Everything posted by AndreaColombo
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v2.1 Unique Items
Subbing thread.
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[2.1b] Enchanting interface - KUDOS!
+1, and a thank you for the ability tree preview button as well.
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v2.1.0 is now available on the Beta Branch
In that case I must have misremembered. Apologies for the false alarm.
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[2.1] Missing string
I think that's Effigy's Husk? Screenshot's taken from the new (pretty spiffy, if I can say so myself) enchanting interface.
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[Request] Can you please change the character creation system?
AndreaColombo replied to stronzolo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I think this is what you're looking for: https://www.nexusmods.com/pillarsofeternity2/mods/146/
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[2.1] Tekehu's eyes still green
Ever since patch 1.1 (which enabled players to change their characters' eye color), Tekehu's eyes have turned green. However, both his portrait and—to the best of my recollection—in-game text clearly point to his eyes being pitch black. A minor thing, perhaps (or perhaps not so minor, since you went through the trouble of enabling eye-color changes ), but hopefully it shouldn't be too hard or time-consuming to fix.
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[2.1] Amra's Penetration is 1 point too low
The new 2H battle axe Amra has a base penetration value of 7. Being a 2H, its base penetration value should be 8 (same as the other 2H battle axe from Beast of Winter.) Its properties don't list the fact that it requires 2 hands but deals additional damage, even though the BoW 2H battle axe's do.
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Dual-wielding, full attacks, and recovery
They should add a Josh god challenge where every item and ability in the game have their beneficial effects reduced by 75%.
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v2.1.0 is now available on the Beta Branch
Is Karaboru the backer item designed by dunehunter? EDIT: No fix for The Dichotomous Soul? EDIT II: Fighter's Penetrating Strike also had its damage bonus reduced from 100% to 20%. Worth mentioning in the patch notes.
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Please give us Ydwin
AndreaColombo replied to Julymio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I can only speak for myself but if sidekicks got upgraded to interject during quests and have banters with companions, that would be enough for me. I wouldn’t miss the relationship system that much, as it often felt “gamey” and tacked on. I don’t even necessarily need them to have a personal quest, though I would rate the quest higher than the relationship system in the priority list. Just having the sidekicks not be silent for 90% of the time would do the trick as far as I’m concerned.
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Thinking of building of a Ravager...
That depends on whether you have ways to mitigate the extra damage or avoid it. On a Ravager, I would probably advise against Helwalker. Frenzy already makes you more vulnerable by lowering your Deflection and concealing your Health; it doesn't help that the DoT is probably amplified by the Helwalker passive. On a Brawler, on the other hand, it can be offset fairly well (as I did on the LoP) via Constant Recovery (which gets a boost from your increased MIG score.)
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Deadfire short stories
I'm surprised Paul Kirsch's short stories haven't been discussed at all yet. I haven't time to read them myself, but I did go through the CYOA-style short story about The Messenger, which I thought was entertaining and well written. It also had this little tidbit hidden within: So, those empty alcoves in Ukaizo ... there were three of them, right? What about everybody else? Have you read the short stories? What did you think of them? For those unaware, they can be found here: http://eternity.obsidian.net/media (scroll all the way down)
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Please give us Ydwin
AndreaColombo replied to Julymio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Probably in this thread.
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Please give us Ydwin
AndreaColombo replied to Julymio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I’d probably buy it too.
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Please give us Ydwin
AndreaColombo replied to Julymio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Rekke, guys. Rekke. A new monotheistic religion from an uncharted land nobody knows anything about. What’s not to be intrigued by?
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Please give us Ydwin
AndreaColombo replied to Julymio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)FTFY.
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[2.0.1.0044] Watery Double & Dichotomous Soul summons no longer player controllable
AndreaColombo replied to wbc889's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Still a pretty awful change, so it's worth asking Obsidian to revert to the original behavior.
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What Weapons Do We Still Have A Dearth Of?
AndreaColombo replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What about a blue flaming great sword that deals Burn/Freeze and has mutually exclusive enchantment paths that focus on those two damage types respectively? You could have a Freeze burst that does extra Freeze damage in an AoE on Crit, or a single-target paralyze effect on Crit where the target's frozen for a few seconds (would be especially kewl with a frozen VFX on the paralyzed target); the Burn side could bring back the Firebug proc we had on the Unlabored Blade in PoE (obviously the unnerfed version ) or something like that.
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What Weapons Do We Still Have A Dearth Of?
AndreaColombo replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)dunehunter would agree (and I would too)
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Sanguine Plate (or similar) armor in Deadfire: You know you want it!
AndreaColombo replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Another bump; another chance to show how much you thirst for the Sanguine Plate. Me, I'm pretty parched XD
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What would you like to see in future DLCs and patches?
I thought the devs were already working on that. Did I misunderstand it? They acknowledged the request, but AFAIK the armor model hasn't been scheduled to be made yet (I checked with Dimitri* last week.) While I certainly appreciate the devs' acknowledging the request and trying to accommodate it, I don't want to take it for granted if it's not confirmed to be in the works. The more people show interest, the better our chances, I say. Indeed, let me go bump the original thread... *Dimitri has technically moved on to another project but he was kind enough to ask his colleagues from the Deadfire DLC team to let me know, which I greatly appreciate.
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Funny fact about Sacred Immolation + Clarity of Agony/Lone Wolf
I didn’t think they’d nerf Baubles of the Fin either, for example; next thing I knew, 1.1 landed and guess what? XD I disabled telemetry shortly thereafter and elected not to write about my favorite combos until the end of the patch cycle. I agree with you about this not being OP, and about SA’s being unusable in its current state but if patches so far are any indication...
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Funny fact about Sacred Immolation + Clarity of Agony/Lone Wolf
A shame you wrote it here before the end of the patching cycle, thus exposing it to the nerf hammer XD
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Are the speed bonuses from two weapon style a bug? Intended? Or just plain stupid?
Anything that makes recovery slower than it already is should be a no-go. We’re already playing Pillars of Eternal Recovery; let’s not drag it further. As it is, DW is one of the few ways not to die from boredom while you stare at your characters’ combat stance. IMO the best solution that was suggested on these boards was to make other styles roll maximum damage on Full Attacks (which are arguably DW’s biggest advantage.) IIRC MaxQuest did some math and this solution would bring DW very close to other styles in terms of DPS.
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What would you like to see in future DLCs and patches?
^ pretty sure he meant Steel Garrote and Priest of Woedica; you can already play Bleak Walker and Priest of Berath without mods, AFAIK. You, OTOH, forgot to quote the Sanguine Plate among the very important suggestions from that post Also, we need MOAR Rekke.