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Everything posted by dunehunter
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Does it work with druid shifted ? Not at all.
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They nerf dw from 50% to 30% yes, but they also change the recovery calculation formula. It feels like the old -50% recovery time is similar with the current -30% because of formula change. Maybe MaxQuest or some one can confirm my guess.
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Unarmed monastic training doesnt increase your fist’s basic damage, so it’s totally trash.
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At least I feel DW is OK, even in plate armor you can attack around 3 sec, but 2h and single weapon, well u need almost double recovery time for heavy armor. Slow hard hit weapon is only good at backstabbing and disengagement attacks imo, if raw DoT like wound stacks, it gonna be worse at causing wounds too.
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Doesnt matter, monk get **** tons of attributes already, 15 might, 10 Con, 5 INT, I have no complains about stack rules.
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[BB 4] Bleeding cut is heavily bugged
dunehunter replied to kmbogd's question in Backer Beta Bugs and Support
This happens too to Druid boar form passive attacks. -
Yep you are right, now DW can be good in both heavy armor or naked option, while to be able to use 2h effective you need the lightest armor aka naked. It’s totally reversing the concept of dual dagger rogue in leather armor and heavy armor knight with 2h sword Anyway, my suggestion is one step toward the right direction and try to reduce the gap between two style.
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How does this math change when a character is not in heavy armor? i.e., in zero recovery cloth? If you look at just the base weapon data, before recovery, perception, accuracy, etc., two-handers currently have a nontrivial DPS advantage. I suspect part of what you're seeing might be an artifact of over-long armor recovery times, multiplying by overlong two-hander recovery times, giving an outsize result. Part of the fix might be to lower armor recovery times, rather than improving 2H weapon recovery directly. With lower heavy armor recovery times, the weapon recovery on 2-handers is getting multiplied by a smaller percent (say, 135% instead of 155%) and thus the DPS penalty for heavy armor is lessened. Like I've already suggested earlier, give armor a flat recovery penalty than a % based one will fix this issue, but noone seems to like the idea I think there is not space to improve 2h weapon recovery because it is already 4 sec, if you make 2h faster, then you need to adjust 1h slow/fast weapon too, and that will be a nightmare to balance again. And I don't think only by improving the damage of 2h weapon will solve the problem because, why will I pick 2h sword if the recover is 6 sec(assuming i wear plate armor)? Even with the suggestion to boost its damage, ok it has same auto DPS or even slightly better than DW, 6 sec is too much for me. Also there are some edge case, for example plate armor + arquebus + arquebus modal = unplayable 12+ sec recovery, u have to switch or wait half the battle for it to reload.
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To those who still think 2h weapons are better for primary attack abilities, I'd say it's only true when the primary attack has a big damage bonus (like backstab), otherwise 2h weapons has no advantage because dual wielding will have better recovery time for your primary attack abilities. For example knock down, when you use it with 2h sword, you have 4 sec+ recovery time, when u use it with dual sword, its like 2 sec recovery time, u can do another attack in that period of time. MaxQuest has a more detailed math modal that shows 2h weapon vs DW when using primary attacks, and 2h doesn't show obvious advantage there.
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Frowning upon proficiency page as a monk
dunehunter replied to Narcolypse204's topic in Backer Beta Discussion
This also hint that for monk fist are way better than other regular weapons, you will never pick any crush type weapon because fist is already the best of them, but u can still pick some slash/pierce type ones in case u meet crush immune enemies I guess? -
Beta IV - General Feedback [The Good // The Bad]
dunehunter replied to DexGames's topic in Backer Beta Discussion
I’d say yes if you know how to build the team. But I think it’s easier than PoE1 when solo too. -
All lash ability/spell need some tune/bug fixing
dunehunter replied to dunehunter's topic in Backer Beta Discussion
If I understand the old system correctly, I don’t think DR bypass of weapon will also be used by lash, for example estoc, penetration modal won’t affect lash. -
All lash ability/spell need some tune/bug fixing
dunehunter replied to dunehunter's topic in Backer Beta Discussion
And now each lash has to go through AR.Sorry, i fail to see how current armor system is more advantageous to lashes than previous one unless armor gets penetrated all the time but that would be a much broader issue. In old system penetration doesn’t affect lash, that’s a inherent disadvantage. You weapon penetration could not help your lash to bypass DR, but in DF your lash penetration is equal to your weapon, to help you get through AR. So in PoE 1 no matter how high your penetration is, your lash will be severely deducted by high DR. That’s why all lash abilities feels powerful in current system so they need a global nerf compare to PoE 1. -
Too situational to be useful.
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Form of the Fearsome Brute: recovery penalty of armor too high
dunehunter replied to Boeroer's question in Backer Beta Bugs and Support
+100% recovery time is just horrible, thinking about arquebus with plate armor + aim modal Congrats you have 12 sec recovery after shoot.......... -
rogues do not suck
dunehunter replied to Gromnir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You listed a lot of videos here showing that a multiclass rogue is good, well nobody here disagree that rogue is good when multiclassed. But I think the question we discussed in this thread mainly is if single class rogue sucks or not. Also if you nerf rogue and paladin because of holy slayer combo is OP, well good luck with single class rogue, paladin players. Imo the best solution is not nerf but making class power scales more smoothly. For example making sneak attack less powerful at beginning and make it scales with Power Level. -
Heavy plate armor just favor dual wielding a lot now, with 15 Dex, you can get 3.1 recovery time with dual sabre/dw style, while with 2h weapon u will have 5.6 recovery time, that's almost doubled recovery time, while damage is pretty close between sabre and 2h sword. I don't know if you give 1 PEN to 2h weapon will make 2h weapons worth picking or not. I'd say change how armors increase recovery time is a better idea. Following my idea that armor gives flat recovery penalty, plate armor gives +1 sec recovery time, dual sabre recovery time will turns from 2.2(naked DEX) -> 3.2 sec, 2h weapon recovery time from 3.5(naked, 15 DEX) -> 4.5 sec, this will reduce the gap for two styles imo.
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I guess you installed MaxQuest's mod, I didn't install any and it's 3 sec/4 sec here.
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I haven't played a Conjurer for years Just remember summon familiar has like 3 second cast time or so in beta 1,2. Edit: so I checked it again, 3 second cast time, 4 second recovery time... I would not cast it for the small bonus tbh
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Also it would be nice if you don't need to waste 3 second to cast it, I value alpha strike a lot and if you have to waste your precious time to cast a lvl 1 spell at the begining of combat I think it is a bad move.
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I recommend to give all armor a flat recovery time penaly instead of a % based penalty. For example Plate armor give your +1 sec recovery penalty, medium armor gives .5 sec and light armor .25 sec and etc. At least this can make 2hander a bit faster than now, aslo flat penalty will have bigger impact on fast weapons, so a plate armor/dual dagger set is less available. Same as spellcasters, now armor has no effect on self-buffing spells because most of them have 0 recovery time, a wizard wearing plate armor can self buff as fast as one with robe, which is weird to me.
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All lash ability/spell need some tune/bug fixing
dunehunter replied to dunehunter's topic in Backer Beta Discussion
Because base damage had to bypass DR. In PoE2 base damage has to bypass AR just like lashes. Or am i wrong and lashes don't care about AR? FoD is a winner not in PoE2 but in 1 (unless lashes ignore AR...). It does 50% of base damage but doesn't have to go through 50% DR, just 25%. Multiple source of lash has to calculate DR seperately in PoE 1, and there are a lot more abilities has lash, Imo they should all be balanced. -
Portraits II
dunehunter replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Thank you for sharing your portrait collections