Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Modding Patch Notes for v3.1.0.0016/v3.1.1.0024

patch-notes

  • Please log in to reply
13 replies to this topic

#1
BMac

BMac

    Programmer

  • Developers
  • 410 posts
  • Lords of the Eastern Reach Backer

This is a list of changes from 3.0.0.0010 to v3.1.1.0024 that specifically affect modding the game. The patch notes for other changes to the game can be found here.
 
Modding Patch Notes for 3.1.1.0024

  • Fixed game data reference properties in the documentation omitting the "ID" suffix from the property name.
     
  • If enchanting an item would block the player from crafting multiple other enchantments, the names of every blocked enchantment are reported.
     
  • Fixed conditionals named (Progression Table) <Name> failing or behaving strangely when previewing ability trees that utilized them.
     
  • Added ConsumableComponent.SpoilHours
  • Added GlobalDataReferencesComponent.SpoiledFoodItem
  • Added GodChallengeComponent.FoodSpoils
     
  • Added StatusEffectAttackFilter.HealthPercentage/HealthOperator, which require that the attacker's health be a certain value for the effect to be applied
     
  • Added EconomyComponent.PetMeldingNoBonusCost
  • Added EconomyComponent.PetMeldingWithBonusCost
     
  • Added ChatterEventComponent.SelectHumorThreshold, IdleTimeThreshold
     
  • Added AIBehaviorType.MoveToWaypointInCombat
  • Added SpecialGenericAbilityType.FleeAbility
     
  • Added OpenPetMelding script

  • mammasaura , Rolandur and Armakoir like this

#2
UCLACommie

UCLACommie

    (1) Prestidigitator

  • Members
  • 7 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer

Thanks for all your hard work!


Edited by UCLACommie, 30 October 2018 - 05:07 AM.


#3
Grape_You_In_The_Mouth

Grape_You_In_The_Mouth

    (2) Evoker

  • Members
  • 77 posts

What's up with the lack of "Note" sections in the progressiontables file?  These were actually removed, I can't beeeleeeve it.  Is there some other easy way to know which ability is which now?



#4
BMac

BMac

    Programmer

  • Developers
  • 410 posts
  • Lords of the Eastern Reach Backer

What's up with the lack of "Note" sections in the progressiontables file?  These were actually removed, I can't beeeleeeve it.  Is there some other easy way to know which ability is which now?

It looks like those were removed inadvertently. I've added them back for v4.0. In the meantime, you'll have to search up the GUID of the AddAbility to figure out what it is.


  • Grape_You_In_The_Mouth and Armakoir like this

#5
Grape_You_In_The_Mouth

Grape_You_In_The_Mouth

    (2) Evoker

  • Members
  • 77 posts

Penguin of the Year Award coming up



#6
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5386 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
Wait, so 4.0 is next? No 3.2 in-between?

#7
BMac

BMac

    Programmer

  • Developers
  • 410 posts
  • Lords of the Eastern Reach Backer

Correct - there aren't any plans for a 3.2.


  • AndreaColombo likes this

#8
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5386 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
Thanks for confirming. I was hoping there would be a 3.2 in the middle, as the time frame would have allowed for it—I assume 4.0 is going to be particularly meaty, then.

#9
peardox

peardox

    (5) Thaumaturgist

  • Members
  • 564 posts
  • Location:Manchester, UK
  • Deadfire Backer

Been working on a 'big plan'

 

Can you add the current official layout for override/mymod directory structure

 

We tend to attempt to be consistent in most cases in order to replicate original structure so while not officially required many of us use design/<something> as it makes the structure similar to the base files - these could be marked as [optional] as a gamedatabundle can live anywhere (while others need fixed locations like localised)

 

It would be cool if this info was added to the documentation as this info is not therein

 



#10
Hoo

Hoo

    (2) Evoker

  • Members
  • 95 posts

Wow... I cannot believe that Devs decided to ignore and leave lots of bugs that have been reported so far until next year... Do they really think these bugs are trivial to do so?



#11
AndreaColombo

AndreaColombo

    Arch-Mage

  • Members
  • 5386 posts
  • Location:Budapest (HUN)
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
  • Deadfire Silver Backer
  • Fig Backer
4.0 is scheduled for mid December, unless they’ve recently changed their plans.

Edited by AndreaColombo, 10 November 2018 - 11:59 PM.


#12
Archaven

Archaven

    (10) Necromancer

  • Members
  • 1508 posts
  • Deadfire Backer
  • Fig Backer

4.0 is scheduled for mid December, unless they’ve recently changed their plans.

 

Mid december really sounds nice. It's just before christmas and holiday.



#13
house2fly

house2fly

    (8) Warlock

  • Members
  • 1174 posts

Wow... I cannot believe that Devs decided to ignore and leave lots of bugs that have been reported so far until next year... Do they really think these bugs are trivial to do so?

uh this is the forum for modding specifically



#14
topologista

topologista

    (2) Evoker

  • Members
  • 90 posts
  • Pillars of Eternity Backer
  • Deadfire Backer
  • Fig Backer

Wow... I cannot believe that Devs decided to ignore and leave lots of bugs that have been reported so far until next year... Do they really think these bugs are trivial to do so?

sir this is a wendy's drivethru.







Also tagged with one or more of these keywords: patch-notes

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users