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AndreaColombo

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Everything posted by AndreaColombo

  1. Sup y'all. Time has come for me to do my long-awaited SC Helwalker playthrough, and finally play SSS and FS for the first time. I'm currently in the planning phase, where I'm collecting the mods I want, preparing the PoE story, and figuring out my build and party composition. To that end, I could use some insight from the more experienced members who have also already gone through SSS and FS. Watcher-specific abilities/talents. From what I've read, you can gain a Watcher-specific ability in SSS which depends on the choices you make. It can be Galawain's Gift (+2 Accuracy against Beasts), Berath's Gift (+4 Accuracy against Spirits), or Rymrgand's Gift (+2 Accuracy against Vessels.) Values above are according to the Deadfire Wiki, although I read elsewhere they can actually range from +2 to +8? By the time I go through SSS, I reckon I won't have too much content left except FS and the final act of the game. I would venture for those parts Rymrgand's Gift would be the best but, as I haven't played FS yet, I rely on you kind souls to let me know On a related note, what do I need to do in order to get it (I don't mind spoilers)? Are there any Watcher-only abilities to be gained in FS? Konstanten build. I'll probably take Konstanten along for the SSS ride to see his dialog, which bears the question, how should I build him? I thought pure Chanter, but @Boeroer vouched for the Chanter/Barbarian multi. I'd like to build him around Sasha's Singing Scimitar, but if that's particularly sub optimal for Konstanten I can go for the debuffing build with The Willbreaker. Guess that's all for now
  2. @Elric GaladHow about adding weapon proficiencies to summoned weapons that currently lack them? Kalakoth's Minor Blights could use the Wand proficiency like they did in the first game. Not sure whether Rot Skulls have a proficiency assigned? Nannasin's Cobra Strike could use the Fist proficiency, perhaps? @Boeroer are there others, off the top of your head?
  3. Shameless self promotion ahead: Deadfire Unnerfed Faster Deadfire Brilliant Mod Helwalker Rekke
  4. I find the lack of love for my mods in this thread ... disturbing. /cue Darth Vader emphysema breathing sounds I’m quite sure that mod still works no problem. What needed changing to make Soulbound weapons Legendary was not altered by the final patch, as far as I’m aware.
  5. Sanguine is also the best-looking one, especially if paired with a certain armor
  6. Potentially, depending on your playing style. When I played this character, I gave it as many bonuses to healing as possible to crack up Constant Recovery, and kept a Druid in the party for AoE healing. With the right equipment and buffs, it becomes pretty sturdy at high levels.
  7. Devoted/Helwalker can be built to great single-target DPS with a great sword too. But you need to have good sources of healing and damage reduction handy cause it can be a risky character.
  8. There’s a mod on the Nexus that lets you cheat without disabling achievements, so that might work. Alternatively, the Unity Console should do (though it makes my game stutter like crazy so I usually remove it after using it.)
  9. I don’t recall their saying it would cause the game to become unstable. Unbalanced, likely—you’d have access to items way earlier than intended and eventually land two copies of them when you’re supposed to only have one. Your call whether to use both.
  10. If you’re keen on getting some of the gear earlier so you can enjoy it for a longer chunk of the game, I believe one of the later patches added the possibility to export pre-made characters with gear so that they’re available as hirelings in subsequent playthroughs. You may create a couple of hirelings, give them the items you want with the Unity Console or cheats, export them and hire them in your proper playthrough. (Note the hirelings with high-level gear have a steep hiring cost.)
  11. @Elric Galad Fair points, and congratulations on your second soon-to-be born! I will then prepare my own package from your files for personal use
  12. Keep in mind that adding the Acid keyword to something that does, say, Crush/Corrode means whenever you hit something immune to Corrode, you’ll deal no damage (i.e. they become immune to the whole attack, which is now keyworded Acid, so that the Crush part also doesn’t land.) This was a problem with Frostfall as well, which was lacking the Frost keyword but, once added, couldn’t land Crush damage on frost-immune foes.
  13. If you had to build Konstanten offensively and around Sasha’s Singing Scimitar, how would you go about? Or would that be a hopeless cause for Konstanten just works so much better as a debuffer? I plan on taking him on for SSS (the expansion this time) in my next playthrough and kind of pictured him as an offensive build, but I’ve never actually used him before.
  14. I see. Bit of a bummer, then. On an unrelated note, I have a (hopefully small) request. Some items from your mod are actually bug or glitch fixes from either the base game or the Community Patch. Would you mind separating these fixes from the rest of the mod into their own package? It would make sense for people who want the game mechanics to behave consistently / as advertised, but may not want to play with house rules. Adding scaling to certain abilities that lacked it (e.g. Pallegina’s special ability, Wrath of the Five Suns) would fall into the fix category, IMO, as they make the game behave consistently.
  15. So Barb/Skald is a good combo, then. No SSS for him? I reckon The Willbreaker is a pretty amazing weapon but perhaps SSS is better in fights where debuffing Will is less crucial?
  16. @Elric GaladIn theory it should be possible to copy exclusively the part of the progression table you intend to alter and modify it. That would make the file significantly more manageable and ensure compatibility with other mods that touch upon progression tables (provided that they didn’t change the same part as your mod does, of course.) I haven’t modded Deadfire in a long time, but back in the day that’s how I coded all of my mods (copying only the lines I was modifying and nothing else.)
  17. Some crazy good stuff in this thread. @Boeroerwhat do you think of multiclassed Tekehu + Scroll of Avenging Storm for the combination you mentioned? Granted, the scroll is available in much more limited supply compared to the Stormspeaker’s power—but you get the healing capabilities of the Druid class which are always useful (and Tekehu’s overly cool shark Spiritshift as a bonus.) On a tangentially related note, how would you guys build Konstanten? I was going to ask in a new thread (which I’ll open anyway) to plan my next playthrough, but since we’re talking Chanter combos...
  18. On the plus side, if you get tired of the "mandatory Cipher" shtick, with this build you can finally ditch it and still get the SoT spam thing going. You could also export a character with all the necessary gear, then hire them as a mercenary to give Aloth the stuff right away. As soon as he unlocks the Missile Salvo, ka-boom: No more "mandatory Cipher"
  19. IIRC from another thread, Caedebald's Black Bow also lacks the Bow proficiency. Also, subbing thread. Keep up the good work
  20. Speaking of—doesn't the community patch address that (i.e. add proficiency to weapons that don't have any)?
  21. Summons like Watery Double were a lot better when they were player controlled; alas, that was taken away shortly after release (though it shouldn't be too hard to mod back to the way it used to be.) Tekehu is good, though, IMO: He's got a pretty decent Spiritshift, whose immunity to Dexterity afflictions comes in especially handy against those pesky Lagufaeth, and Chillfog is not the only party-friendly spell he's got that can turn the tides.
  22. Or maybe I should get into the habit of reading posts all the way through XD
  23. Community Patch fixes this, though, right? If I recall correctly. Granted, not everybody's playing with the community patch installed.
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