but when I uncheck the 'fullscreen' option (or use command + f shortcut) the game freezes and I have to force quit. I also tried to use lower resolution but it doesn't work. Thanks for any help! EDIT I use GOG (not Galaxy) Processor 2 GHz Intel Core i7 Memory 8 GB 1333 MHz DDR3 Graphics AMD Radeon HD 6490M 256 MB Software OS X 10.9.5 (13F1112) E2350 Display 1920x1080 Player.txt
  23. This seems to get progressively worse until it takes about a minute to disarm traps. The game stutters more and more when disarming traps until eventually it freezes for 10-20 seconds. This only happens when disarming traps, and the only issue I'm experiencing. The rest of my computer seems to continue normally (ie: a video, or audio continues playing while this stalling happens).
  24. Hi, Since yesterday I'm having a serious problem with the game. Every time I try to load any of my saves, the game freezes and stops responding, forcing me to quit it via task manager. I've updated my graphics drivers, tried it with Steam both on- and offline, I reinstalled the game and tried to run it as admin, but nothing helped. The problem started with the game slowing down considerably and falling to something like 10 FPS, several hours into the new White March expansion (right after the wolf cave). When I restarted it, the loading problem began. I should note that my computer is well above the minimal specs and I've had absolutely no issues with the game so far (something like 30 hours in). Any help would be greatly appreciated. Thanks.
  25. PoE is repeatedly appearing to lock up at exactly the same moment in the game, preventing a critical plot action from completing. However, after some troubleshooting, I've found a solution. I'm posting it here in case anyone else might be affected. [spoilers follow.] After entering the Ducal Palace for the Crucible Knights, and following my character's dialog exchanges with the Duc, PoE enters a sort of cutscene mode. The animancer is possessed; the Duc is killed; the Dozens leader kills the hapless animancer, the speaker for the Crucible Knights runs over to the dead animancer and shouts (in an on-screen text blurb) "Stop this at once!" and is hit -- and at that moment, every time, the game seems to lock up completely. "Game paused" is displayed at the bottom of the screen, but nothing I do in the game can un-pause it. My version of PoE is the physical DVD-ROM version, patched to 1.06. ---------------- As part of typing up this note, I've been Alt-Tabbing out of the game, typing here for a bit, and then going back to the game. I've discovered that doing so will let the "cutscene" progress a little further, with various moments of NPC carnage, before freezing again. As I do this, I notice that my CPU (a dual-core E8500 @ 3.15GHz from 2008) is running at 90-98% utilization. After doing this several times, the cutscene finally progressed to my interaction with Thaos. After that, the game ran normally. So, to anyone seeing what appears to be the game freezing toward the end of the animancy hearings: try Alt-Tabbing out and back several times.
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