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dunehunter

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Everything posted by dunehunter

  1. In PoE 1 Rogue has highest basic accuracy, Might gives additive damage bonus, Lash needs bypass DR, all these factors makes the most effective way to boost damage is by increasing attack speed and stacking as much flat damage/crit damage bonus as possible. In DF, Rogue lose the accuracy advantage, Might is a multiplier, Lash no longer affected by DR, which turns him into a backstab monkey Stacking flat damage bonus is still okay, but other classes have better way to boost damage.
  2. Does combusted wounds work with branded enemy?
  3. On the other hand, "supress affliction" wipes the negative effects of powder burns / rushed reload, or appears to. So with Suppress Affliction going on you can just repeatedly Powder Burn and no downside. (Rushed Reload is harder to judge esp. since the downside isn't an "affliction".) edit: to be clear I like the "feel" of the currently implemented system, but change could be good too Ah this is interesting, so do you need to cast Suppress Affliction before triggering Powder Burns or after? Powder Burns is very powerful now because each projection will trigger an AOE attack, without that distracted penalty would be nice. it doesn't matter. Suppress Affliction just covers and as long as it's in effect no afflictions of any kind will "stick." So during Suppress Affliction the character is immune to afflictions is that what u mean?
  4. I think you need to wait the frenzy effect to be gone. So when you have frenzy on, your portrait is with fire right? After it's gone, your portrait will turn colorless, which is the case for me.
  5. On the other hand, "supress affliction" wipes the negative effects of powder burns / rushed reload, or appears to. So with Suppress Affliction going on you can just repeatedly Powder Burn and no downside. (Rushed Reload is harder to judge esp. since the downside isn't an "affliction".) edit: to be clear I like the "feel" of the currently implemented system, but change could be good too Ah this is interesting, so do you need to cast Suppress Affliction before triggering Powder Burns or after? Powder Burns is very powerful now because each projection will trigger an AOE attack, without that distracted penalty would be nice.
  6. As I said earlier in my test affliction and inspiration cancels each other and I’m pretty sure that’s how it works now.
  7. If you don’t have any recovery bonus or penalty, -50% recovery time from pistol modal will half your recovery time. Which is very powerful imo. But if u already have a lot -recovery time bonus, it’s not so good. So it’s very situational choice. And also the original design for modal is not a no-brainer on or off, you have to decide when to turn on and off.
  8. Cleave can generate focus for Soulblade hmmmm, so basically you can do one Soul Annihilation -> Cleave and your focus are full again, so you can do Soul Annihilation again...
  9. Both of these mentions weapon damage in their description.
  10. Talents that affect spells damage: Bloodied(Barbarian), Fighting Spirit(Human), Assassinate(Assassin), Sworn Enemy(Paladin). There might be more, so I just summarize what I found here. So a Barbarian Human/Nature Godlike can contribute +40%/45% damage and +5 STR to spells when bloodied if he hybrids caster classes. Which is comparable to Assassin, who needs Invisible/Stealth and a crit to get the +50% bonus.
  11. *chuckle* some folks is trying real hard. unless you are being incredibly inefficient, there is only so much potential damage in the beta. sure, you can waste big damage abilities on nameless mooks, but why? total enemies defeated were 136. so as a single target dps we accounted for over 1/3 o' all kills and did ~2000 more damage than anybody else in the party while only taking 329 damage. sure, coulda' increased numbers by going with greatsword in modal, but it didn't fit the theme and such numbers would be largely wasted. our damage observations were a response to the poster noting how squishy were rogues, but if you somehow see paucity, then am gonna admit amusement. mirror universe indeed. we got more than a few hours invested in the beta. (understatement) even so, the vanilla rogue legit surprised us with how effective it were, particular as a caster killer. HA! Good Fun! I’m not trying anything I’m just telling the truth, in my playthrough, I just did the titan fight plus 2 level of the dungeon with a 4 member team, my monk/devoted get 8k+ in record, soulblades/paladin 4k, pure ascendant 4k and chanter support so not much damage. Anyway happy you enjoy your rogue and I’m not convincing you it’s not good or anything. Your maths doesn't add up. 6k isn't 'really low' compared to 8k. 8k is only 25% more than 6k. If 8k is the ceiling set by the most overpowered class combo in the game (not to mention Devoted is restricted to one weapon type), 6k isn't bad at all. And I also said I didn’t play the whole playthrough, only titan and dungeon 1,2
  12. *chuckle* some folks is trying real hard. unless you are being incredibly inefficient, there is only so much potential damage in the beta. sure, you can waste big damage abilities on nameless mooks, but why? total enemies defeated were 136. so as a single target dps we accounted for over 1/3 o' all kills and did ~2000 more damage than anybody else in the party while only taking 329 damage. sure, coulda' increased numbers by going with greatsword in modal, but it didn't fit the theme and such numbers would be largely wasted. our damage observations were a response to the poster noting how squishy were rogues, but if you somehow see paucity, then am gonna admit amusement. mirror universe indeed. we got more than a few hours invested in the beta. (understatement) even so, the vanilla rogue legit surprised us with how effective it were, particular as a caster killer. HA! Good Fun! I’m not trying anything I’m just telling the truth, in my playthrough, I just did the titan fight plus 2 level of the dungeon with a 4 member team, my monk/devoted get 8k+ in record, soulblades/paladin 4k, pure ascendant 4k and chanter support so not much damage. Anyway happy you enjoy your rogue and I’m not convincing you it’s not good or anything.
