Jump to content

AndreaColombo

Members
  • Posts

    5767
  • Joined

  • Last visited

  • Days Won

    44

Everything posted by AndreaColombo

  1. There’s stuff about the gods and the Wheel in the first lorebook, though it’s mostly about what the people of Eora know about it—not overly detailed.
  2. Based on this: Looks like they won't be reusing any of the unique companion subclasses, which in my book is a huge plus. I'm very curious about them. I don't think there can be any DPS-oriented Fighter or Monk subclass that trumps the Devoted/Helwalker combo for me, but still—you never know, and I'm very curious nonetheless. Now we really need to know whether we can mix the Challenges with mods and Blessings
  3. Sanguine Plate I'd love to see some creatures from The White March, like moon spider or Vithrack Luminary.
  4. New subclasses. I’d be surprised if no new spells. I doubt the level cap is increased but there will be new items.
  5. No more nerfs, please. Let’s keep Brilliant in its current state, where I can easily revert it back to its original, fun self
  6. Not necessarily. They’d have to write a lot more reactivity for some of those compared to completely new ones. Imagine being a Watershaper or Stormspeaker with no reactivity from the Huana, Tekehu, or the Guild. Or being a Sister of the Reaping Moon with no reactivity from Xoti and the Dawnstars. Not to mention how lore-inappropriate it would be for the Watcher to belong to one of those subclasses.
  7. I definitely hope the subclasses that are currently companion-only remain companion-only. Very stoked about the Priest of Woedica and Steel Garrote Paladin! New mega bosses are also interesting. Will we be able to mix Challenges and Blessings too?
  8. Alex Scokel was the narrative lead. Paul Kirsch, Josh Sawyer, and Kate Dollarhyde all contributed. Not sure about Megan Starks. Carrie moved to another project and Eric wasn’t contracted for the expansions.
  9. EDIT: Nvm. I think I figured it out.
  10. None of which in the style already found in the game, which destroys my immersion. Big no-no for me. I commissioned a portrait for Deadfire and was very clear in my wish for it to match the style of the originals.
  11. MIG is progressively less important the more damage bonuses you stack. DEX is king because, as mentioned already in the backer beta days, unlike in the first game in Deadfire there is no limit to how many speed bonuses you can benefit from. The inability to ever reach 0 recovery means stacking speed never ceases to pay dividends.
  12. The downside is the portraits will take even longer to draw, and we'll get even less official ones as a result (and PoE/PoE 2 are already pretty starved.) Then we'll turn to a professional artist for a custom portrait of our character which will cost us a lot more because it's full body instead of just the face.
  13. This has actually been an issue since the backer beta: Whenever you fight unarmed, regardless of your character's class or whether they have the Monastic Unarmed Training talent, it is impossible to right-click the fist weapon icon to retrieve details like you can with other weapons. This is a bummer for you can't see your attack speed (the tooltip brought up you when right-click a weapon is the only place where to do that) and because you can't do comparisons with other weapons by having both tooltips open at the same time. It would be really cool to have this feature. Another, tangentially related issue is that there seems to be an icon within the game's files that was specifically designed for Monks' unarmed attacks. However, the icon is currently unused. It would be a nice touch to use it for Monks and, why not, for characters who take the Monastic Unarmed Training talent. This is the icon I'm talking about, found in gui.unity3d :
  14. Personally I found it in keeping with Xoti's horny teenager act (as in, it's obviously tongue-in-cheek and it sounds like the kind of silly joke a person like Xoti would make.)
  15. Heh, I’m on the opposite side of the spectrum. Get me some of that sweet, sweet endgame so I can enjoy the nuclear power in my hands :D
  16. IIRC you can also convince him to destroy the Wheel instead of breaking it, thus ending all life on Eora. Which is totally what I'm going for next time I play.
  17. Not necessarily everyone. I like XP the way it is, for example. If this can be modded (and it can rather easily), why wait for Obsidian to do it?
×
×
  • Create New...