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Found 12 results

  1. Latest IOS on tablet Drdior 9252 pfid 2d3c0b871245c600 Upon update, I found the following Quest was removed, which included 11 level 40 toons and 1 level 32 toon Reward was 2 treasure chest and zero gold I don't think that this is the reward that was indicated. update: 10:40 PM I started up PA. Now, there are 12 chest instead of 2. Gold has increased by less than 1,000. I had not made a note of the old gold amount. So something is happening, but it is not working like it should have for 11 level 40 toons and 1 level 32
  2. I just upgraded and was greeted with message that I had one level 1 character and got 2 chests for my trouble. The thing is I had 6 level 40 characters. Back when the end of quest mode announcement was made I grinded a team of 6 charters up to level 40. Valeros, Sajan, Seelah, Ezren, Lini and Kyra. All have been level 40 for months and I last played them a few days ago. My tablet is always connected and I regularly do the dailies, just did the one for yesterday. To have all that work done and not get the reward is really disappointing.
  3. Quest Mode is going away in the next patch. It's probably running on borrowed time at this point, so if you haven't already played a couple rounds of Quest to secure the farewell rewards, you should probably do so soon.
  4. Hello! After successfully finishing a quest, my party crashed during rewards distribution, specifically when Seelah is about to receive her card, a Iomedae blessing when leveling up from LVL 33 to 34, if I remember correctly. Everyone else receives their cards normally, but as Seelah doesn't get hers, the game is stuck on this screen. I can go back to the Main Menu, it's not like the game completely froze. Any thoughts? My PFID is B835362AA5C67BCB # 2241 and here goes other specs: Thanks for the help. General (For all issues) What device type are you on? Android/iPad, etc. iPAD W
  5. I've started playing Quest Mode a bit. I have a few characters up to level 9. I'm just puzzled why no cards show up higher than B's, no matter what difficulty I try. Can anyone explain how card acquisition works in Ques Mode? When do I get tier 1 cards? (I've completed Story Mode through Adventure 3.) Thanks!
  6. Device: Hudl 2 OS: Android 5.1 Pass & Play: OFF Permadeath: OFF Mode: Quest Party Members: Valeros, Lem Turn Order: Valeros, Lem Scenario: N/A Difficulty: Normal Wildcards: N/A Trigger: Location closure, Items Rolled So I had just successfully closed the General Store having defeated a Bandit Henchman, the number of items rolled Valeros, Lem (not unsurprisingly) *one*, which I should have been given. The item award didn't happen and now there is no way to progress. See screenie
  7. So I have been spending time in quest mode after finishing the story mode post 1.03 in its bugged form. There's a few things I'd like to share and ask here re: quest mode. 1) I haven't noticed much change in scenery and location since maybe lv 20 all the way to 40. I'm still seeing the same location every random generated scenario I play right now so much so I can assign my team by just looking at the icon of the location the moment that screen pops up. The locations are mainly deck B, Thessilonian , academy, junk beach mountain etc. I swear the last 20 games I had at tier 4 were all t
  8. See pic I'm thinking the +2 difficulty modifier per henchman defeated shouldn't add to the fortitude check for this old lizard .but what would I know really so I'm throwing this out to the gurus.
  9. Video here shows the 200 gold reward not being registered on server end. Frankly this is all rather atrocious and I urge you to rectify this quickly. I have no idea if this is a recent bug or has been so ever since 1.03. Considering the number of games in questmode I must have completed from 1.03 til now, that's close to 10k the sum we're talking about. For your urgent attention please !
  10. I noticed bugged instances whenever I played in quest mode with certain combination of the newfound scenario powers at 1.03 and some wildcard powers. 1) scenario power : difficulty to defeat monster with giant trait is increased by 2d4 Wildcard power 1: retaliation Wildcard power 2: arrow trap Observations a) after defeat of a monster , retaliation is rolled twice b) the result of the roll of 1 may not be effected C) after which, the next card on location deck, if it's a boon, get moved into player hand. I have a video here which captured this and more: some extra bug
  11. Some Dev already told us that the quest mode and story mode are essentially the same, i.e. Both of which use "scenario", with the difference being quest mode would have a randomly generated scenario while the story mode is a preset one. This got me thinking that maybe this is why the char in quest mode would not get exp for defeating banes at the end of a failed quest. When failing a story, the sequence is to show message "run out of turns" then goes to deck building screen. If the quest mode shares the same logic, then there is the problem. Unlike story mode where Chars do not h
  12. I'm not sure if anyone else is getting this but my Level 17 party is still only seeing the same B cards and locations over and over again in quest mode. The description for my party says that it is Tier 1 and I'm at the point now where I'm regularly fighting Tier 2 villains and henchmen but all other cards are Bs. If you check the deck lists in the vault after starting quest mode, it only displays the B cards and says the Tier 1 cards are not available. I did buy the first adventure deck so I feel like everything should be available to a party of this level. Is it a bug or is the release of ne
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