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AndreaColombo

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Everything posted by AndreaColombo

  1. Heh. I don't really use that combo with Barring Death's Door (which is a proper God Mode) unless I'm trying some shenanigans with Vatnir—and even then, by the time Vatnir's ready to go melee, the rest of the crew's already mopped the floor with the bad guys. What I like about Brilliant + SoT is 100% up time for my buffs, cause I get the most enjoyment from when the crew's all maxed out.
  2. Recently I've been looking into Priests' summoned weapons, unsurprisingly because they look rad. Among my favorites are Magran's, an unfortunate pistol/sword combo. While I've got nothing against picking a suboptimal class/feature for roleplaying reasons, if I do, I still want to build around it as optimally as I can—which leads me to the question, how can I get the maximum out of Magran's summoned weapons? My first thought was to go Soulblade/Priest of Magran. The reason is that I used the ranged/melee combo with some success on Ydwin as a Mindstalker dual-wielding Scordeo's Trophy and Scordeo's Edge. Granted, the Scordeo weapons synergize a lot better than Magran's—but the gist of it was the combo enabled Ydwin to generate focus at a distance with the extra speed of dual-wielding, while being able to defend herself in melee without having to switch weapons or incur a penalty. So I figured, let's do the same with Magran's weapons—and to an extent it works. It deals OK damage, can keep up the Soulblade's perks with SoT (though it requires another Cipher in the party to get Brilliant), and has pretty good spike damage via Soul Annihilation. ...and yet, the thought I might be missing something gnaws at the back of my head. Are there better ways to milk these summoned weapons? What about Ranger to get the maximum out of the pistol? Though once engaged in melee, the sword would be unimpressive. Tactician? Though in order to get Brilliant reliably I'd need a Cipher to cast Phantom Foes and my front line would be pigeonholed into using weapons that make them immune to Flanked. Rogue for the bonus damage that gets multiplied by the burning lash?
  3. Cipher’s “Ancestor Memory” power (which is ally-only and comes at PL 7, so MC Ciphers also get it.) Multying into Tactician also qualifies as a reliable source, though you have to work a little bit more for it.
  4. *ahem* Brilliant + SoT is actually one of the most fun things in the game, thank you very much (more so if you restore Brilliant to its pre-nerf status where it regenerated resources every 3s instead of 6s.)
  5. All, what are your thoughts on adding an indication of each deity's favored and disfavored dispositions in their description for each Priest subclass? I would add them underneath the deity's description, before the list of bonus spells: EDIT: Does anybody know what the favored/disfavored dispositions are for Woedica and Rymrgand?
  6. @MaxQuest With regards to the Steel Garrote description, shall we update it for the community patch? I thought we could also amend Priests’ descriptions to include favored and disfavored dispositions for both.
  7. Heh, just realized in March someone found the aumaua portrait I commissioned to Anthea Wright and requested a watercolor version. Glad you guys liked it Apologies for not going through all the pages of all four custom portrait threads; have all PoE portraits that didn't make it to Deadfire receive the watercolor treatment courtesy of the community? Any chance they've been collected into one place?
  8. That sure caught me off guard! I'm gonna miss Aarik. Best of luck for your future endeavors, bud!
  9. I agree re Specialization and Mastery. Mastery at +5% doesn’t feel much like “mastery” at all, and a buff to 10% feels warranted. Specialization at 15%, on the other hand, would possibly be too good compared to the already-buffed Improved Critical, which also provides +15% but adds the condition that you must crit to get it.
  10. ^ Fixed. Will be in the next iteration of the community patch.
  11. I like what I see Only thing I'm lukewarm about are the teeth in the Stormspeaker icon, though I understand what you were going for.
  12. It's hard for me to pick just one improvement and call it my favorite, as Deadfire—and, vicariously, my impression of it—pretty much is made of all the things Obsidian improved over its predecessor. It is so to the point that, though I'd love to go through the first game again for the story, I can't seem to go back to its graphics, sound, or mechanics. I love the updated graphics, the fantastic sound design, the much-improved itemization, the voice acting, the new mechanics (especially subclasses and multiclassing), and how companions' interjections are recognized and responded to by your interlocutors. Soundtrack and scripted interactions are also amazing (but I loved both about the first game too.) As for the least favorite, I'll have to go with ship combat. There are also a couple things I'm lukewarm about: I understand the completely different setting compared to the first game also called for a different tone (in the same way as BGII differed from BG), but I often miss the darker, more serious tone of the first game. The companion relationship system was a letdown, as it often feels gamey and a little ... shallow. It also increased the cost of making companions, and I would have preferred a more deterministic approach to companion relationships with, say, Rekke and Ydwin as full companions. Most areas are great but clicking on an icon on the map and being thrown immediately to the inside of a dungeon, with no outdoor area, felt sometimes jarring.
  13. Seconded and thirded—this community patch is the best thing (and I’m including sliced bread)
  14. Wouldn’t that be a problem with Wildstrike as well? Unless I have fundamentally misunderstood what the notes meant about adding keywords to them.
  15. I would suggest tagging Priests’ summoned weapons with the appropriate elemental keyword based on their lash, like you did for the Wildstrikes.
  16. He doesn't (the whole sidekick shtick is about their not having a quest and not participating in the companion relationship system.) He learns Aedyran after a month of in-game time, at which point you can converse with him through a player-initiated dialog hub about the size of any companion's. He also has a few interjections here and there in the base game and DLCs, but fewer than a companion's. The same is true of Ydwin, with the caveat that she gets a fair deal of additional interjections in Beast of Winter.
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