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AndreaColombo

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Everything posted by AndreaColombo

  1. Yeah, found these poses by pure chance the other day and loved them. A shame they weren’t mentioned or advertised, also because someone did spend time creating them and they deserve their work to be recognized. They’re pretty neat
  2. There will be a 12th challenge, but it is not known what it’ll be: https://jesawyer.tumblr.com/post/181174749701/does-the-studio-has-further-plans-on-pilars-of/amp
  3. Good question. I do not remember whether the point is addressed at all. Hopefully someone does and chimes in
  4. That would be technically correct. In PoE we learn of how the Engwithans sacrificed their own souls to create the gods, so in a way they are ascended Engwithan souls (with the caveat that each god is several kith souls.)
  5. Not necessarily. It depends how they develop it and how it interacts with the established “western” religion brought about by the Engwithans. It doesn’t have to be like the existing, real-life abrahamic religions
  6. Try a verify/repair through Steam or GoG Galaxy; sounds like some of the files may be corrupted.
  7. I have just went through the scene yesterday with a heavily modded game on 4.0 and haven’t run into this issue. Have you tried a verify/repair? Failing that, I think the devs would fine your output.log file very useful for debugging this one.
  8. Bonus question: are you using a custom A.I. set? If yes, could you post a screenshot of it?
  9. Besides, many abilities with the same name actually work very differently in Deadfire compared to PoE; combat mechanics in general are fairly different.
  10. Now I must take Rekke to Ukaizo...! I really hope we’ll get to know more about Yezhua and their religion in a future game—and I hope it’ll be isometric and party-based, as opposed to an action RPG. I really don’t enjoy playing the latter and I’d hate to miss out.
  11. This might be working as intended. IIRC the devs chose to prevent all VFX from displaying in the inventory (primarily spell VFX, but apparently also the effects of Spiritshift) because they were causing a variety of issues. Disabling them proved simpler than trying to fix all the issues, it seems. A shame, as some of the VFX is truly superb.
  12. Same here. Wings flap very loudly across the whole map.
  13. The "Nungata missing" bug has been there since release in May. Really hope it can be fixed!
  14. I obviously agree, though the armor looks so good with Helm of the Falcon that I can't complain either way
  15. You can use the console in a save file to give yourself the new stuff. There aren’t that many items in general; some are nice and of course the Crimson Panoply is the best-looking armor ever Posting screens of each item is a bit time-consuming and I won’t have time to do it this weekend.
  16. I unlocked it with the Unity Console and didn’t make note of the conditions, sorry : -/
  17. Bumping this thread in hope there's been some feedback re the possibility that this will happen in a future patch.
  18. There's at least one additional ability that's not shown in the screenshot. IIRC it gives Brilliant to allies within range for 4s after using Empower. You can still use it with a Blood Mage and benefit from the first two abilities and a rad-looking Legendary robe, but there'll be Empower-related abilities that'll do nothing for you.
  19. Contrary to all other soulbound items in the game, the two new soulbound items introduced with The Forgotten Sanctum have no fancy illustration in their description: Hopefully this can be added in a future update; the items themselves look rad
  20. Saved Game: LINK Repro steps: 1. Load the attached saved game. 2. Select Xoti and go to her Character Record. 3. Observe Xoti has 23 ranks in Religion. 4. Go to Xoti's inventory and right-click her Lantern. 5. Click on Threshing Aura to see the details for the ability. 6. Observe that even though the ability's description clearly states its damage bonus scales with Religion, it currently only provides +1%. Hovering your cursor over the 1% yields no pop-up with scaling details, as the ability isn't scaling at all. This issue appeared in the beta and was originally reported in the beta patch subforum, but I figured I'd bring it up here since it is now present in the live version.
  21. Subbing. Robe doesn’t appear to have the description illustration. Haven’t checked out the other one.
  22. Just to confirm that this bug is still present in the live patch.
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