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Everything posted by AndreaColombo
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[2.1b] Enchanting interface - KUDOS!
AndreaColombo replied to a question in Patch Beta Bugs and Support
+1, and a thank you for the ability tree preview button as well. -
v2.1.0 is now available on the Beta Branch
AndreaColombo replied to David Benefield's question in Patch Beta Bugs and Support
In that case I must have misremembered. Apologies for the false alarm. -
I think that's Effigy's Husk? Screenshot's taken from the new (pretty spiffy, if I can say so myself) enchanting interface.
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Ever since patch 1.1 (which enabled players to change their characters' eye color), Tekehu's eyes have turned green. However, both his portrait and—to the best of my recollection—in-game text clearly point to his eyes being pitch black. A minor thing, perhaps (or perhaps not so minor, since you went through the trouble of enabling eye-color changes ), but hopefully it shouldn't be too hard or time-consuming to fix.
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[2.1] Amra's Penetration is 1 point too low
AndreaColombo posted a question in Patch Beta Bugs and Support
The new 2H battle axe Amra has a base penetration value of 7. Being a 2H, its base penetration value should be 8 (same as the other 2H battle axe from Beast of Winter.) Its properties don't list the fact that it requires 2 hands but deals additional damage, even though the BoW 2H battle axe's do. -
v2.1.0 is now available on the Beta Branch
AndreaColombo replied to David Benefield's question in Patch Beta Bugs and Support
Is Karaboru the backer item designed by dunehunter? EDIT: No fix for The Dichotomous Soul? EDIT II: Fighter's Penetrating Strike also had its damage bonus reduced from 100% to 20%. Worth mentioning in the patch notes. -
I can only speak for myself but if sidekicks got upgraded to interject during quests and have banters with companions, that would be enough for me. I wouldn’t miss the relationship system that much, as it often felt “gamey” and tacked on. I don’t even necessarily need them to have a personal quest, though I would rate the quest higher than the relationship system in the priority list. Just having the sidekicks not be silent for 90% of the time would do the trick as far as I’m concerned.
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That depends on whether you have ways to mitigate the extra damage or avoid it. On a Ravager, I would probably advise against Helwalker. Frenzy already makes you more vulnerable by lowering your Deflection and concealing your Health; it doesn't help that the DoT is probably amplified by the Helwalker passive. On a Brawler, on the other hand, it can be offset fairly well (as I did on the LoP) via Constant Recovery (which gets a boost from your increased MIG score.)
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I'm surprised Paul Kirsch's short stories haven't been discussed at all yet. I haven't time to read them myself, but I did go through the CYOA-style short story about The Messenger, which I thought was entertaining and well written. It also had this little tidbit hidden within: So, those empty alcoves in Ukaizo ... there were three of them, right? What about everybody else? Have you read the short stories? What did you think of them? For those unaware, they can be found here: http://eternity.obsidian.net/media (scroll all the way down)
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What about a blue flaming great sword that deals Burn/Freeze and has mutually exclusive enchantment paths that focus on those two damage types respectively? You could have a Freeze burst that does extra Freeze damage in an AoE on Crit, or a single-target paralyze effect on Crit where the target's frozen for a few seconds (would be especially kewl with a frozen VFX on the paralyzed target); the Burn side could bring back the Firebug proc we had on the Unlabored Blade in PoE (obviously the unnerfed version ) or something like that.
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I thought the devs were already working on that. Did I misunderstand it? They acknowledged the request, but AFAIK the armor model hasn't been scheduled to be made yet (I checked with Dimitri* last week.) While I certainly appreciate the devs' acknowledging the request and trying to accommodate it, I don't want to take it for granted if it's not confirmed to be in the works. The more people show interest, the better our chances, I say. Indeed, let me go bump the original thread... *Dimitri has technically moved on to another project but he was kind enough to ask his colleagues from the Deadfire DLC team to let me know, which I greatly appreciate.
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I didn’t think they’d nerf Baubles of the Fin either, for example; next thing I knew, 1.1 landed and guess what? XD I disabled telemetry shortly thereafter and elected not to write about my favorite combos until the end of the patch cycle. I agree with you about this not being OP, and about SA’s being unusable in its current state but if patches so far are any indication...
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Anything that makes recovery slower than it already is should be a no-go. We’re already playing Pillars of Eternal Recovery; let’s not drag it further. As it is, DW is one of the few ways not to die from boredom while you stare at your characters’ combat stance. IMO the best solution that was suggested on these boards was to make other styles roll maximum damage on Full Attacks (which are arguably DW’s biggest advantage.) IIRC MaxQuest did some math and this solution would bring DW very close to other styles in terms of DPS.