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About kroonermanblack

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  1. I've been thinking about dragging the same main character through P1 and P2. I would use the NPCs, not anything funky, and would stick to regular mode. Anyone suggest a class that would do well? Please note that 'it's regular, anything works' isn't helpful. I know anything can work, I'm curious specifically about classes that do well through the story in game 1 then also do well in the story in game 2. I've played both games a few times, so it's not like there's spoilers.
  2. I'm poking along at starting the game over on the Xbox, and I got to wondering if it's possible to build a character who only throws grenades (or does so as the majority of his actions). I figured no, since the skills don't seem to scale that well.
  3. Thanks for the advice everyone. I'm still fiddling with builds, but I may end up going fighter/barb and trying to carnage all the things. Less perfect build, but looks fun, and it's only 'regular' difficulty so should be fine.
  4. Thanks! I fired up the game today and have to re-learn what all the stats do. I read something in passing that basically said dex isn't useful in 5.0 and I might as well drop it to 3? I'll keep looking at general classes, but what stats should I keep, drop, etc.?
  5. I've been wobbling around Pathfinder over my holidays break, but can't really get into Wrath, and then I remembered I never finished Deadfire. So I thought I'd come back and start a new run. I've always liked quarterstaff and two-handed spears as weapons, is there any build that isn't a monk I could use? Ideally the QS would be the primary weapon, rather than 'a stat-stick the mage holds while casting' type thing. Front line damage or tanky type guy? I'll just play on normal, and I know, 'anything can work on normal', but I didn't know what might be good or synergize well or which weapons to grab. If possible, I'd love to be able to pass most skill checks, especially social ones. I love talking my way into quest solutions in CRPGs, since fighting is basically most of the game anyway.
  6. I was thinking - if I wanted to build a character who only used bombs for damage, how would I go about doing that? I'd prefer to avoid 'yeah he uses bombs but mostly he casts X or whatever'. Just pure bombing goodness.
  7. Thanks for the advice. I actually ended up going with a Berserker/Goldpact build using morning stars. Also went Orlan because the super-tiny angry dude using a giant hammer makes me laugh. Not fully optimized, not incredibly bad. But it's fun which matters more than optimization I think. That specific combination wasn't suggested on here but the posts got me thinking about it, so thanks everyone. Feel bad there was all the talk about greatswords and I went with 'bat with pointy bit on end'.
  8. I'm trying to find a 2020 build for a melee damage type character. Most things are for 2018, so I'm not sure if the builds are still good. I'm only going to play on normal mode, so it doesn't matter that much, but I also like to feel like I've made a powerful character. I was thinking fighter, paladin, or barbarian. But wasn't sure on sub-classes or multi-classes. Probably go for two handed weapons.
  9. Thanks, this was helpful. I was expecting to see a 'bing' or something on a reply so I missed it till now! I apparently disabled notifications.
  10. That's what I'm doing, but I wasn't trying spark crackers. Do I just throw them off to the side of the building and wait for the merchant and guard to walk over there? Using the Overlook blacksmith as an example, both she and her guard stand next to her three boxes. I've got all three open - she wanders off so I can open the one, but the other two are inside the guard's circle and vision, and he doesn't move.
  11. I'm running through the game for my first time since release, put around 40 hours in as an honest type. Playing a more 'if it's not nailed down it's mine, and I brought a crowbar' type this time. But I can't figure out how to steal from merchants. They all have guards sitting on top of chests, even if they're not looking directly at them. All of the guides etc. reference mechanics that seem to have been patched out. Firecrackers didn't seem to work, invisibility is 'combat only', as is the rogue escape ability. They're too close for my stealth score alone to work. What am I missing? I hadn't ever played a stealing oriented character and it feels like it was 101% removed from the game according to old posts I can find!
  12. My first time through the game I actually stuck to only single-class characters because the AI for multi-class just sort of random-shuffling through either single-class wasn't amazing. I'm running a crusader this time and I tried horking out my own AI script at level 5 and he just burns all of his zeal on gilded enmity on a the same target then all of his discipline on strikes before getting to the target at all. Obviously it's bungo'd but does anyone have a simple guide or pre-made AI scripts for the multi-classes?
  13. I'm not super against mods, but I had already planned to run the chronoprismatic QS, and don't feel like restarting etc. It'll do. Thanks though!
  14. I ended up going for a devoted/goldpact quarterstaff build. I really wanted a two handed weapon, and it seemed like the best option. I like being able to do a spear, but a quarterstaff is kind of close, and the character type fit. I'm using the bloodsail pirate build as a template, though since I'm on normal I didn't reduce stuff below 10.
  15. Honestly I wasn't sure. I just really like spears as weapons, and am a bit burned out on the dagger-rogue, greatsword-fighter, axe-dwarf type setup. So it'd either need to be a damage or tank type. Maybe devoted/chanter for the healing. Any suggestion on race/class? Was also googling and saw someone had done a grenadier build, but it's old. Might be interesting.
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