  13. Also need to be noted that if you have Sabre in mainhand, and another weapon in offhand, your full attack abilities don’t calculate mainhand recovery time so you can just turn Sabre modal on with no penalty.
  14. 6k damage for the entire beta playthrough is...... really low imo.
  15. Fireball with Ice lash ? xD it's not consistent with the system imo, in fantasy and high fantasy I've seen enchanted weapons and weapon enchantments but not spell enchantment. Eternal flame does add lash to spells, so you will see flamed version of mind blades and etc. And I’m pretty sure someone here like the idea.
  16. https://i.imgur.com/PoARIpV.jpg ^ SA quote from Sawyer I got from him yesterday. Deprive the Unworthy doesn't seem to be in the previously-mined list of abilities: http://www.rpgcodex.net/forums/index.php?threads/pillars-of-eternity-ii-deadfire-beta-released-coming-may-8th.119184/page-159#post-5503802 I wouldn't mind seeing it return for paladins either. There should be a way to "counter" inspirations, and it shouldn't be locked behind just one class (i..e, wizards). In my test playthrough, I’m pretty sure affliction and inspiration cancel each other. So if you have blinded affliction, I can use bless to remove blinded, and vice verse.
  17. 1) in PoE 1 lash damage will need to bypass 1/4 of target DR, which makes stack different lash not that effective against high DR enemies. In DF, this is totally different because there is no DR, lash becomes extremely powerful, or a bit too powerful. So I suggest to nerf all lash based abilities a bit. Also there some bug with priest spiritual weapon too, either lash is missing or the number is incorrect with weapon info. 2) should lash affect spells too? If some abilities can offers lashes that affect spells, it gonna provide good synergies. Like the PoE1 monk build that do damage through battle-forge, flame shield and lash.
  18. No. Your damage is improved 3 times, DPS calculation includes attack speed which is reduced by this modal. Saber modal, as unrealistic as it is, is fine because in some situations it helps and in others it hurts. Works as intended. We, players, need to identify those situations and act accordingly. Toggling a modal once then forgetting about it until end of the game is not something we should expect this time. -accuracy modals can work if debuffs lower deflection enough. I don't have beta access so i can't tell if it's the case but i heard some modals that did reduce deflection in PoE1 and have all reasons to do it... no longer do it in PoE2. It was stun or paralysis. +recovery would make sense on polease modal as it wouldn't sabotage your disengagement attacks like -damage do. Did OEI change it by any chance? +recovery is bad on xbows (and maybe arbalests) because it sabotages your interrupts. -damage wouldn't sabotage them. Did OEI change it by any chance? Yeah my bad, I shouldn't say DPS here, it's just damage is improved 3 times, but when considering attack speed, it's not that much.
  19. Don’t they attack with both weapons regardless. I equipped my rogue with two pistols recently and I am pretty sure he would fire both pistols during auto attack... I am pretty sure one of them should be empty. You are partly right, your rogue will do a full attack before reloading, but after reload he will only attack with one pistol and then reload. But full attack ability will still allow them to use both firearms, which is strange to me... When auto attack, reload only works on one pistol, but when you use full attack, that offhand is mysteriously reloaded too?
  20. Imo as a streetfighter you should always try to be flanked or bloodied because the +50% sneak attack -50% recovery time is too good. But if you can let yourself get Flanked without affliction, i think it would be good with fighter.
  21. Discipline Strike and Powder Burn counter each other So it's actually bad to pick streetfighter, or you don't use discipline strike.
  22. In current recover system, if you are naked, 10 Dex wielding one sabre, your recovery time is 4 second, with sabre modal you have like 5.7 sec or so recovery time, let's assume you cannot penetrate enemy armor and is at exactly 25% damage, modal improve it to 75%, your dps is improved by 3 times, if you are at 50% damage, modal improve it to 100% full damage, so in this case the modal is ok, otherwise it is pretty meaningless. I don't compare other weapons here because I don't know the stats of each weapon in Beta4. Might be a better idea to switch to mace.
  23. Erm... what? Sorry - I don't understand what you are trying to say. Now whenever you cleave a target, you put a cleave effect on that enemy like this: you cleave attack xxx for xxx damage; you impact xxx with cleave; dunno what it does but my guess it is to prevent self triggering.
  24. Sorry but I don't see why that video shows rogue is powerful
  25. Any judgement is based on comparison, when you compare your rogue to your unoptimized figter wizard or support classs like herald, yeah it looks pretty good. But if u compare it with some class or combo for example devoted/shattered pillars and pure monk, it will be far behind.
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