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HeedlessHorseman

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Everything posted by HeedlessHorseman

  1. Legend of Zelda, but with chickens instead I though that was fun, it was like reenacting the movie The Birds. As it varied on how much you had to whack the chicken to summon the swarm, it was one of the first things that I did whenever I got a Zelda game.
  2. Actually in the case of not having enough money, people are given 7 days if their card is declined to fix the problem. It is answered here. Yeah I know but even after that 7 days, there is still a lot of unresolved pledges on most projects. Grim Dawn lost a fair bit from memory. That's too bad. I guess I had thought that there might be a few counterfeit pledges, but I thought people would try to fix any problems if the pledge was sincere.
  3. Actually in the case of not having enough money, people are given 7 days if their card is declined to fix the problem. It is answered here.
  4. I don't think that it would be a good idea for this game. However, I remember a similar concept as one of the proposed games on Steam's Greenlight.
  5. Oh, if that is the only thing keeping you from playing this game then you MUST play Planescape. This game is in so many ways better than any Baldur's Gate or Neverwinter Nights game ever could hope to be. The story, the characters, the freaking places you'll get to. I still remember the "brothel of slating intellectual lusts" very fondly. One of the coolest ideas in the whole Forgotten Realms universe. Oh I know, Obsidian gave me some of my fondest video game memories. I did watch a video of the game opening once, and had a rather shallow "That's who the main character is?! EW!" reaction to the Nameless One. Now that I'm older and wiser I won't be so foolish, but I do always get a bit thrown when an RPG doesn't let me fully create the character I'm supposed to be RP'ing. I don't always mind playing a set character. But, the Nameless One is definitely off-putting. That is actually the game that I am currently playing. After it I plan on playing the Baldur's Gate series, the Icewind Dale series, and Neverwinter Nights 2. (As well as many games I have bought over the past couple years but never got around to.)
  6. I want my companions to wear whatever I want. I do not want them to have default armor that is automatically equipped when they have no other clothes. I want them to be able to run around naked. However, I like the idea of them having some items that they treasure and cannot be moved out of their inventory by the player. One way of handling this is having a way for the companion to store the larger items (like suits of armor) outside their inventory.
  7. Oh man, his Resident Evil LPs were great, I might have to check this out. As far as endings go, I am not a real huge fan of unhappy ones in games. Make me really work for it sure, making tough choices and sacrifices along the way, but it's hard to not feel like you wasted 60 hours of game time if you can't at least get a sense of accomplishment out of it. I'm not adverse to unhappy endings altogether. Movies like Seven would be totally ruined if it had a happy ending, and there's a strength to not allowing the viewer any catharsis. But, how do you pull that off in a game without making the player feel cheated? A smattering of quests with no good outcomes here and there is realistic, but all the time? As the ultimate conclusion? No thanks. The other difference is that Seven was only around 2 hours. The much longer length of this game might make the constant darkness become overbearing and tiresome.
  8. I don't think that the non-combat option should necessarily let you succeed earlier. For example, I would imaging persuading dragons would be difficult. I agree that it probably would not be as difficult as killing them. With your scenario, I would add an additional outcome. The dragons realize what you are trying to do and kill you instead.
  9. The way that I see this type of encounter is when encountering a god. As I am for letting the player do whatever they want, there should be the option to attack the god. This should be an unbeatable fight. Although, I guess I wouldn't be opposed to some drawn-out side-quest to be able to defeat a minor deity.
  10. Back in my day, we had to make our own map using graph paper. AND IT WAS AWESOME. I kid, I kid. Not about the graph paper, though. That really happened. A lot. Granted, in an isometric game there's really no reason to have a mini-map because it'd just show what you can ALREADY SEE. A non-mini map, yes. As for quest markers . . . I don't need em in this type of game, and they look cheesy. I considered making a map for the game the first time I played a MUD. But, I didn't play long enough for it to be worthwhile. As for mini-maps, one idea is that if you want one, one of the party members has to make it. A way to signify that could be that the character's movement speed is slowed.
  11. I would like to go back to vampires as monsters, rather then the romantic idea of them that has been dominant lately. As for necromancy, I want to see the unmentioned sect of the necro-romancer.
  12. I think it would be interesting if the werewolf picture posted earlier and the swamp witch (from her website) were from Project Eternity. This was the werewolf picture: This is the swamp witch:
  13. My vote is either for flumphs or for Chu-chus(from Xenogears)
  14. I do like his style. His work is some of the only fantasy art that I would not feel uncomfortable decorating with. So, I am another one who would like him involved in the game.
  15. Ataf (Yes, I am horrible at coming up with names)- the god of alcohol, tobacco, and firearms. If this god existed in the game, this would be the one that all my priests worshiped.
  16. Another pertinent question- will you be able to ride them?
  17. Another thing is there is a difference between acting and voice acting. So for the few voice lines, I think Obsidian should hire professional voice actors.
  18. I really like the idea of painted portraits. I tend to get ideas for character builds based on them. Very true. As in Oblivion where you spend 15 minutes just trying to make your character look half way decent. I'm sure the uncanny valley has something to do with it. I wanted my character not to look ugly, which was very hard in that game (for me). I think that it ws partly an issue with facial structure. I though many of the characters looked like they had a balloon head.
  19. It's a horror game. I have not played much, so I could be wrong about this, but I think that the character might not even get a weapon in the game. My question for people who are against saving anywhere is do you reload if you do not pass a skill check in a conversation? Or does that type of thing not bother you?
  20. nicely. The thing I always wanted from DA:O was a finely bound version of Brother Genitivi's travel journal. I would have (probably still will) paid a stupid amount of money for that. So... Kinda like the Diablo 3 Book of Cain? I think it's written from a characters perspective (Cain), explaining a lot of the bits and pieces of lore in the world. And it has detailed sketches throughout it too. I love the idea of something like this, though I don't think it would be wise for the player to need it to play the game. It could be something that you could use to find out extra and read up on the lore more. I'd certainly prefer something like that to an in-game codex, DA and ME smothered me in so much information that I just stopped reading it all. I haven't played any Diablo games, so I wouldn't know. But if some game was to have this kind of book I would like to see the idea taken to extremes. You just don't play that game without the book. I can only imagine what talented designer could do with that symbiosis. Some RPGs require you to read huge amounts of text anyway so why not put some or most of it between real covers? That would of course require it to be retail only and probably be little more expensive, but I would pay for it if there was brave enough developer to make it. That was the impression I got of the Book of Cain- that it was basically background material. Although, I am not sure that you actually have to pay any attention to the plot in Diablo games. As to a game needing a book to play it, the original Wasteland did. However, it contained parts of the story (descriptions and dialog), due to space limitations on the disk, so that isn't exactly what you are talking about. (If you want to see it, it is here.) I like your idea- it would certainly make a game interesting. I guess that the closest I have come to it is with some of the Zelda games- I wouldn't have been able to play them without a strategy guide.
  21. Admittedly, I do not know much about game development. However, I would think that with all of the people who are beta testers (or are at least able to be) that this game will not have a large amount of bugs.
  22. I like that idea a lot. Especially if combined with false information. What I am thinking is if some creature is said to only be vulnerable to a certain weapon, which turns out to be useless.
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